• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Jahranimo

Community Resettler
Member
Oct 25, 2017
9,001
Yeah it was (and still is) a looker. Gonna be sweet seeing it on a nicer PC.
 

J_ToSaveTheDay

Avenger
Oct 25, 2017
18,781
USA
Yeah, it was definitely an impression I held about the game at the time it released -- just in absolute awe at how good it looked.
 
OP
OP
Protoman200X

Protoman200X

The Fallen
Oct 25, 2017
8,552
N. Vancouver, BC, Canada
The outdoor environments look so washed out and dull for the most part. Monotonous shades of grey and brown (because that's what CoD was doing btw); the aesthetic is generally awful. But even ignoring that, I will never forgive them for these monstrosities:

I agree with the redesign of the Pelican, but I'm one of those idiots who missed the Starship Trooper's design for the Marines in Halo: Combat Evolved before going "21st Cenutry Military in Space" for later instalments. I can't agree with the more muted colour pallet being a negative, however. (Though that's more of a personal preference.)
 

Fezan

Member
Oct 26, 2017
3,274
It has tons of compromises that have it look wise than reach both technical and artistic. 343i not only ruined how it looks but how it plays. Only faces and cutscene were better

One of the most disappointing game
 

Jaaake

Avenger
Oct 25, 2017
2,215
Australia
I agree with the redesign of the Pelican, but I'm one of those idiots who missed the Starship Trooper's design for the Marines in Halo: Combat Evolved before going "21st Cenutry Military in Space" for later instalments. I can't agree with the more muted colour pallet being a negative, however. (Though that's more of a personal preference.)
I think my biggest issue with the Marines was just that they were an uglier version of this:

6dNgrDM.jpg


Which kinda describes Halo 4 as a whole. It tries to so hard to be anything but a Halo game. Which is quite frustrating, haha. Game is technically fantastic but it could have fit the 10+ year already established Halo aesthetic so much better if they had bothered to even try.
 
OP
OP
Protoman200X

Protoman200X

The Fallen
Oct 25, 2017
8,552
N. Vancouver, BC, Canada
I think my biggest issue with the Marines was just that they were an uglier version of this:

6dNgrDM.jpg


Which kinda describes Halo 4 as a whole. It tries to so hard to be anything but a Halo game. Which is quite frustrating, haha. Game is technically fantastic but it could have fit the 10+ year already established Halo aesthetic so much better if they had bothered to even try.

If it helps, it seems they've taken your (and what seems to be a common) criticism to heart and basically taken a similar approach with how they handled Halo 2: Anniversary with Infinite's art direction. Chief's armour in particular looks like his stocky self from Combat Evolved, but has some of the H2/H3 flair thrown in. Game's colour pallet also looks much more vibrant (from the teaser and the promotional poster), so here's hoping they can find a happy medium with taking the established aesthetics from Bungie's games and going from there.
 

Jroc

Banned
Jun 9, 2018
6,145
Imagine hopping in a time machine and showing people Halo 4 back at the Xbox 360 launch in 2005. Same goes with GTA5, Rise of the Tomb Raider and Forza Horizon 2.

This is the same generation:
WallGuy.jpg

uHfGco5.jpg
 

c0Zm1c

Member
Oct 25, 2017
3,200
This and Forza Horizon 2 are the very best looking games on 360 from a technical perspective, iirc.
I still don't understand why people think Forza Horizon 2 is something special on Xbox 360. Compared with other open world racers on the platform it's rough. Sumo Digital did the best they could and It's perfectly functional, so in that respect it's commendable but emulating the scope of the Xbox One version with an ill-fitting engine and hardware did not do it any favours when it comes to graphics. Forza Horizon 1, where the technical limits are better understood, is a more impressive late generation Xbox 360 open world racer I think.
 
Oct 25, 2019
589
Love the art style in this game and the changes to the different factions. Halo 4 did a great job of showing how things had changed over time in that universe and that humanity hadn't been standing still as reflected in the new armour and ship designs.
 

