Bleed through was a good thing right? It made it so someone with 1% shields couldn't tank a DMR/Pistol headshot.
Bleed through is more to do with melee I think.Bleed through was a good thing right? It made it so someone with 1% shields couldn't tank a DMR/Pistol headshot.
Bleed through was a good thing right? It made it so someone with 1% shields couldn't tank a DMR/Pistol headshot.
Sounds like we are both for bleed-through. The Reach TU added it right?Sword, Gravity Hammer and explosive weapons are an exception to this. Everything else would drain the 1% shield, but not apply any health damage. Led to incredible frustrating moments. H2A had the same problem (not sure if it was ever fixed), where you could 3 shot somebody and snipe/melee them and it would only drain the shield.
Sniper pierces shields in Reach (body and headshots, and the latter are lethal from full health and shields). As does the shotgun though that may be due to multiple projectiles, ie it only appears to pierce shields while technically not doing that.Sword, Gravity Hammer and explosive weapons are an exception to this. Everything else would drain the 1% shield, but not apply any health damage. Led to incredible frustrating moments. H2A had the same problem (not sure if it was ever fixed), where you could 3 shot somebody and snipe/melee them and it would only drain the shield.
Bleed through was a good thing right? It made it so someone with 1% shields couldn't tank a DMR/Pistol headshot.
Sounds like we are both for bleed-through. The Reach TU added it right?
Sniper pierces shields in Reach (body and headshots, and the latter are lethal from full health and shields). As does the shotgun though that may be due to multiple projectiles, ie it only appears to pierce shields while technically not doing that.
No comment on H2A, though sniper not piercing shields would be incredibly dumb.
I see why Bungie did what they did with Reach. It made understanding how much damage someone was taking and could take very easy. The downside was you could get into situations where it felt unfair that you were hosed (like CQB where the person who got the first beatdown basically could win no matter what.)
They just should have lost the "I got dracula fangs at the discount party store" part of his post-modification look. It always looked more ridiculous than threatening.
yeah, agreed
cant wait for the halo cycle where halo 4 story is cool again, I loved it
This isn't possible without a Sidewinder/Avalanche remake and this is fact. Also bring back Longshore.
343 please go back to the 2/3 vehicle system PLEASE!Halo 2 and Halo 3 did vehicles the right way where vehicle health tied to driver health. I loved it. And then Reach gave us the newer system which I dislike. Ironically the Sabres had the old system, and they were awesome.
best timeline
playing H3 last night, fighting against Warthogs felt great.
Hey now... You've gone a little too far there.We've actually hit the stage where the Spartan Ops story is cool again, IMO.
Watch Infinite give us those kinds of missions but in an open world.
Nah I'd go too far in the Halo cycle when Halo 5's story is good.
Absolutely, the second half was far better than the beginning. The levels were better and new and the stakes escalated in a good way. It's partly why I like how Requiem was handled more than Genesis. Now if only we met Witness in H4 instead of H5.I mentioned this on Twitter not too recently, but man Spartan Ops would have been much better received if they'd cut the number of missions by a third to a half. Recycling of maps and the "go to A, push B, kill C" formula just got overused way too much. Second half was much better and had some legitimately great campaign set pieces I'd put up there with the campaigns proper (the Lich boarding, escaping Requiem while the gravity goes haywire, etc.)
That's.. Hmm.. Good point. In my mind spartan Ops was always the low point, but 5 probably is...wow.Nah I'd go too far in the Halo cycle when Halo 5's story is good.
I'm sure we'll all be longing for Locke after Infinite comes out.Nah I'd go too far in the Halo cycle when Halo 5's story is good.
I never actually played through Spartan Ops.I mentioned this on Twitter not too recently, but man Spartan Ops would have been much better received if they'd cut the number of missions by a third to a half. Recycling of maps and the "go to A, push B, kill C" formula just got overused way too much. Second half was much better and had some legitimately great campaign set pieces I'd put up there with the campaigns proper (the Lich boarding, escaping Requiem while the gravity goes haywire, etc.)
I always thought that Reach especially refined vehicle controls. The Warthog was far smoother and more fun to drive, as were other vehicles (and speeders Bungie refined to perfection in Destiny).Personally I love the Halo 3 vehicle physics and I think the new heftier vehicles are a downgrade*
*citation needed, but based on last night thats where I'm at
I never actually played through Spartan Ops.
Is it worth it then?
Haha, I disagree with the Reach warthog. It flipped a million times more than any Halo 3 warthog. And I mean just going over hilly terrain. I much preferred the older warthog physics.I always thought that Reach especially refined vehicle controls. The Warthog was far smoother and more fun to drive, as were other vehicles (and speeders Bungie refined to perfection in Destiny).
The Ghost might have been a bit "heavier", along with the tanks, but IMO the Banshee was also nimbler than in Halo 3, though this is partially because Reach didn't limit the Banshee's angle of attack as H3 did.
(And the Falcon was a joy to fly, such ingenious control scheme.)
Uncertain what Halo 4 did with vehicles. Vague recollection that Warthog was "heavier" than in Reach, but that might be caused by the sound making it feel heavier, even if controls were identical. Ultimately i mostly recall that the vehicles got atomized when they blew up (seriously, why no wrecks?), and they did that very easily.
Oh, it might have been more unstable but i always though it smoother (for the lack of better word, kind of an overall feeling) and more fun to drive otherwise. And avoiding rolling over was part of the fun. Think it is faster too? ODST Warthog certainly feels faster than Halo 3's, and Reach's feels more similar to that than stock Halo 3.Haha, I disagree with the Reach warthog. It flipped a million times more than any Halo 3 warthog. And I mean just going over hilly terrain. I much preferred the older warthog physics.
Did you ever drive it yourself? Did you ever drive it while it was damaged and missing some hubcaps? It got really bad really fast in that game. So much that I would actively sabotage enemy vehicles in BTB that way.Oh, it might have been more unstable but i always though it smoother (for the lack of better word, kind of an overall feeling) and more fun to drive otherwise. And avoiding rolling over was part of the fun. Think it is faster too? ODST Warthog certainly feels faster than Halo 3's, and Reach's feels more similar to that than stock Halo 3.
Certainly Reach offered good control over the 'Hog's stability in air, i remember my friend driving and doing insane jumps and rolls and always landing us right side up.
Oh i drove quite a bit. Enough i remember liking it a lot, more so than in Halo 3, and i was a big fan of BTB in Halo 3. Though i've always been a better gunner than driver.Did you ever drive it yourself? Did you ever drive it while it was damaged and missing some hubcaps? It got really bad really fast in that game. So much that I would actively sabotage enemy vehicles in BTB that way.
I'd quietly snag a turret on Valhalla just in case we lose the laser. One of my other techniques is to tell my team to focus fire with AR as it gets close. Enough people can shred it in seconds and they don't expect it.Playing Halo 3 BTB again reminds me of what happens when there's not quite enough banshee counters. Laser, sure.
Otherwise, GG if it's in the hands of a decent pilot.
Who dis?Excited for the MCC release for PC. Wondering what kinda of playlists Reach will drop with.
New flight system.Any news on if Reach will be coming to MCC Insider for flight testing?