f course. Alright, let's breakdown the alternative scenarios that we felt were the most realistic to explore.
- Alternative scenario 1: All console
- Alternative scenario 2: All PC.
We decided against alternative scenario 1 because we knew for the absolute pinnacle of Halo competition, with millions of dollars on the line, that PC was the platform that's become the standard in esports. We also knew that this was what a lot of players were wanting especially after running MCC tournaments on PC.
Alternative scenario 2 was the other scenario we spent the most time working on and was our first idea of what we wanted to go with. After months and months of deliberation and consultation with Esports Engine (who we worked with hand in hand), we decided that at the scale we were looking to run these open events, logistics would not allow us to go all PC. It's important to keep in mind that these are fully open events with hundreds and hundreds of machines for players to compete on. When we have to factor in managing all of the hardware and parts (some of which may be damaged during shipping from event to event), the increased number of variables that come into play on PC (software and hardware), drivers, networking configurations and much more, we realized that the potential for issues to arise and the event to get massively delayed and behind schedule was far too great to risk.
You might be wondering, "Well Tashi, what about DreamHack Anaheim 2020, that was all PC wasn't it?". Yes, it was, and that provided very valuable information for us. Ultimately that was a 64-team open bracket on Halo: Reach and we're hoping to more than triple that for major Halo Infinite LAN events. With an Xbox Series X, there are significantly fewer variables, and from an operation standpoint we have full confidence that the event will be run smoothly, and it will be a great tournament experience.
Alright Tashi, that all makes sense. How's it going to work for the open bracket teams who have to transition from Xbox Series X to PC?
Great question and one that's important to us because we knew it was going to be one of the more unorthodox parts of the experience. It's worth noting that Halo Infinite will run at 120fps on the Xbox Series X which is twice the framerate as Halo 5. This will be without question the best, most competitive console Halo experience ever. And from a gameplay perspective, there are no differences. The maps are the same, the modes are the same, the mechanics are the same, etc. To accommodate for players coming from the open bracket, they will be given an allotment of time and exclusive access to warmup PCs before jumping into their next matches to quickly acclimate.