Halo |OT| She's Gone, Sir

zoabs

Avenger
May 7, 2018
136
First game of H5 after a long time and i match up against naded n friends. We got destroyed.

Pray for me.

Reminds me of that one time I went against the Twitch streamer NINJA and my team of randoms beat 3/4 of his pro team 50-49 on Truth. Sort of like you and your story with Naded, only I won. Do you know who Tyler “NINJA” Blevins is, Fats?
 

nillapuddin

Member
Oct 25, 2017
1,042
flippin through Art of Halo 5 book, two notable points

if you were gunna redesign the rocket launder

it should have just been this



I f'n hate this



also

cant wait for this to be the default player model in the Halo BR

 

nillapuddin

Member
Oct 25, 2017
1,042
Okay so Im also going through my computer and moving some files around, found some old source images and thought they were lost forever but they exist on my computer and on...

the Halo Reach Forge Remakes Wikia I used to manage! It is choked full of great maps, we had such huge community visibility and reach back then. Every single best map was on there, now its so scattered its more difficult to find. Either way, pretty fun trip down memory lane


Man, hats off to all of us hitting the grindstone back then, I know the original remake playlist didnt turn out the way we wanted... but it was still a hellova time
(I dont know if anyone still active here even knows what I'm talking about)

Man I wish the bungie fileshare links still worked because we could preserve (and find) all those amazing remakes forever since 343 is bringing fileshares forward


Also I found my old old Halo 4 Forge remake website mockup!

what a trip

I was hosting it on google drive and just found out how to access it again


I sware to god thats not some virus shit. All of the game and map pages work, its just not filled with custom forge content, I was pretty damn proud of my design back then!
 

FATstronaut

Member
Jun 21, 2018
39
Don't listen to Fats, he lies about everything.

I've probably played more hours of Halo 5 these past couple of months more than hours of Fortnite this entire year....which is a LOT of Halo.

Fats is just bitter that he lost to Naded.

Jk Fats is obviously the best and we all know it
Weird, I havent gotten any invites so you must not be playing much Halo.

I never lie! Name one!
 

Calvinien

Member
Jul 13, 2019
14
flippin through Art of Halo 5 book, two notable points

if you were gunna redesign the rocket launder

it should have just been this



I f'n hate this



also

cant wait for this to be the default player model in the Halo BR

I have long held that the fundamental disconnect between Bungie and 343's art style is that 343 is designing military hardware. Bungie is designing action figures.

The H5 rocket launcher is objectively a smarter design for a weapon. It is smaller, has fewer moving parts, fires small yet powerful rounds from a fist sized magazine. The SPNKR is huge, clumsy, requires you to replace the firing tubes each time you reload, and spare mags are as big as the gun itself.

343 made a gun. But in doing so made one that resembled every other take on a futuristic RPG launcher.
Bungie made an action figure accessory. You can almost see where the spring loaded missiles fit into the thing. It is highly impractical, but instantly iconic.

The same follows for most hardware. The bungie versions are more recognizeable, but often don't make logical sense. Whereas the 343 versions tend to look more generically plausible. I have ton wonder if it is the talent they acquired from guerilla and Kojima games that results in this, as those studios were big on hyper realistic gun porn, whereas Halo is more like Star wars in that somethin just has to look cool.
 
OP
OP
Poodlestrike

Poodlestrike

There is much talk, and I have listened...
Moderator
Oct 25, 2017
4,355
I have long held that the fundamental disconnect between Bungie and 343's art style is that 343 is designing military hardware. Bungie is designing action figures.

The H5 rocket launcher is objectively a smarter design for a weapon. It is smaller, has fewer moving parts, fires small yet powerful rounds from a fist sized magazine. The SPNKR is huge, clumsy, requires you to replace the firing tubes each time you reload, and spare mags are as big as the gun itself.

343 made a gun. But in doing so made one that resembled every other take on a futuristic RPG launcher.
Bungie made an action figure accessory. You can almost see where the spring loaded missiles fit into the thing. It is highly impractical, but instantly iconic.