Hardvlade

The Fallen
Oct 27, 2017
2,444
343 pulled off some visuals that I didn't think would be possible on the Xbox 360, even though my time with Halo 4 was short (Did not like MP). I absolutely enjoyed my time with the campaign and the visuals. Probably one of the top 3 best looking games that gen.
 

Shrennin

Member
Oct 25, 2017
3,680
Halo 4 was proof that 343i wouldn't have trouble being competitive in presentation among other first party games. It really did bring back feelings of playing Ninja Gaiden for the original Xbox where back then (granted, I was real young), but back then it felt like I was playing a CGI cutscene.
 

Deleted member 54292

User requested account closure
Banned
Feb 27, 2019
2,636
I am pumped to see the enhanced version on PC later this year. Going to look good with those lods pushed way out and the frame rate unlocked
 

Cranster

Prophet of Truth
Banned
Oct 25, 2017
9,788
The outdoor environments look so washed out and dull for the most part. Monotonous shades of grey and brown (because that's what CoD was doing btw); the aesthetic is generally awful. But even ignoring that, I will never forgive them for these monstrosities:

That and 343i's art style was too visually busy compared to the cleaner and simpler visuals of the Bungie games.
 
Last edited:

Mahonay

Member
Oct 25, 2017
33,314
Pencils Vania
Definitely beautiful and pulled off some impressive visual tricks for a console long in the tooth, but it was boring as fuck. Didn't expect to bounce off it as hard as I did. I used to be wayyyyy into Halo.

As others said, I didn't really care for some of the new character designs. Including the Chief. But that's a preference thing.
 

Toa Axis

One Winged Slayer
Member
Oct 25, 2017
843
Virginia
It definitely is one of the best looking games of the 360 era, but its fidelity came at a cost, as others have mentioned. Environments generally felt more restrictive than in prior games, and the game very aggressively culled dropped weapons from memory, which led to many complaints about a lack of abundance in ammo. Even graphically, it still had some aspects that were lacking compared to Reach - water was worse, texture quality was worse, there was no ambient occlusion, there was a stark lack of dynamic lights (which were used very heavily in Halo 3/Reach) and particles were very lacking compared to prior games. It was still undoubtedly a looker, but the sacrifices were clear.
 

Barrel Cannon

The Fallen
Oct 25, 2017
9,287
I loved the visual leap but as I played through the campaign I lamented the loss of details and features of the sandbox.
 

craven68

Member
Jun 20, 2018
4,548
I m playing some halo recently on pc, never really played it before. In my case, maxed out and in 4k, all game look really good !
 
Apr 4, 2018
4,508
Vancouver, BC
This game hass always been a stunner, and still looks incredible at 4k60 on Xbox One X. It blew me away back on release, it was awesome to see Halo finally recieved art and tech at the top of the industry again. I'm also one of the people who loved the art style, it was like a next-gen Doom 3 x Halo.

The game overall just had a crazy amount of quality content too. The campaign was quite good, there were quite a few cool MP maps and it played quite good after they patched it, and it was nuts how many levels were eventually released for Spartan Ops, even if that mode didn't grab me in the same way Firefight did.

To be honest, Halo 5 also looks pretty incredible for an X1 game, especially considering it often runs close to 1080p 60fps. Dynamic resolution was perfect for it, since it allowed them to finally have huge scale battles and environments closer to Halo 1 as well, while still being a big leap over Halo 4.
 

