IIRC Matt said it has had a rough developmentI have high hopes from Infinite-the game would probably be close to 5 year in development when it launches,my guess is late 2020 for current gen and next gen.
They seem to be taking their time with it,and I like it.
I need a quote on that?
Post 31191 in the original MS first party thread
Halo and CD3 have both had rough developments, but that doesn't mean the games will end up bad.
Except for furure improvements, mix tape matchmaking, custom game browser, possible pc port in the future, possibility of Reach being added, ect.The big MCC patch went out last month arleady... there is nothing big to talk about MCC anymore.
And all of this is not big at all...Except for furure improvements, mix tape matchmaking, custom game browser, possible pc port in the future, possibility of Reach being added, ect.
It's not though? With Gamepass it's a game that can now just receive constant updates and support, which they said they intend to do by dedicating a "Legacy' team to the project, and the team seems pretty competent.And all of this is not big at all...
Insider builds for this features will roll out soon.
PC build? lol the current Console version still isnt that great.
I dont see reach added into the Masterchief Collection. Maybe a seperate campaign only port in 2019.
Yeah sry but the MCC train is over.
ODST is (technically) part of the collection and doesn't include Chief at all. The only reason it was added and not Reach is because it uses the same engine as Halo 3 which already existed within the game. Halo Reach is a brand new engine so isn't as easy to port.And all of this is not big at all...
Insider builds for this features will roll out soon.
PC build? lol the current Console version still isnt that great.
I dont see reach added into the Masterchief Collection. Maybe a seperate campaign only port in 2019.
Yeah sry but the MCC train is over.
Holmes left in late 2016, right? I'll bet they scrapped a bunch of ideas before settling on open world with the classic art style.
Holmes left in late 2016, right? I'll bet they scrapped a bunch of ideas before settling on open world with the classic art style.
Yup I'd rather wait than have it come out and be not up to par with the quality and content expectations of Halo past. They also seem to have made a good 1st impression with the little we've seen. It looks exciting.I hope they did. That guy was so bad at what he did.
I hope they do take whatever time they need to give us a proper Halo game.
He seemed like a nice fella, but I definitely agree.I hope they did. That guy was so bad at what he did.
I hope they do take whatever time they need to give us a proper Halo game.
The reveal trailer heavily implies open world IMO. The PR also states a "bold new direction".Is the current theory that it's going to be an open world set on a halo?
Crackdown 3 is coming out in February. ;-)
He seemed like a nice fella, but I definitely agree.
The reveal trailer heavily implies open world IMO. The PR also states a "bold new direction".
I like Warzone in concept, they just need to refine it. The deadzones between bases and bosses kill it for me.I don't know the guy I just know his work. Terrible.
I really want new Halo experience though, keep everything from past Halo ( Arena, campaign, FF , BTB etc) and ad something completely new. Big, addictive and ambitious.
Again? Huh...
I don't know why that was posted here. That's a comment Matt made long ago. It isn't something new.
Damn. They should've come with a small teaser or a viddoc.
I miss vidocs.
Dunno about others but i'd prefer a reveal would be followed with news regularly, like monthly or bi-monthly at least. That, or they wouldn't even reveal anything until they're actually ready to talk about stuff regularly.We only got to see some engine footage at E3, not sure why people were expecting gameplay and whatnot a couple months later.
That comment was made in June of THIS year. If Halo Infinite has had a troubled development from 2016-2018, then that explains a lot about why it's taking so long, and why we've seen so little. They're not just taking their time with it to get it right - they're forced to due to a chaotic dev process.I don't know why that was posted here. That's a comment Matt made long ago. It isn't something new.
Lol? That was right before E3I don't know why that was posted here. That's a comment Matt made long ago. It isn't something new.
If it was chaotic is probably more than likely came down to 343i realizing the Halo 5 Engine combined with old legacy aspects of the 1998 BLAM Engine wouldn't work with what they want to go forward with. The reception of Halo 5's campaign along with possibly the feedback on Spartan Abilities may have caused a shift aswell.That comment was made in June of THIS year. If Halo Infinite has had a troubled development from 2016-2018, then that explains a lot about why it's taking so long, and why we've seen so little. They're not just taking their time with it to get it right - they're forced to due to a chaotic dev process.
