Halo CE is incredibly bad and I have a hard time believing it

Hawkster

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Mar 23, 2019
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I wonder how people who hate Halo CE so much would feel if they knew Halo Infinite is developed to invoke the sense of mystery and exploration that Halo CE envisioned
 

vaderise

Member
Oct 30, 2017
1,438
Antalya / Turkey
For a 19 year old game, gunplay is still fantastic. The Pistol might be my favorite weapon in the entire game because no game nails it like Halo does.
Soundtrack is also a timeless masterpiece. Although i disagree with some of the re-designs, i am so glad CE: Anniversary exists so a lot of people can experience this masterpiece of a FPS game with shiny graphics.

There are reasons that classics are classics. The gunplay and music in Halo are those reasons and these two aspects will never age. Calling the game "Incredibly bad" is nothing more than just a bad take. Sorry OP.
 

Deleted member 24118

User requested account closure
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Oct 29, 2017
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lmao like seinfeld invented the sitcom

it’s not about being first, it’s about popularising and innovating on a space that then becomes the standard that is no longer seen as innovative or exciting when you look at it through a modern lens

“maybe standards were lower on consoles” is the *entire* point that you’re missing
I guess I can see it if the only thing it added was “not being as awful as other console shooters.”
 

RowdyReverb

Member
Oct 25, 2017
3,804
Texas
Time didn’t do it any favors. GoldenEye is a much more engaging game, even if not nearly as expansive.
I’m going to have to disagree here. Goldeneye has some cool things going for it, but the AI in Halo alone makes it a much more engaging experience to play. Not to mention the actually-useful friendly NPCs, vehicles, and art style
 
Oct 26, 2017
11,292
Looking back the first time I played it I wasn't too impressed (seeing how I started with Halo 3), but once I gave it a replay and tried to understand the game held to its own merits, I had a blast. It's an acquired taste and definitely has its dated parts, but if you can look pst them and enjoy the incredibly fun, intelligent A.I. and 2001 sandbox style FPS, it still holds up wonderfully. I just finished another replay of it last week and had a blast, I wish you were able to appreciate it like I do because it really is a fantastic game and a milestone in the FPS genre.
 

Lork

Member
Oct 25, 2017
583
I gotta say that I don't think the gunplay is the issue here. Like I think the gun feeling is fine and there's a sufficient amount of weapon to not feel boring on that side. The shield mechanic is well thought and all

But it can never be fun to play with such a dull level design
Some people care more about what you do in the levels than what the levels look like. They're extremely lacking in aesthetic variety, but they make up for it where it actually matters: the way the encounters play out.

The Library breaks this dynamic by not only being far more visually repetitive than the rest of the game already is, but by focusing entirely on the flood, who are far less interesting to fight than the covenant. As a result it's widely considered to be the low point of the series, but one bad level doesn't nullify the rest of the game's achievements.
 

Sargerus

The Fallen
Oct 25, 2017
14,233
Halo 1 main problem for me is that once you reach the Library you already have seen everything the game had to offer.
 
Oct 25, 2017
2,322
It’s holds up well in co-op. The ai and weapon combos, along with the openness of the arenas and the game basically letting you get away with anything you want makes for a very fun time. It’s very sand boxy and my friend and I had a lot of fun experimenting with it.
 

Rickenslacker

Member
Oct 25, 2017
6,720
We had another thread about Halo CE disappointment like, yesterday, so I'm just gonna say the same thing I said there:

I see a theme in a lot of posts detracting the game talking about level design and repeated areas which kind of misses the point of the game I think, as it's less about the environments and levels as much as it is about the encounters. Halo CE is the one I love going back to because its weapons were the punchiest, its explosions were the splosioniest, its vehicles were ridiculous physics murder machines, and it didn't have that terrible lowered crosshair thing Bungie did from 2 onward (thank goodness MCC on PC lets you put it back to its proper place).

The flood generally aren't great to fight, but I still found them the most fun in CE where they felt less spongy and the popcorn forms were less tedious to fight as they'd pop in proximity to one another and the carrier forms went down quick and were cause for a lot of explosions and enemies flying every which way.

----

But to add to that, if you got the impression that the "good part" of Halo campaigns starts coming from Halo 2 then... hoo boy you're in for a rude awakening.
 
Apr 4, 2018
2,706
Man quarantine really is robbing people of their sanity
.