The same follows for most hardware. The bungie versions are more recognizeable, but often don't make logical sense. Whereas the 343 versions tend to look more generically plausible. I have ton wonder if it is the talent they acquired from guerilla and Kojima games that results in this, as those studios were big on hyper realistic gun porn, whereas Halo is more like Star wars in that somethin just has to look cool.
This is a neat explanation, but I don't know that I'd say that it holds up across the board. Sure, the SPNKR absolutely fits that bill, but the Shotgun? Or hell, remember when an actual real life arms manufacturer made a gun that looked just like the BR?
 

thenexus6

Member
Oct 26, 2017
691
UK
I played a bit of Halo 5 yesterday via XCloud at the new Microsoft store in London. Really impressive technology.. very little latency, good performance. Picture was a tiny bit muddy on the phone screen (I think it was on a Pixel).
 

Prinz Eugn

Member
Oct 25, 2017
642
Please explain the baffling decision to not have Seattle or Eastside as a destination.



LOL

I dunno what it was but social matchmaking in Reach was AMAZING for the wrong reasons. A group of us from here would go into Squad Slayer/Objective matches and just STEAM roll. Consistently win by 10-15 or more points. That's the whole reason the Oddball Swordbase meme came about. We were matched with such idiots that we could purposely drop the oddball into the middle of sword base while we had maybe like 20 seconds of advantage on it and the enemy team would just blindly rush the objective while we stood above them on the catwalks and balconies and just tossed grenades and DMR fire on them.

The best part was how the stats were organized on bungie.net at the time.

Peep those win streaks and spreads http://halo.bungie.net/stats/reach/playergamehistory.aspx?vc=3&player=Tawpgun&page=25
I remember these times, they were oh so good if you were on the right side.
 

Prinz Eugn

Member
Oct 25, 2017
642
I have long held that the fundamental disconnect between Bungie and 343's art style is that 343 is designing military hardware. Bungie is designing action figures.

The H5 rocket launcher is objectively a smarter design for a weapon. It is smaller, has fewer moving parts, fires small yet powerful rounds from a fist sized magazine. The SPNKR is huge, clumsy, requires you to replace the firing tubes each time you reload, and spare mags are as big as the gun itself.

343 made a gun. But in doing so made one that resembled every other take on a futuristic RPG launcher.
Bungie made an action figure accessory. You can almost see where the spring loaded missiles fit into the thing. It is highly impractical, but instantly iconic.

The same follows for most hardware. The bungie versions are more recognizeable, but often don't make logical sense. Whereas the 343 versions tend to look more generically plausible. I have ton wonder if it is the talent they acquired from guerilla and Kojima games that results in this, as those studios were big on hyper realistic gun porn, whereas Halo is more like Star wars in that somethin just has to look cool.
As an obnoxious know-it-all when it comes to such matters, I do have to point out this seemed to have started with Halo 2. I remember in the Halo 2 VidDoc ( I think) they had a little sequence showing that some employees went to a range and shot actual guns. And lo and behold in Halo 2 all the human guns suddenly turned matte black.

They also discussed stuff like the AR actually being more like a real-world SMG. Now it's sort of tradition for a bunch of the weapons names to not match real world terms. For example, the BR is also more like a real assault rife, the DMR is actually more like a "battle rifle," and the sniper is actually more like a designated marksman rifle. Also, the covenant carbine is bigger and longer than both the plasma rifle and the storm rifle, when the whole point of a "carbine" is to be shorter and handier than a rifle.
 

Cheesy

Member
Oct 30, 2017
392
I have long held that the fundamental disconnect between Bungie and 343's art style is that 343 is designing military hardware. Bungie is designing action figures.

The H5 rocket launcher is objectively a smarter design for a weapon. It is smaller, has fewer moving parts, fires small yet powerful rounds from a fist sized magazine. The SPNKR is huge, clumsy, requires you to replace the firing tubes each time you reload, and spare mags are as big as the gun itself.