I hope they do take whatever time they need to give us a proper Halo game.
If it was chaotic is probably more than likely came down to 343i realizing the Halo 5 Engine combined with old legacy aspects of the 1998 BLAM Engine wouldn't work with what they want to go forward with. The reception of Halo 5's campaign along with possibly the feedback on Spartan Abilities may have caused a shift aswell.
For me it's at the very least including all modes and gametypes at launch. Halo 4 and Halo 5 shipped with incomplete features and missing gametypes/modes which is not acceptable for a mainline Halo game. Halo 5 literally had only 3 arena gametypes at launch and Warzone.Yeah lemme know when the community comes to consensus on what a "proper" halo game is.
I'm not holding my breath.
I wouldn't be surprised if it is super early in its development.
Of course, but there will be an inevitable difference in a product that has had 5 years of smooth sailing development, against one which was 2.5 years of chaos, and 2.5 years of well-oiled production. There's also a worry that some of the trappings from that messy period might also make there way over.If it was chaotic is probably more than likely came down to 343i realizing the Halo 5 Engine combined with old legacy aspects of the 1998 BLAM Engine wouldn't work with what they want to go forward with. The reception of Halo 5's campaign along with possibly the feedback on Spartan Abilities may have caused a shift aswell.
Even if I'm wrong and it was straight up chaos at one point, it's obvious that 343i are not being rushed by Microsoft at least which is a good sign.
For me it's at the very least including all modes and gametypes at launch. Halo 4 and Halo 5 shipped with incomplete features and missing gametypes/modes which is not acceptable for a mainline Halo game. Halo 5 literally had only 3 arena gametypes at launch and Warzone.
I hope they did. That guy was so bad at what he did.
I hope they do take whatever time they need to give us a proper Halo game.
It really doesn't matter if that comment was made June this year. Halo not being @XO18 isn't because of a troubled development. Lol. After all it was @ E3.. So I don't know why that was posted as a reply to that user.
It really doesn't matter if that comment was made June this year. People may have issues with certain design choices from the previous games and they have all reason to but the truth is 343i isn't a bad developer.. The only issue with Halo 5 was the campaign which had some issues with direction...but since the last game 343i has had to build a brand new engine, bring in a lot more devs and are taking the game design much further than before in what seems to be an open world project. That is a major change for Halo and the dev team. A project as high profile as this will always meet have a couple issues along the way..i.e differences with creative ideas among the directors or just issues with the hardware or team unable to realise their vision on said hardware. In the end it doesn't make this an abnormal case...as i said before they aren't a talentless team. Until dawn, RDR ,UC4..etc all had troubled developments and in some of these cases high profile devs working on the projects had major feuds or just left the project midway... That Matt said that doesn't mean the games development was in a standstill for months or years. How long did it take SSM to create the new GOW after overhauling the formula? And if rumors are to be believed this game is promising a huge campaign and a robust mp to go with it all while working with a new engine. I think the term troubled development is being overblown in this case. If they really need this to turn out right then they'll need all the time they can get.That comment was made in June of THIS year. If Halo Infinite has had a troubled development from 2016-2018, then that explains a lot about why it's taking so long, and why we've seen so little. They're not just taking their time with it to get it right - they're forced to due to a chaotic dev process.
Yea.. Most of these issues during game development seem to come from differences in design choices..It's hard to tell who was at fault. Holmes did a podcast interview after leaving saying that there was infighting and conflicts regarding direction. He said his vision was bigger than what Halo 5 ended up becoming. .
Exactly and with the new direction @ Xbox I'm sure they'll be given all the time they need to realise their vision for infinite.If it was chaotic is probably more than likely came down to 343i realizing the Halo 5 Engine combined with old legacy aspects of the 1998 BLAM Engine wouldn't work with what they want to go forward with. The reception of Halo 5's campaign along with possibly the feedback on Spartan Abilities may have caused a shift aswell.
Even if I'm wrong and it was straight up chaos at one point, it's obvious that 343i are not being rushed by Microsoft atleast which is a good sign.