Halo 1 is awesome (for its time). Repetitive in places sure, but that doesn't take away from the incredibly fun combat, great enemy suite, great weapons, great vehicle sections and huge open-area battles.

Also OP, what are you doing trying to shoot the flood hatchlings with your shotgun? it should be obvious that you don't need excessive damage to kill tons of little things that die with one assault rifle bullet? (Hint: try the assault rifle)
 

Border

Banned
Oct 25, 2017
14,859
Gameplay and AI and enemy design is really the centerpiece of Combat Evolved.

If you judge an FPS by the standards of "This level looks too much like all the other levels" or "Why aren't there more enemy types?", then you will probably not have a good time with Halo.
 
OP
OP
Passing Assassin

Passing Assassin

One Winged Slayer
Member
Oct 25, 2017
18,531
Also OP, what are you doing trying to shoot the flood hatchlings with your shotgun? it should be obvious that you don't need excessive damage to kill tons of little things that die with one assault rifle bullet?
because it's a really fun weapon and they dropped a lot of ammo for it in level 7

Gameplay and AI and enemy design is really the centerpiece of Combat Evolved.

If you judge an FPS by the standards of "This level looks too much like all the other levels" or "Why aren't there more enemy types?", then you will probably not have a good time with Halo.
AI? all the enemies just walked straight in front of me or attempted randomly dashes to the left sometimes
 
do not read this post

Lyre

Alt Account
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Feb 12, 2020
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What does that even mean?
Before Halo, the N64 shooters (Goldeneye, Perfect Dark and Turok) pretty much stood alone in protecting the genre from PC-ized FPSs, which tended to follow a similar template

- Toxic masculinity (Doom, Duke Nukem)
- Atrocious enemy AI (Doom, Duke Nukem, Quake, Wolfenstein)
- No allied AI (Half-Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Appalling art-styles (Half Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Horrible music (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No dynamic combat (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No co-op (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)

It comes as no shock that the genre's popularity sky-rocketed once Halo came to the rescue; sure it has its flaws, but let's not forget the dark era.
 

newmoneytrash

Banned
Oct 25, 2017
8,981
Melbourne, Australia
Well of course a port of an older PC game isn't as good as a console exclusive on more powerful hardware lol.
i"m just saying that PS2 Half Life with its updated models, m&kb support, and hitting 60fps isn't 'dogshit'.
both games came out in 2001 and the difference between the two when played on a controller is night and day. i have no problem saying that the PS2 version of half-life plays like dog shit
 

CobaltBlu

Member
Nov 29, 2017
525
Uhh some of the levels can be repetitive but incredibly bad seems like an extreme assessment. Game still has great AI and an interesting sandbox.
 

Bor Gullet

Member
Oct 27, 2017
9,932
I bought MCC when it launched and played Halo CE for the first time then. I was super unimpressed.

The plot was kind of really dumb too.
The plot in CE was a very simplistic shoot em up narrative, but it worked in 2001 because it was about introducing the world for the first time through combat.

Halo 2 had a very ambitious plot, but fans whined about the Arbiter, so we got Halo 3 which played it entirely safe. The entire Halo 3 story is more or less comprised of cut levels and story content from the original Halo 2 campaign.
 

thepenguin55

Member
Oct 28, 2017
6,559
So I’m with you in that I’m not a fan of the campaign. At least, the campaign was never a factor in why I enjoyed Halo 1. I hated the campaign back then and even more so now. The PVP on the other hand I’ll still fight for. Same goes for just the general feel of the game as I think the original feels great.
 

headspawn

Member
Oct 27, 2017
9,364
OP, Legendary?

I feel like the AI kept it mostly still interesting though on my last playthrough, it was a huge sigh of relief to get it over with and refreshing to load up Halo 2.

Also, just thinking about it reminded me about how bad the CE remake is, anyone thinking of revisiting, just stick with the older graphics.
 

cgpartlow

Member
Oct 27, 2017
1,575
Seattle, WA
Halo 1 certainly has some weak points, level design is one of them. However at the time, the AI and open spaces were wonderous! Also, anyone thinking that it was Halo 1's campaign that made it popular were not playing it at the time. The system link multiplayer on college campuses that had tons of dials and settings to customize are what made the series explode.
 

