yeah that was a nice touch lol
Halo 5 needs the modern aiming updateOnce again I was reminded last night at how well Halo 5 plays and how smooth it feels. I love each game on their own merits in TMCC, but after some time away from Halo 5 and returning to it further cements my belief that 343 is doing something right.
I'm eager to see what Infinite plays like.
Im really excited to play reach again. I hope the wait isn't much longer.
Im really excited to play reach again. I hope the wait isn't much longer.
A tie between Long Night of Solace and New Alexandria (and consider both to be some of the series' best).
Long Night of Solace. You get the epic beach rush, the space battles, and a Truth and Reconciliation type ship invasion with a twist.
I can see how you would forget but it had 2 flight missions. One was island hopping, and the other a trench run, but still flight.I would die for a Halo Crimson Skies style game. The potential is there. Halo 5 not having a flight mission was disappointing.
I can see how you would forget but it had 2 flight missions. One was island hopping, and the other a trench run, but still flight.
Halo 5's vehicle missions were quite disappointing. The trench run was far more entertaining on foot.I can see how you would forget but it had 2 flight missions. One was island hopping, and the other a trench run, but still flight.
Its getting all Reach, DLC and CEA maps. So we should be fine thankfully. I am more worried about how they are going to handle bloom (I want no bloom in everything but BTB)My biggest fear is Halo Reach is going to be like half forge MP maps. Are the time bringing CEA maps over? If so they should just put them in the general map pool with Reach
Please! PLEASE!It would be awesome if we could toggle on Halo 3 vehicle health systems for Reach. As a gametype option.
Best level in Reach? Tip of the Spear, no way around it.
I've always had fondness for deserts and dry areas. Its got big battle going on in background, so it feels like part of a bigger operation. It contains nice mix of driving and on-foot fighting, plus even optional flying if you're careful (pity about the lack of flyable Falcons). Also starts with the grenade launcher!
Winter Contingency is also pretty good. Looks awesome, and having some driving is nice. Pity the driving area is underused and the combat there is weak (too small scale on too small area, firefight-ish). The ending is also a bit weak (plus i dislike the music there), and forcibly swapping the players weapons isn't fun. And unfortunately the Zealots are really dumb opponents.
I'd like Long Night of Solace if the space combat sections weren't excessively long, undynamic, boring and too easy, as it is, the space combat sucks out all the fun from the level. (I like Halo 4's space combat section far more, it is high-speed high stakes thing, reminiscent of Star Fox. Not much fighting due to lack of opposing fighters, but high speed trench run and avoiding obstacles is fun.)
I dislike The Package, i dislike its looks in the first section, i dislike the Scorpion (boring, too powerful yet also weak enough it encourages too much hiding and sniping), i dislike backtracking previously played level. The second half is better but the defense section is kind of falls flat. And the hyper-accurate Wraiths aren't helping any. Pity we can't explore the Forerunner ship on that level! Would've preferred cutting the Sword Base part and instead have use retrieve something for Halsey from the ship, or something like that.
Others are... OK. They've good sections, some bad sections, but nothing that particularly stands out.
Really think the Midnight Trench Run is pretty damn good scene. Cliche, but good. I mean, it has excellent music, it is very high speed, feels urgent especially once the ship drops out of slipspace, and the final arena feels pretty neat, and finally the end cutscene is pretty suitably Halo, a crash as usual. Pity about the lack of flying enemies on the level, and shooting turrets could've been polished to be more interesting and perhaps more important.
I don't recall ammo issues on the level, but then again i never felt like i had that issue in the whole game even on Legendary, not any more than i had that in previous Halos.
Flighting starts this or early next month, if all goes well, will probably be a May/June release.I'm a little behind on the Halo news.
When does Reach hit steam?
We don't know.I'm a little behind on the Halo news.
When does Reach hit steam?
That was an issue for sure but more as an annoyance than anything else.
I'm excited for a different look at Chief, I don't understand people wanting Downes dubbed over Schreiber. Downes avenue is games, I want to see something a little different on the TV show. Of course he'll be taking his helmet off from time to time, hopefully it's not that often and they maintain what makes sense for Chief as a character.
Rebecca Ferguson as Cortana please! Stinkles
Not gonna have faceless super soldier in TV series.
Reposting this from the other thread:
As someone who has worked with Pablo, I think this is fantastic casting. Dude is a great actor with plenty of range, but beyond that he's HUGE. I've never felt so dwarfed by someone in so many ways before. Unbelievably tall, has the Spartan physique (seriously) and just exudes charisma and class.
I think we're all in for a treat. Nice job with the casting 343, and Showtime.
Leaving Chief faceless in Forward Unto Dawn worked because he was a supporting character and it was about how others saw him (him being the only guy who didn't take off his helmet worked as a character choice.)
But if he's a main character and especially if he's significantly interacting with others the lack of a face starts hurting more and more.