I guess I can see it if the only thing it added was “not being as awful as other console shooters.”lmao like seinfeld invented the sitcom
it’s not about being first, it’s about popularising and innovating on a space that then becomes the standard that is no longer seen as innovative or exciting when you look at it through a modern lens
“maybe standards were lower on consoles” is the *entire* point that you’re missing
I’m going to have to disagree here. Goldeneye has some cool things going for it, but the AI in Halo alone makes it a much more engaging experience to play. Not to mention the actually-useful friendly NPCs, vehicles, and art styleTime didn’t do it any favors. GoldenEye is a much more engaging game, even if not nearly as expansive.
as long as it has a level design that's made of more than three corridors for the entire game i'm upI wonder how people who hate Halo CE so much would feel if they knew Halo Infinite is developed to invoke the sense of mystery and exploration that Halo CE envisioned
Some people care more about what you do in the levels than what the levels look like. They're extremely lacking in aesthetic variety, but they make up for it where it actually matters: the way the encounters play out.I gotta say that I don't think the gunplay is the issue here. Like I think the gun feeling is fine and there's a sufficient amount of weapon to not feel boring on that side. The shield mechanic is well thought and all
But it can never be fun to play with such a dull level design
Now Goldeneye. There's a game that unlike Halo actually has aged horribly. I found it downright upnplayable playing it for the first time like 10 years ago. Just awful.Time didn’t do it any favors. GoldenEye is a much more engaging game, even if not nearly as expansive.
Well of course a port of an older PC game isn't as good as a console exclusive on more powerful hardware lol.
You really didn't. I wasn't there and I had the time of my life playing it for the first time last year. Enjoyed it a hell of a lot more than Halo 5 and frankly I can think of very few shooters this gen that I've enjoyed as much as I enjoyed Halo 1.
Thanks for making me feel extremely old.…yeah I mean… we're almost as far from Halo CE's launch (19 years) as Halo CE was from the original Castle Wolfenstein in 1981 (20 years).
So I don't really think it's fair to think about it in modern terms.
Except for the warthog run in The Maw (I do like that level quite a bit).Halo 1 main problem for me is that once you reach the Library you already have seen everything the game had to offer.
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because it's a really fun weapon and they dropped a lot of ammo for it in level 7Also OP, what are you doing trying to shoot the flood hatchlings with your shotgun? it should be obvious that you don't need excessive damage to kill tons of little things that die with one assault rifle bullet?
AI? all the enemies just walked straight in front of me or attempted randomly dashes to the left sometimesGameplay and AI and enemy design is really the centerpiece of Combat Evolved.
If you judge an FPS by the standards of "This level looks too much like all the other levels" or "Why aren't there more enemy types?", then you will probably not have a good time with Halo.
Before Halo, the N64 shooters (Goldeneye, Perfect Dark and Turok) pretty much stood alone in protecting the genre from PC-ized FPSs, which tended to follow a similar template
It's funny how the campaign is basically one big circle.Except for the warthog run in The Maw (I do like that level quite a bit).
yeah that 10 fps is so much more engaging.Time didn’t do it any favors. GoldenEye is a much more engaging game, even if not nearly as expansive.
both games came out in 2001 and the difference between the two when played on a controller is night and day. i have no problem saying that the PS2 version of half-life plays like dog shitWell of course a port of an older PC game isn't as good as a console exclusive on more powerful hardware lol.
i"m just saying that PS2 Half Life with its updated models, m&kb support, and hitting 60fps isn't 'dogshit'.
The plot in CE was a very simplistic shoot em up narrative, but it worked in 2001 because it was about introducing the world for the first time through combat.I bought MCC when it launched and played Halo CE for the first time then. I was super unimpressed.
The plot was kind of really dumb too.
GoldenEye Source is more fun than any of the games currently available in the PC version of MCC, in my opinion
I’m going to frame this post and put it on my wall, right next to the one saying The Order 1886 is the greatest game ever and the one saying Battlefield 1 is a war crime.Before Halo, the N64 shooters (Goldeneye, Perfect Dark and Turok) pretty much stood alone in protecting the genre from PC-ized FPSs, which tended to follow a similar template
- Toxic masculinity (Doom, Duke Nukem)
- Atrocious enemy AI (Doom, Duke Nukem, Quake, Wolfenstein)
- No allied AI (Half-Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Appalling art-styles (Half Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Horrible music (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No dynamic combat (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No co-op (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
It comes as no shock that the genre's popularity sky-rocketed once Halo came to the rescue; sure it has its flaws, but let's not forget the dark era.