Deleted member 24118

User requested account closure
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Oct 29, 2017
4,920
Before Halo, the N64 shooters (Goldeneye, Perfect Dark and Turok) pretty much stood alone in protecting the genre from PC-ized FPSs, which tended to follow a similar template

- Toxic masculinity (Doom, Duke Nukem)
- Atrocious enemy AI (Doom, Duke Nukem, Quake, Wolfenstein)
- No allied AI (Half-Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Appalling art-styles (Half Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Horrible music (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No dynamic combat (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No co-op (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)

It comes as no shock that the genre's popularity sky-rocketed once Halo came to the rescue; sure it has its flaws, but let's not forget the dark era.
I’m going to frame this post and put it on my wall, right next to the one saying The Order 1886 is the greatest game ever and the one saying Battlefield 1 is a war crime.
 

Border

Banned
Oct 25, 2017
14,859
AI? all the enemies just walked straight in front of me or attempted randomly dashes to the left sometimes
Elites will take cover, dive away from grenades.....pop out and shoot you until their shields are depleted, then hide behind cover to recharge their shields and assault you again.

None of this is really apparent on Normal difficulty levels though, because there the game allows you to pretty much always charge in headfirst and mow down everyone with an Assault Rifle.....never thinking about strategies or weapon selection. Most of CE's brilliant design decisions don't shine through until you are playing on Legendary and are forced into much tougher and thoughtful engagements.
 

Kill3r7

Member
Oct 25, 2017
14,788
Time didn’t do it any favors. GoldenEye is a much more engaging game, even if not nearly as expansive.
Goldeneye is very much a game trapped in time. It is practically unplayable today for folks who did not grow up playing FPS games on the N64, at least based on anecdotal experience. That said, the 4 player mode is still a ton of fun (strictly for a nostalgia factor).
 
Nov 8, 2017
8,228
I guess I can see it if the only thing it added was “not being as awful as other console shooters.”
Halo doesn't play like PC shooters of the 90's, which is not a criticism of PC shooters or of console shooters. There's no need to be so flatly dismissive. Halo's twin stick controls would go on to be standard, and eventually so would limited weapon inventories, swapping guns with nearly any enemy on the ground, dedicated melee and grenade buttons, plus regenerating health.

The package itself was obviously very compelling to a lot of people. It also had good graphics (for 2001), great music, and a pretty good story too.
 

grandmedjey

Member
Oct 26, 2017
3,293
Just gonna post the same thing from the other recent Halo is bad thread:

Halo CE is a pretty mediocre game and the Library is one of the worst FPS levels in history. I remember playing it back then and wondering wtf everyone was smoking after coming from the golden era of PC shooters. The reality is it was supremely overrated just because they added enough auto aim to make shooters work for people on console and introduce a whole new audience to their first shooter, so they think of it as the pinnacle.
 

dose

Member
Oct 29, 2017
849
for the time it was freaking amazing. So many things it at least brought to the console mainstream.

-basically popularized the most popular genre, FPS, on console in a big way for the first time. Proving it could be done.

-Graphics. Graphics. Graphics. For it's time, mind blowing on console. The alien Vistas...that you could free roam. Landing on the beach and storming it in that one level, the scale was unheard. Xbox stretched it's big power edge over other consoles here. I still remember how crazy it was you could walk up to a rock texture and it not be a N64 style blur. That wasn't a thing back then.

-The teammate AI. Again it was the first time I'd seen anything like fighting alongside AI teammates. And the enemies fighting each other???? Crazy back then.

The weapin system. Hate it now, but great for the time.

The fact you could basically walk up to any discarded vehicle in the environment and get in. Again, groundbreaking for the time.

That said time moves on. After 5k hours in Destiny it's really hard for me to get used to Halo controls again, and not being able to ADS. Hate them.
Hunter on the Amiga allowed you to take control of random vehicles in the environment. that was in 3D too. Halo wasn't groundbreaking in that regard. Also, Doom in 1993 had infighting enemies, so again, that's nothing crazy either.
 

ez123

Member
Feb 18, 2020
1,146
So I’m with you in that I’m not a fan of the campaign. At least, the campaign was never a factor in why I enjoyed Halo 1. I hated the campaign back then and even more so now. The PVP on the other hand I’ll still fight for. Same goes for just the general feel of the game as I think the original feels great.
I first played the Campaign in Anniversary and didn't think much of it. Multiplayer was amazing and still holds up. The art style also makes the graphics in 1 hold up better than 2.
 
Apr 4, 2018
2,706
because it's a really fun weapon and they dropped a lot of ammo for it in level 7
That's true, they give you a ton of shotgun ammo during the library. The best combo is Shotgun for the Flood Carrier Form, and Assault Rifle for the Infection form (hatchlings).

