It's been in development since last year and still WIP. It looks playable enough for me, should be probably fine for a story mode playthrough.
Shouldn't that be obvious? Not everyone can use or afford a VR kit.
I played it on a CV1! I honestly had a really good time playing it seated, definitely give it a shot.Oh man, that looks great! I own a Rift CV1 but have hardly ever used it due to lack of space, so this may actually get me to play Alyx!
Really can't be fucked to do the whole setup again, and even back when I had made space for it I would still bang my hands into the desk or wall. And now I have my OLED TV within arm's reach of my desk, so no way am I risking it ^^'I played it on a CV1! I honestly had a really good time playing it seated, definitely give it a shot.
And to add to the others, not everyone can handle or likes VR.
Um, so that people who don't have the money or living space for VR can play the game?
The game is Half Life: Alyx, though? This isn't "Half Life: Alyx Skyrim total conversion mod" it's just changing the control method.
The game is Half Life: Alyx, though? This isn't "Half Life: Alyx Skyrim total conversion mod" it's just changing the control method.
The game is Half Life: Alyx, though? This isn't "Half Life: Alyx Skyrim total conversion mod" it's just changing the control method.
Can't wait for people to play it this way and then claim how it's not that great.
There is a major difference between VR and on-VR. For example, quite literally every enemy in the game is designed around VR.The game is Half Life: Alyx, though? This isn't "Half Life: Alyx Skyrim total conversion mod" it's just changing the control method.
Yeah it obviously would have the same level layout and enemy placement, but even if the damage numbers of the weapons are the same, the actual game mechanics itself would be totally different.
No it won't be.I wonder if it will actually be a great game without vr. So much what made it my goty was vr specific, take that away and I suspect it will be a very average shooter.
The whole game and experience is designed around VR. It will just play and feel poor with normal controls and you will miss a lot of little touches and details.There is a major difference between VR and on-VR. For example, quite literally every enemy in the game is designed around VR.
ExactlyThe whole game and experience is designed around VR. It will just play and feel poor with normal controls and you will miss a lot of little touches and details.
I mean, people who use this would fully understand that they're not getting the full experience.
It's not that hard to imagine. Just let them be.
They wouldn't even remotely get the same experienceI mean, people who use this would fully understand that they're not getting the full experience.
It's not that hard to imagine. Just let them be.
this
Some people ITT say otherwise. And, this would be as close to the full experience as walking around the HLA maps while in desktop mode on vrc. As in, not at all close to the experience at all.I mean, people who use this would fully understand that they're not getting the full experience.
I mean, people who use this would fully understand that they're not getting the full experience.
It's not that hard to imagine. Just let them be.
This is like taking Super Mario World and saying 'well this controller here has no jump button so I've made a mod for the game that removes all of the enemies and pits so you can just run through it all'.
Kinda like trying to convert a 3D game into a 2D sidescroller.
I get that not everyone can afford VR, but that is the way the game is intended to be played. This mod would be like someone just making a mod of Mario 64 that makes all the levels two dimensions: you're not playing the same game.
This is like taking Super Mario World and saying 'well this controller here has no jump button so I've made a mod for the game that removes all of the enemies and pits so you can just run through it all'.