Imagine if we were to have those kind of tools regarding modding and creating new fan content for Halo Infinite; it would be wild and an endless source of communication creation: https://www.resetera.com/threads/the-half-life-alyx-workshop-is-now-open.205902/
I wish we would have this. Halo Custom Edition has been so good for the community, providing both a Forge for simpler creation and edition, and those tools for more elaborate experiences and creations would, indeed, make Halo infinite.
Half-Life Alyx's level editing tools are now open to the community! You can create new levels, models, textures, and animations for Half-Life: Alyx, and using Steam Workshop you can browse and play everything the community has uploaded.
This is the first Beta release of the Alyx Workshop tools suite, and we intend to add to and improve them in the coming weeks. Included in this release are new or updated versions of:
In addition to these tools, the update includes several sample maps. We've included these to demonstrate and explain how we authored enemy encounters in the game, as well as showcase some new features of the Half-Life: Alyx level art pipeline.
- Hammer, the latest version of the Source 2 level editor.
- Material Editor, the tool for creating and tuning materials in Source 2.
- ModelDoc, a tool for viewing, editing, and compiling models with animation, collision, and other gameplay attributes.
- AnimGraph, our animation tool used to create complicated animation setups with blends and transitions.
- Particle Editor, for making new particle effects.
- Subrect Editor, for creating smart texture sheets known as "hotspots."
- Source Filmmaker, the Source 2 cinematic renderer and animation tool.
I wish we would have this. Halo Custom Edition has been so good for the community, providing both a Forge for simpler creation and edition, and those tools for more elaborate experiences and creations would, indeed, make Halo infinite.