The Library is notoriously repetitive. If you can make it through, hopefully you like the rest of the game better.
 

HTupolev

Member
Oct 27, 2017
1,677
People talk about the open areas of the Halo CE campaign like Assault on the Control room, but also conveniently forget the same copy and pasted hallways that you go through in that level like 20 times.
Nobody forgets about the interiors on AotCR. People who hold the level in high esteem usually just really like those sections.

Firstly, not everyone regards the repetition as a real issue. Much in the same way that you can repeat a circuit repeatedly in a racing game and enjoy the experience, the same can hold for FPS gameplay.

Reused geometric modules can have some benefit for level design as well, since once the player gets familiar with them, they can leverage experience for movement and line-of-sight fluidity. You don't need to know a specific technique for every jump spot or whatever, you can more quickly get to a point where you don't need to look in the direction you're moving, etc.

But a big point I'd make about the "repetitive" rooms in AotCR is that they're not even close to being the same. They share a similar outer wall outline, but topologically they're wildly different from one another, and the encounters in them vary tremendously.
The first time I played Halo 1, in 2003, I had the same impression that a lot of people do about the interiors. Very repetitive. But as I got more familiar with the game, the familiarity both brought out the variety and gave me a better feel for the structure of the encounters. Nowadays I enjoy the AotCR interiors just as much as the exteriors, if not moreso. The room fights are incredibly fluid and tight, pure fantastic Covenant dance gunplay.
 

Soundchaser

Member
Oct 25, 2017
1,249
Before Halo, the N64 shooters (Goldeneye, Perfect Dark and Turok) pretty much stood alone in protecting the genre from PC-ized FPSs, which tended to follow a similar template

- Toxic masculinity (Doom, Duke Nukem)
- Atrocious enemy AI (Doom, Duke Nukem, Quake, Wolfenstein)
- No allied AI (Half-Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Appalling art-styles (Half Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Horrible music (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No dynamic combat (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No co-op (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)

It comes as no shock that the genre's popularity sky-rocketed once Halo came to the rescue; sure it has its flaws, but let's not forget the dark era.
I hope this post is some kind of joke.
 
May 19, 2020
4,508
Before Halo, the N64 shooters (Goldeneye, Perfect Dark and Turok) pretty much stood alone in protecting the genre from PC-ized FPSs, which tended to follow a similar template

- Toxic masculinity (Doom, Duke Nukem)
- Atrocious enemy AI (Doom, Duke Nukem, Quake, Wolfenstein)
- No allied AI (Half-Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Appalling art-styles (Half Life, Duke Nukem, Doom, Quake, Wolfenstein)
- Horrible music (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No dynamic combat (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)
- No co-op (Doom, Half Life, Duke Nukem, Quake, Wolfenstein)

It comes as no shock that the genre's popularity sky-rocketed once Halo came to the rescue; sure it has its flaws, but let's not forget the dark era.
"Protecting the genre", lmao. This take is so laughable I don't even know where to begin. Please tell me you are joking.
 

Davilmar

Member
Oct 27, 2017
2,701
The level design was definitely something that was criticized at the time, but the game performs decently for me using a K+M setup. I wouldn't go as far as to give it a 3/10, though. Hell, I remember telling my friends I gave FFVII Remake a 6/10 and people were jumping at me for that.
 

Lyre

Alt Account
Banned
Feb 12, 2020
2,996
London
I’m going to frame this post and put it on my wall, right next to the one saying The Order 1886 is the greatest game ever and the one saying Battlefield 1 is a war crime.
"Protecting the genre", lmao. This take is so laughable I don't even know where to begin. Please tell me you are joking.
I hope this post is some kind of joke.
Sorry what exactly is being disputed here? That one of the best-selling and joint-best-rated (with Perfect Dark) FPSs of all time, which is well-known for revolutionizing the genre, didn't revolutionize the genre?
 

RF Switch

Member
Oct 31, 2017
3,275
You really didn't. I wasn't there and I had the time of my life playing it for the first time last year. Enjoyed it a hell of a lot more than Halo 5 and frankly I can think of very few shooters this gen that I've enjoyed as much as I enjoyed Halo 1.
I am a major Halo fan but I can definitely see how someone playing CE for the first time may be a bad experience especially if you are used to how games are now. I just replayed Final Fantasy IX and younger me would be making fun of my old ass for getting lost so much. I am so used to having my hand held now it’s crazy how it used to be