GameChanger

Banned
Oct 27, 2017
1,935
Couldn't agree more. That's why Halo 5's graphics were disappointing on xbox one. Halo 4 looked next gen on the 360 and it was way ahead of any other last gen game. I would argue that it was the best looking game to come out on last gen consoles.
 

rokkerkory

Banned
Jun 14, 2018
14,128
Couldn't agree more. That's why Halo 5's graphics were disappointing on xbox one. Halo 4 looked next gen on the 360 and it was way ahead of any other last gen game. I would argue that it was the best looking game to come out on last gen consoles.

mostly in agreement but can't hate too much on H5 due to 60fps
 

Deleted member 224

Oct 25, 2017
5,629
It has tons of compromises that have it look wise than reach both technical and artistic. 343i not only ruined how it looks but how it plays. Only faces and cutscene were better

One of the most disappointing game
Definitely not true. I could buy saying this about 3->4, but Halo Reach has a lot of the same draw distance/LoD issues.
 

monketron

Member
Oct 27, 2017
2,835
Halo 4 / GTA5 and Forza 4 all really pushed the 360 to it's absolute limit graphically. Makes you wonder how XSX/PS5 games will look in 6-7 years.
 

crazillo

Member
Apr 5, 2018
8,173
Will definitely play the Halo series before Infinite launch. Halo 4 looks great from these screens. Also hope 343 can knock it out of the park with the next Halo game. It seems people were still quite happy with 4 even if 5 wasn't all that great. If Infinite captures that sandbox feeling, it could really be a special game.
 

Arx

Member
Oct 25, 2017
431
The game truely is a visual marvel, and together with a few other games, one of the top 5 lookers of last gen. I cant wait to experience this in 4k/60 once its released on PC.

Also, not to take a dump on H5, which looks good as well, but Halo 4 looked so good that the jump from H4 to H5 was not that great.
 

Chettlar

Member
Oct 25, 2017
13,604
I think it's really cool to see what the 360 was capable of, but I don't feel the cost was worth it. Levels were very linear, enemies and weapons despawned quickly, textures didn't always stream in right, draw distances wasn't as high, AI was really really bad....

I think my biggest issue with the Marines was just that they were an uglier version of this:

6dNgrDM.jpg


Which kinda describes Halo 4 as a whole. It tries to so hard to be anything but a Halo game. Which is quite frustrating, haha. Game is technically fantastic but it could have fit the 10+ year already established Halo aesthetic so much better if they had bothered to even try.

I really wish I could agree with your point, and I do in general. But...worse versions of that? How can anything look worse than that? That is already the worst version of that. That looks so dorky and awkward. Fuckin bazillion double chins ass.
 

P40L0

Member
Jun 12, 2018
7,598
Italy
Yeah, the jump from Halo 3 to 4 was nothing short but a generational leap, but still happened on the same console.
It was an incredible feat.

Playing Halo 4 today in 4K/60/HDR with the MCC on Xbox One X also makes it on par, if not surpass many times, what they did with Halo 5.
 

.exe

Member
Oct 25, 2017
22,212
Huh. Until now, I thought Halo 4 was an XBO game.
Really does look phenomenal.
 

thenexus6

Member
Oct 26, 2017
7,305
UK
I've not played this since it first came out 8 years ago. I can't wait for it to hit PC on MCC. I absolutely love the soundtrack, it's so different to Marty and everything else Halo. Hugely underrated.
 

Chettlar

Member
Oct 25, 2017
13,604
It definitely is one of the best looking games of the 360 era, but its fidelity came at a cost, as others have mentioned. Environments generally felt more restrictive than in prior games, and the game very aggressively culled dropped weapons from memory, which led to many complaints about a lack of abundance in ammo. Even graphically, it still had some aspects that were lacking compared to Reach - water was worse, texture quality was worse, there was no ambient occlusion, there was a stark lack of dynamic lights (which were used very heavily in Halo 3/Reach) and particles were very lacking compared to prior games. It was still undoubtedly a looker, but the sacrifices were clear.

Yeah and Reach's water was worse than 3's. 3 actually had water tessellation or whatever it's called. I don't think Reach's did. Not as dynamic anyway. I could be wrong though.

Viva Pinata weirdly did the same thing. The first game had really beautiful water that responded to objects moving through it, and then TiP was much less dynamic. I really don't understand why given it's not like there was any big difference in graphical fidelity.

So for some work-related video stuff, I tracked down an inexpensive capture adapter that also lets me stream video off (relatively) older game systems. I've hooked up my Xbox 360 to mess around with non-BC and de-listed titles, and had a lot of fun with the results.