343 made a gun. But in doing so made one that resembled every other take on a futuristic RPG launcher.
Bungie made an action figure accessory. You can almost see where the spring loaded missiles fit into the thing. It is highly impractical, but instantly iconic.

The same follows for most hardware. The bungie versions are more recognizeable, but often don't make logical sense. Whereas the 343 versions tend to look more generically plausible. I have ton wonder if it is the talent they acquired from guerilla and Kojima games that results in this, as those studios were big on hyper realistic gun porn, whereas Halo is more like Star wars in that somethin just has to look cool.
I sort of agree. I'd argue that Bungie was a lot better at designing military hardware than 343i is, even if some of it is goofy and action-figure like. Armor designs in bungies games, whether it be for the spartans or marines, looked believable and practical, 343i took that and tried to make it look "Cool", lots of smooth lines and smooth surfaces, very streamlined, almost anime inspired, but hardly practical looking most of the time, same goes for some of the vehicles, like the weird mech things.
 

Ryouji Gunblade

Avenger
Oct 26, 2017
3,475
California
I sort of agree. I'd argue that Bungie was a lot better at designing military hardware than 343i is, even if some of it is goofy and action-figure like. Armor designs in bungies games, whether it be for the spartans or marines, looked believable and practical, 343i took that and tried to make it look "Cool", lots of smooth lines and smooth surfaces, very streamlined, almost anime inspired, but hardly practical looking most of the time, same goes for some of the vehicles, like the weird mech things.
Maybe they just swapped armor and weapon inspiration, cause that new style armor is very action figure-y.
 

Trup1aya

Member
Oct 25, 2017
4,912
I think the disconnect is pretty simple to dissect.

Bungie had a consistent design language - one that was persistent even with tonal shifts between games.

Then 343 came in with a completely new design language.

I don't think its a matter of one being more focused on practicality than the other - I think both styles dabble in both the functional and the absurd. The disconnect is that the later titles don't seem artistically inspired by the earlier ones.
 

Proven

Member
Oct 29, 2017
1,546
I have long held that the fundamental disconnect between Bungie and 343's art style is that 343 is designing military hardware. Bungie is designing action figures.

The H5 rocket launcher is objectively a smarter design for a weapon. It is smaller, has fewer moving parts, fires small yet powerful rounds from a fist sized magazine. The SPNKR is huge, clumsy, requires you to replace the firing tubes each time you reload, and spare mags are as big as the gun itself.

343 made a gun. But in doing so made one that resembled every other take on a futuristic RPG launcher.
Bungie made an action figure accessory. You can almost see where the spring loaded missiles fit into the thing. It is highly impractical, but instantly iconic.

The same follows for most hardware. The bungie versions are more recognizeable, but often don't make logical sense. Whereas the 343 versions tend to look more generically plausible. I have ton wonder if it is the talent they acquired from guerilla and Kojima games that results in this, as those studios were big on hyper realistic gun porn, whereas Halo is more like Star wars in that somethin just has to look cool.
343 makes what I would consider plausible scientific art, while Bungie just makes things look cool. It comes out looking ugly. The Battle Rifle in Halo 5 with that acog scope looks horrible.
 

Proven

Member
Oct 29, 2017
1,546
Also I’m really disappointed on how the MCC role out has been. It feels like REACH should at least be on Xbox by now.
 

op_ivy

Member
Oct 25, 2017
3,582
there are things about halo i can get worked up about but 343 vs bungies BR or rocket launcher has never been remotely one of them
 

fuchsdh

Member
Oct 25, 2017
3,856
This is a neat explanation, but I don't know that I'd say that it holds up across the board. Sure, the SPNKR absolutely fits that bill, but the Shotgun? Or hell, remember when an actual real life arms manufacturer made a gun that looked just like the BR?
It's not absolute, but they mention even in the Halo art books that there was basically only one or two guys who knew stuff about guns and tried to keep things reasonable. (I assume they're the reason that there's technical information like bullet dimensions in the CE manual.) Bungie overall was mostly interested in the rule of cool (understandably.)

