I always assumed the biggest issue with Halo 5 was presentation. The incredibly angular and over-designed art, in addition to the competitive push kept a lot away. There are legitimate gripes with certain abilities and how the game controls, but I don't think it was a primary factor.
there's " no competitive push" the game was designed with more mechanisms targeted at casuals than ever before. everything from the increased effectiveness of automatics, to the hitmarkers, to the movement mechanics are designed to make the game appeal to the casual fps fan.
out of the box, h5 isn't anymore competitive than any other halo game and is certainly less competive than early ones.
as far as "controls" and many others take issue with the level of assistance needed to compensate for all the Abilities. so, simply allowing users to turn abilities off wouldn't be enough to make a classic playlist feel right. in the h3 throwback list, for example, a lot of the guns felt overpowered, especially when you factor in the scopes on everything.
in order to make a truly classic playlist in a game derived from h5, we would need to be able to customize much more than we can currently.
doubt that shit will ever happen.
so they are gonna continue to spit in classic halo fans faces... when MCC is still not fully operational on xbox, we expect them to have it working on PC?
This is probably true- but gameplay customization has always been a strength in halo. With the power inherent in H5 forge, it seems that someone recognizes that. Allowing players to customize more of the experience seems like an obvious next step.
343 will never be able to please everyone out of the box. But allowing people more tools to create the game they want to play would only make the package more appealing.