Elites will take cover, dive away from grenades.....pop out and shoot you until their shields are depleted, then hide behind cover to recharge their shields and assault you again.AI? all the enemies just walked straight in front of me or attempted randomly dashes to the left sometimes
Goldeneye is very much a game trapped in time. It is practically unplayable today for folks who did not grow up playing FPS games on the N64, at least based on anecdotal experience. That said, the 4 player mode is still a ton of fun (strictly for a nostalgia factor).Time didn’t do it any favors. GoldenEye is a much more engaging game, even if not nearly as expansive.
yeah i am
Halo doesn't play like PC shooters of the 90's, which is not a criticism of PC shooters or of console shooters. There's no need to be so flatly dismissive. Halo's twin stick controls would go on to be standard, and eventually so would limited weapon inventories, swapping guns with nearly any enemy on the ground, dedicated melee and grenade buttons, plus regenerating health.I guess I can see it if the only thing it added was “not being as awful as other console shooters.”
Hunter on the Amiga allowed you to take control of random vehicles in the environment. that was in 3D too. Halo wasn't groundbreaking in that regard. Also, Doom in 1993 had infighting enemies, so again, that's nothing crazy either.for the time it was freaking amazing. So many things it at least brought to the console mainstream.
-basically popularized the most popular genre, FPS, on console in a big way for the first time. Proving it could be done.
-Graphics. Graphics. Graphics. For it's time, mind blowing on console. The alien Vistas...that you could free roam. Landing on the beach and storming it in that one level, the scale was unheard. Xbox stretched it's big power edge over other consoles here. I still remember how crazy it was you could walk up to a rock texture and it not be a N64 style blur. That wasn't a thing back then.
-The teammate AI. Again it was the first time I'd seen anything like fighting alongside AI teammates. And the enemies fighting each other???? Crazy back then.
The weapin system. Hate it now, but great for the time.
The fact you could basically walk up to any discarded vehicle in the environment and get in. Again, groundbreaking for the time.
That said time moves on. After 5k hours in Destiny it's really hard for me to get used to Halo controls again, and not being able to ADS. Hate them.
I first played the Campaign in Anniversary and didn't think much of it. Multiplayer was amazing and still holds up. The art style also makes the graphics in 1 hold up better than 2.So I’m with you in that I’m not a fan of the campaign. At least, the campaign was never a factor in why I enjoyed Halo 1. I hated the campaign back then and even more so now. The PVP on the other hand I’ll still fight for. Same goes for just the general feel of the game as I think the original feels great.
Tbh that would probably make the latter levels less tedious.
Heroic is the proper way to play Halo.
That's true, they give you a ton of shotgun ammo during the library. The best combo is Shotgun for the Flood Carrier Form, and Assault Rifle for the Infection form (hatchlings).because it's a really fun weapon and they dropped a lot of ammo for it in level 7
There is the problem. Halo on normal is to easy and you can basically sleep walk through it without any challenge. Heroic is what you want, the A.I. is much more challenging and it can overcome the mediocre level design.
Nobody forgets about the interiors on AotCR. People who hold the level in high esteem usually just really like those sections.People talk about the open areas of the Halo CE campaign like Assault on the Control room, but also conveniently forget the same copy and pasted hallways that you go through in that level like 20 times.
I hope this post is some kind of joke.Before Halo, the N64 shooters (Goldeneye, Perfect Dark and Turok) pretty much stood alone in protecting the genre from PC-ized FPSs, which tended to follow a similar template
- Toxic masculinity (Doom, Duke Nukem)
- Atrocious enemy AI (Doom, Duke Nukem, Quake, Wolfenstein)
- No allied AI (Half-Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Appalling art-styles (Half Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Horrible music (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No dynamic combat (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No co-op (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
It comes as no shock that the genre's popularity sky-rocketed once Halo came to the rescue; sure it has its flaws, but let's not forget the dark era.
"Protecting the genre", lmao. This take is so laughable I don't even know where to begin. Please tell me you are joking.Before Halo, the N64 shooters (Goldeneye, Perfect Dark and Turok) pretty much stood alone in protecting the genre from PC-ized FPSs, which tended to follow a similar template
- Toxic masculinity (Doom, Duke Nukem)
- Atrocious enemy AI (Doom, Duke Nukem, Quake, Wolfenstein)
- No allied AI (Half-Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Appalling art-styles (Half Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Horrible music (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No dynamic combat (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No co-op (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
It comes as no shock that the genre's popularity sky-rocketed once Halo came to the rescue; sure it has its flaws, but let's not forget the dark era.
I’m going to frame this post and put it on my wall, right next to the one saying The Order 1886 is the greatest game ever and the one saying Battlefield 1 is a war crime.
"Protecting the genre", lmao. This take is so laughable I don't even know where to begin. Please tell me you are joking.
Sorry what exactly is being disputed here? That one of the best-selling and joint-best-rated (with Perfect Dark) FPSs of all time, which is well-known for revolutionizing the genre, didn't revolutionize the genre?
I am a major Halo fan but I can definitely see how someone playing CE for the first time may be a bad experience especially if you are used to how games are now. I just replayed Final Fantasy IX and younger me would be making fun of my old ass for getting lost so much. I am so used to having my hand held now it’s crazy how it used to beYou really didn't. I wasn't there and I had the time of my life playing it for the first time last year. Enjoyed it a hell of a lot more than Halo 5 and frankly I can think of very few shooters this gen that I've enjoyed as much as I enjoyed Halo 1.