List of Spartan Abilities:
I have two layered questions for you:
There's a lot to consider here, like map design and aim assist accounting for sprint and other abilities, but assuming there wouldn't be any issues actually developing these two styles, would you be okay with this split for multiplayer?
Mind you, previous Halo games already had similar splits between playlists, so this wouldn't be new to the franchise (Competitive playlists in H2 and H3 like MLG/Hardcore vs standard playlists, Reach Title Update playlists, Halo 4 Legendary starts, Halo 5 Warzone vs Arena, etc.).
This is such a hot topic in Halo communities, so what do you fine folks think? And if you hate Halo, don't even bother replying.. or else!
- Sprint
- Thruster
- Spartan Charge
- Ground Pound
- Clamber
- Stabilize
- Slide
I have two layered questions for you:
- Where do you stand on these? Which would you like to return in "Halo 6," if any? Are you indifferent, as in you don't mind if they stay or go?
- Would you be okay with Warzone (12v12 mode w/ REQ system) having these abilities, while Arena modes (8v8 and below, equal starts, etc.) took a more Classic Halo™ approach without any of them? Perhaps you'd only want Thruster enabled for Arena, while sprint and everything else is disabled?
There's a lot to consider here, like map design and aim assist accounting for sprint and other abilities, but assuming there wouldn't be any issues actually developing these two styles, would you be okay with this split for multiplayer?
Mind you, previous Halo games already had similar splits between playlists, so this wouldn't be new to the franchise (Competitive playlists in H2 and H3 like MLG/Hardcore vs standard playlists, Reach Title Update playlists, Halo 4 Legendary starts, Halo 5 Warzone vs Arena, etc.).
This is such a hot topic in Halo communities, so what do you fine folks think? And if you hate Halo, don't even bother replying.. or else!