It's been about a year I'm pretty sure, it also includes Yabda The Destroyer and Exuberant Witness.Since when did they add Buck (Nathan Fillions character) voice pack to Halo 5?
i mean it looks better with 4K textures and stuff but it's not that huge a difference. this is why i'll always take better graphics/framerate over resolution.
i mean it looks better with 4K textures and stuff but it's not that huge a difference. this is why i'll always take better graphics/framerate over resolution.
Yeah I'm with you I'm not seeing a major difference like the rest of this thread is.i mean it looks better with 4K textures and stuff but it's not that huge a difference. this is why i'll always take better graphics/framerate over resolution.
Ohh good idea, ill check it out on my iMac 5k retinaYou know, I watched those vids on an iMac 5K so even the 4K stuff looked just a touch blurry lol.
Can't wait to see how it looks downsampled in 1080
Nobody zooms in like that though. To me it looks like an improvement, everything looks cleaner and sharper. Basically it looks like what you'd expect going from a resolution lower than 1080p (which yes is what Halo 5 ran on xbox one, infact it ran loads of different resolutions but none never full hd) to a 4k one.
Don't underestimate the benefits of downsampling, either. Or supersampling, as it's usually called on PC. Rendering at a higher resolution and then scaling down can significantly improve image aliasing and detail, and it's a sore point that the PS4 Pro doesn't force it, with only a handful of games supporting the feature. Supposedly the Xbox One X forces supersampling for games running at high resolutions when paired with a lower resolution screen, but remains to be seen how well implemented it is.
that's the trade off for not all games having a high resolution mode. Sony has devs use the power for both 1080p and 4K output modes so they get different results. I guess that's why its up to the developer to have a supersampling option as opposed to it being systemwide.
Indeed.That's not a trade-off. Devs have this option on XB1X also, with RoTR for example still offering 3 different selectable modes, including the 1080p performance mode, and Gears 4 has the 60fps 1080p campaign mode also. The only difference between PS4 Pro and XB1X is that unless the developer has manually included downsampling as an option in their game, a 1080p user can't benefit from the higher resolution mode, even if the game has one. There's zero advantage to it.
did the X already get the graphics patches and whatnot? I could have sworn this was just what halo 5 was looking like out of the box on XB1X, meaning its 1080p with 16AF but not 4K yet
I really dislike its colour grading to be honest. The game would be much better with an unaltered colour pallette. It was too often completey orange or blue.And thus becomes one of, if not the best looking console game ever.
The lighting and PBR in Quantum Break is unbelievable, surprised at how underappreciated the game's visuals are.