I'm absolutely shocked at how good games like Halo 4, Rise of the Tomb Raider, and MGS V GZ/PP look. Like, I was aware of it at the time, but seeing how well they hold up at the end of the current gen (with obvious caveats) is fascinating.



I'd assume that's just a sound design choice (which I also disliked). Similar to how the warthog sounds like it's driving in the wrong gear. So much of the presentation in H4 is utterly top-tier, but some of the choices in the sound design are bizarrely "sore thumb" territory for me.

Iirc, the music is way quieter, and they physically couldn't make it louder.

Which probably explains why I listened to the soundtrack and was like, huh some of these are pretty good...I don't remember them at all from when I played.
 

DanteMenethil

Member
Oct 25, 2017
8,052
Halo 4 on MCC on original xbox one hardware looks straight up better than Halo 5 because of the increased IQ
 

Betamaxbandit

Member
Jan 30, 2018
2,084
Imagine hopping in a time machine and showing people Halo 4 back at the Xbox 360 launch in 2005. Same goes with GTA5, Rise of the Tomb Raider and Forza Horizon 2.

This is the same generation:
WallGuy.jpg

uHfGco5.jpg


mmmm except Perfect Dark didnt launch looking like that. Its arguably still one of the best looking launch games on the system
 

The_Strokes

Member
Oct 25, 2017
13,776
MĂ©xico
I adored Halo 4, graphically stunning and the story was the exact thing it needed to be after how grandiose the previous trilogy tried to be. Also, the music had some stellar moments. This track is fantastic.

 

RestEerie

Banned
Aug 20, 2018
13,618
Imagine hopping in a time machine and showing people Halo 4 back at the Xbox 360 launch in 2005. Same goes with GTA5, Rise of the Tomb Raider and Forza Horizon 2.

This is the same generation:

uHfGco5.jpg

This looks good technically but i don't like how master chief now looks like a Gundam.
 

streepmeryl

Member
Mar 4, 2018
82
Yep, it was the first halo game that i had played. I understood what all the hype was about after this game. one of my favorite games of all time. Art direction was great for its time
 

Glass

Member
Oct 26, 2017
1,244
Loving hearing some thought it was a Xbox One game , thats a great complement .

343 are technical wizards , my hype for Infinite on a brand new generation console with the art style they're now going for is through the roof.
 

HTupolev

Member
Oct 27, 2017
2,419
there was a stark lack of dynamic lights (which were used very heavily in Halo 3/Reach)
Halo 4 uses loads of dynamic lights, far more than Halo 3 does, it's just that they're generally small point lights with no specular reflections. Halo 3 is effective at using lights to highlight key gameplay events, and the lights look quite nice, but there really aren't very many of them.

Reach is sort of in-between. There are loads of lights, and unlike Halo 4, it still uses spotlights for things like vehicle headlights and the "flashlight" component of the night vision. But there are many lights that had specular reflections in Halo 3, that lack them in Reach.

Yeah and Reach's water was worse than 3's. 3 actually had water tessellation or whatever it's called. I don't think Reach's did. Not as dynamic anyway. I could be wrong though.
Reach's water mostly supports similar graphical features to Halo 3's, including the dynamic tessellation with waves that respond to gameplay interaction. But whereas Halo 3's on-map water is very high-quality basically everywhere, patches of water in Reach vary in what graphical features and interactivity are enabled. So water in Halo 3 is more consistently vibrant and expressive, but Reach can get away with using on-map water considerably more often throughout its campaign.

Actually, Halo 4 also has on-map water that geometrically reacts to gameplay phenomenon. It's used sparingly, though, and in some cases is very low-quality; drive a warthog around in the water pool in the first combat area on Requiem, it looks pretty funny.
 

Iztok

Member
Oct 27, 2017
6,133
I agree, I thought it looked amazing back then.
I remember being slightly disappointed in Reach, I thought it looked a bit worse.