The outdoor environments look so washed out and dull for the most part. Monotonous shades of grey and brown (because that's what CoD was doing btw); the aesthetic is generally awful. But even ignoring that, I will never forgive them for these monstrosities:
I think my biggest issue with the Marines was just that they were an uglier version of this:I agree with the redesign of the Pelican, but I'm one of those idiots who missed the Starship Trooper's design for the Marines in Halo: Combat Evolved before going "21st Cenutry Military in Space" for later instalments. I can't agree with the more muted colour pallet being a negative, however. (Though that's more of a personal preference.)
I think my biggest issue with the Marines was just that they were an uglier version of this:
Which kinda describes Halo 4 as a whole. It tries to so hard to be anything but a Halo game. Which is quite frustrating, haha. Game is technically fantastic but it could have fit the 10+ year already established Halo aesthetic so much better if they had bothered to even try.
I still don't understand why people think Forza Horizon 2 is something special on Xbox 360. Compared with other open world racers on the platform it's rough. Sumo Digital did the best they could and It's perfectly functional, so in that respect it's commendable but emulating the scope of the Xbox One version with an ill-fitting engine and hardware did not do it any favours when it comes to graphics. Forza Horizon 1, where the technical limits are better understood, is a more impressive late generation Xbox 360 open world racer I think.This and Forza Horizon 2 are the very best looking games on 360 from a technical perspective, iirc.
I was about to say that
The outdoor environments look so washed out and dull for the most part. Monotonous shades of grey and brown (because that's what CoD was doing btw); the aesthetic is generally awful. But even ignoring that, I will never forgive them for these monstrosities:
I m playing some halo recently on pc, never really played it before. In my case, maxet out and in 4k, all game look really good !
Couldn't agree more. That's why Halo 5's graphics were disappointing on xbox one. Halo 4 looked next gen on the 360 and it was way ahead of any other last gen game. I would argue that it was the best looking game to come out on last gen consoles.
Definitely not true. I could buy saying this about 3->4, but Halo Reach has a lot of the same draw distance/LoD issues.It has tons of compromises that have it look wise than reach both technical and artistic. 343i not only ruined how it looks but how it plays. Only faces and cutscene were better
One of the most disappointing game
I think my biggest issue with the Marines was just that they were an uglier version of this:
Which kinda describes Halo 4 as a whole. It tries to so hard to be anything but a Halo game. Which is quite frustrating, haha. Game is technically fantastic but it could have fit the 10+ year already established Halo aesthetic so much better if they had bothered to even try.
It definitely is one of the best looking games of the 360 era, but its fidelity came at a cost, as others have mentioned. Environments generally felt more restrictive than in prior games, and the game very aggressively culled dropped weapons from memory, which led to many complaints about a lack of abundance in ammo. Even graphically, it still had some aspects that were lacking compared to Reach - water was worse, texture quality was worse, there was no ambient occlusion, there was a stark lack of dynamic lights (which were used very heavily in Halo 3/Reach) and particles were very lacking compared to prior games. It was still undoubtedly a looker, but the sacrifices were clear.
So for some work-related video stuff, I tracked down an inexpensive capture adapter that also lets me stream video off (relatively) older game systems. I've hooked up my Xbox 360 to mess around with non-BC and de-listed titles, and had a lot of fun with the results.
I'm absolutely shocked at how good games like Halo 4, Rise of the Tomb Raider, and MGS V GZ/PP look. Like, I was aware of it at the time, but seeing how well they hold up at the end of the current gen (with obvious caveats) is fascinating.
I'd assume that's just a sound design choice (which I also disliked). Similar to how the warthog sounds like it's driving in the wrong gear. So much of the presentation in H4 is utterly top-tier, but some of the choices in the sound design are bizarrely "sore thumb" territory for me.
I really liked the art style but not the aggressive change to MC armor. If they had kept it as it was in H3 and changed it midtime during campaign I would have really appreciated it more.
Imagine hopping in a time machine and showing people Halo 4 back at the Xbox 360 launch in 2005. Same goes with GTA5, Rise of the Tomb Raider and Forza Horizon 2.
This is the same generation:
Imagine hopping in a time machine and showing people Halo 4 back at the Xbox 360 launch in 2005. Same goes with GTA5, Rise of the Tomb Raider and Forza Horizon 2.
This is the same generation:
Halo 4 uses loads of dynamic lights, far more than Halo 3 does, it's just that they're generally small point lights with no specular reflections. Halo 3 is effective at using lights to highlight key gameplay events, and the lights look quite nice, but there really aren't very many of them.there was a stark lack of dynamic lights (which were used very heavily in Halo 3/Reach)
Reach's water mostly supports similar graphical features to Halo 3's, including the dynamic tessellation with waves that respond to gameplay interaction. But whereas Halo 3's on-map water is very high-quality basically everywhere, patches of water in Reach vary in what graphical features and interactivity are enabled. So water in Halo 3 is more consistently vibrant and expressive, but Reach can get away with using on-map water considerably more often throughout its campaign.Yeah and Reach's water was worse than 3's. 3 actually had water tessellation or whatever it's called. I don't think Reach's did. Not as dynamic anyway. I could be wrong though.