yeah, i'm not sure how halo could pull off a really successful openworld. however, an engine capable of that size and scope could be a great marriage with CE sized levels (or larger), and/or ODST style hub
The mission where you fly the Pelican, you can pick between two initial objectives (or utilize a glitch and bypass them completely). Not a full example, perhaps.
yeah, i wouldnt count that - though i'm not sure what made it unsuccessful, i love the similar club errera level from reach. perhaps its as simple as those forerunner structures not feeling as connected to the surrounding environment? or, the surrounding environment being largely just a huge open backdrop with nothing else of real gameplay interest?The mission where you fly the Pelican, you can pick between two initial objectives (or utilize a glitch and bypass them completely). Not a full example, perhaps.
The latter IMO. I love how the level looks but man it is empty, and the combat with the Pelican isn't fun but a slog. There are just two objects, all you do is to fly straight between them, and then snipe the Phantoms from distance. Needs a lot more.yeah, i wouldnt count that - though i'm not sure what made it unsuccessful, i love the similar club errera level from reach. perhaps its as simple as those forerunner structures not feeling as connected to the surrounding environment? or, the surrounding environment being largely just a huge open backdrop with nothing else of real gameplay interest?
I always liked that approach. It creates the illusion of choice and open world-ness in an otherwise linear game.
ONI Swordbase from Halo Reach is the last mission that I remember doing this. Is there one from Halo 4 or 5 that I'm missing?
yeah, i wouldnt count that - though i'm not sure what made it unsuccessful, i love the similar club errera level from reach. perhaps its as simple as those forerunner structures not feeling as connected to the surrounding environment? or, the surrounding environment being largely just a huge open backdrop with nothing else of real gameplay interest?
The mission where you fly the Pelican, you can pick between two initial objectives (or utilize a glitch and bypass them completely). Not a full example, perhaps.
Funny. Years before Halo 4, or even Reach, i always loved the idea of flying the Pelican or Phantom etc. But Reach's easter egg and Halo 4, even more so, demonstrate why it never really was. It ain't fun, it is a clumsy vehicle. Would be neat in large-scale multiplayer if its mobility is tweaked but that's about it.
You could choose which towers you wanted to hit in whatever order (or skip them and speed run the mission) in "Shutdown" in Halo 4, and I guess the Halo 5 guns-down mission let you wander around the town to find out the info you needed in whatever order.
I always, always go counter-clockwise. I think i have done it on the other direction once but it just doesn't feel right.I also just remembered Halo 4 Midnight, which lets you choose to clear the last Didact room clock- or counterclockwise. Although it's the same area, it's still technically giving you the freedom of choice. Definitely not the best example, though.
The final mission of Halo 5 lets you take down the generator things in any order you like.You could choose which towers you wanted to hit in whatever order (or skip them and speed run the mission) in "Shutdown" in Halo 4, and I guess the Halo 5 guns-down mission let you wander around the town to find out the info you needed in whatever order.
Hey, on the stream, they just confirmed four player split-screen for Infinite. That's fun.
MP or campaign?Hey, on the stream, they just confirmed four player split-screen for Infinite. That's fun.
They didn't specify. They have the technical director on and he talked about how they thought it was important to get the tech for it ready early for it after they couldn't get it in for Halo 5.
they also added really floaty jumps. within seconds of my first game i thrust slid jumped right off the mapOh damn, they added snow and Christmas lights to Eden? Might have to check these maps out lol.
Things I've heard (joined a little late):
- Player Customization is a focus and they kinda acknowledged that Halo Reach did it best and that players should look forward to Infinite's customization.
- People who reached SR152 in H5 (lol), will get something in Infinite.
- Competetive Halo is also a focus and they confirmed that they are in the process of rebuilding a Pro Team.
- Part of the reason they decided to make a new engine was because they had to plan for PC, too. Talking about scalability on PC hardware and etc. which was hard with the current engine. They also hit a limit in Halo 5 for how much content the game/engine could hold.
- Black undersuits once again confirmed.
- 343i will have an internal tournament on an Infinite build at the start of the year.
There are also a few parts where you can take alternate routes (Genesis) or shortcut fights (Requiem).The final mission of Halo 5 lets you take down the generator things in any order you like.
- People who reached SR152 in H5 (lol), will get something in Infinite.
It would take me at least again as much time as it has taken to reach my current rank, so to me nothing is worth the grind.Hm, I would like to know what so I can determine if it's worth grinding.
Hm, I would like to know what so I can determine if it's worth grinding.
Hm, I would like to know what so I can determine if it's worth grinding.
You forgot Flighting. Infinite may be getting something similar to the MCC Insider program.Things I've heard (joined a little late):
- Player Customization is a focus and they kinda acknowledged that Halo Reach did it best and that players should look forward to Infinite's customization.
- People who reached SR152 in H5 (lol), will get something in Infinite.
- Competetive Halo is also a focus and they confirmed that they are in the process of rebuilding a Pro Team.
- Part of the reason they decided to make a new engine was because they had to plan for PC, too. Talking about scalability on PC hardware and etc. which was hard with the current engine. They also hit a limit in Halo 5 for how much content the game/engine could hold.
- Black undersuits once again confirmed.
- 343i will have an internal tournament on an Infinite build at the start of the year.
Hopefully it's something you can unlock even after Infinite is released.
Destiny 1 -> Destiny 2 unlocks all had to be done by August 1, 2017 or something. What I think he's getting at is if I earn rank 152 a few months after Infinite comes out then it would unlock.probably an unpopular opinion, but i'm going to say no. if someone gets to lvl 152, it better be something you ONLY get by doing that. i'd be pissed if i played that much only for everyone to eventually get what should be literally an exclusive thing.
oh, yeah, that would be fine.Destiny 1 -> Destiny 2 unlocks all had to be done by August 1, 2017 or something. What I think he's getting at is if I earn rank 152 a few months after Infinite comes out then it would unlock.
To me it doesn't even matter because nothing would make me do that insane grind. Not even the Mk. V helmet. Not even no radar. Not even Moose being banned from this community.Hm, I would like to know what so I can determine if it's worth grinding.
but... what if... you could show off your e-dong blain?To me it doesn't even matter because nothing would make me do that insane grind. Not even the Mk. V helmet. Not even no radar. Not even Moose being banned from this community.
..well, maybe that last one.
not sure how this would go down with the competitive crowd, but i always thought map interactivity was always underused.
Yup, Halo 2 and Halo 2 Anniversary used interactivity fairly well.not sure how this would go down with the competitive crowd, but i always thought map interactivity was always underused.
i miss halo 5
i feel like classic halo has so much more jank but halo 5 gets shit on for far less.
there absolutely is, and halo 5 gets run through the ringer for it, but it seems to me (without close inspection admittedly) its far faaar worse in halo 3 than halo 5 - and largely gets ignored/excused (again, without close inspection of data)This same thing happens in Halo 5. It happened on stream in LAN tourneys. We also had a decent amount of ghost melees. There was also a an issue where bullets would be removed from your clip.
I think there's weird stuff in each game.
The new MCC menu screen for next months update.
https://www.halowaypoint.com/en-us/news/happy-halodays-2018
there absolutely is, and halo 5 gets run through the ringer for it, but it seems to me (without close inspection admittedly) its far faaar worse in halo 3 than halo 5 - and largely gets ignored/excused (again, without close inspection of data)