Either way I don't think it's really important. It's a game, so priorities like recognizable silhouettes, feel, etc. are all so much more important than "does the AR actually have a long enough barrel length".
 

Ozzy Onya A2Z

Member
Oct 28, 2017
2,016
I like Reach FF.

ODST FF>Reach FF> Spartan Ops(?lol)>H5 FF
Can't agree with H5 being listed as last. I really enjoyed the matchmade version and REQ system for it. You actually got to experience the entire sandbox and nuances with weapons and vehicles. Also mechaGrunt is so fucking Halo and I love it. ODST FF was the best experience wise but poor networking and lack of matchmaking really hindered the shit out of it.

I would like to see Infinite Forge delve into FF with AI pathing etc. It could basically be a mini campaign editor given PC/Xbox support.
 

fuchsdh

Member
Oct 25, 2017
3,856
Reach FF might be customizable to something more enjoyable but it's still using Reach's sandbox. WZ FF is way more fun than the endless rounds of either Arcade FF or Limited where a guy would burn all our lives three seconds in back in the day.
 

Karl2177

Member
Oct 25, 2017
811
Can't agree with H5 being listed as last. I really enjoyed the matchmade version and REQ system for it. You actually got to experience the entire sandbox and nuances with weapons and vehicles. Also mechaGrunt is so fucking Halo and I love it. ODST FF was the best experience wise but poor networking and lack of matchmaking really hindered the shit out of it.

I would like to see Infinite Forge delve into FF with AI pathing etc. It could basically be a mini campaign editor given PC/Xbox support.
Halo 5 FF suffers from the biggest flaw of them all though. It's actually impossible to win in round 5 without a vehicle.
 

Ozzy Onya A2Z

Member
Oct 28, 2017
2,016
H5 WZ FF was the most bullet spongy borefest I have ever played. It's like playing against H4's Prometheans and you just want the pain to stop.
I found reloading in ODST FF much the same, required too often and has essentially the same outcome.

For H5 FF a coordinated team using the right weapons/vehicles and attack patterns pushed 343 to require bullet sponges to make things last long enough to be a game. I do agree it can be a bit much. I'd rather see more enemies, increased AI and all that over bullet sponges. There's also nothing wrong with faster games and cycling the population back into more games. This idea of 12-25 minute games isn't required all the time.

Halo 5 FF suffers from the biggest flaw of them all though. It's actually impossible to win in round 5 without a vehicle.
Unless you have a team working REQs together and stocked up with high end weapons to call in then yes you need the unlimited ammo aspects of a vehicle(s).


Overall I loved ODST FF but it died quickly having to organise friends at the same time, same thing happened with Destiny 2 raids. H5 FF and things like Destiny strikes with solid population and matchmaking is more where I'd like to see things head for the most part.
 

HTupolev

Member
Oct 27, 2017
641
I'm not sure who was taking an "action figures" approach to concept design, but I've always felt that Halo's 2 and 3 are the games whose visual and audio styles evoke action figures on virtual battlefields.
 

Akai

Member
Oct 25, 2017
2,425
Sorry for the potentially ot question.

I just saw the gears 5 will have 60hz servers and was wondering what halo 5 uses?
We actually don't know the tickrate for Halo 5's servers. I'd assume 30Hz, though, because that has pretty much been the standard for this gen and Halo 5 has way too much rubberbanding and shots through walls for it to be 60Hz, especially across continents. Halo: MCC made the jump to 60Hz in April, though. Well, everything aside from CE. Hope Halo: Infinite has 60Hz servers, too. Makes for a much smoother online experience.

Side note: I also hope that Halo: Infinite's Theater (if it actually has Theater mode) shows your view again and not the view of the server. Makes Theater so useless in Halo 5.