MLG dropped Halo Reach. 343 subsequently signed an exclusive deal with Virgin Gaming for Halo 4. Xbox marketing hired MLG to host a few of the tournaments leading up to the first World Championships and they were all well received. Then, 343 signed an exclusive deal with ESL without even taking proposals or bids from anyone else.MLG dropped Halo, though, not the other way around. MLG decided Halo was no longer viable after the troubles with competitive Reach and H4. Would you blame them for thinking H5 would go the same way when 343 did a poor job of supporting competitive play across both previous titles and they seemed actively designed against it? H2A was basically the first time they tried to have a serious viable competitive scene. That had issues, too, though.
MLG did come back for some H5 tournaments at the end, at least? I guess we'll see if they come back for Infinite. I doubt it.
The last part is only true for console esports it seems.MLG dropped Halo Reach. 343 subsequently signed an exclusive deal with Virgin Gaming for Halo 4. Xbox marketing hired MLG to host a few of the tournaments leading up to the first World Championships and they were all well received. Then, 343 signed an exclusive deal with ESL without even taking proposals or bids from anyone else.
It makes no sense for 343 to have had some sort of grudge with MLG. And if they wanted the best for Halo esports, you'd think they would have shopped around for the best vision.
ESLs pro league plans were doomed from the start. It was designed to feature primarily online play and to hamstring up and coming players from overtaking elite players - the very essence that drives interest in esports.
Key to esports is the opportunity to rise through the ranks. The nature of PC gaming communities is such that there's always an abundance of networks that can feed competitive scenes.
I seem to remember the first H4 tournament was on MLG and then they dropped Halo?
There was a pre-release tournament hosted by MLG, then Virgin Gaming was given exclusive rights, but only had a single competitive tournament and it was FFA.I seem to remember the first H4 tournament was on MLG and then they dropped Halo?
Regardless, 343 has not done an awesome job of fostering a competitive community over the course of a couple of titles now. I understand that they're gearing up for Infinite, but they're basically leaving the pro scene for dead for two entire years right now.
Infinite, for me, has to feel as good or better than Destiny 2. Halo 5 didn't feel like Halo to me, so I'm pretty cautious and hopeful that 343 will nail Infinite.
D2 is too slow, feels like H3 all over again but lovely gunplay yes. Infinite has to feel closer to Apex for me (perhaps a slightly higher TTK), which Halo 5 was close to anyhow. My trouble for H5 was that Halo magic of mistakes cost you a respawn was sort of gone with all the abilities. Thruster was especially detrimental in changing that feel of Halo combat, e.g. jump forward left during a fight then thruster instantly back right while bobbing your head as well. It gave an unpredictableness during engagements/reengagements. H5 has great movement and gunplay and obviously the 60fps over D2 but just that combat loop became too complex and unpredictable in the end I think. Just even using all the buttons in H5 took so much trial and error in layouts/elite controller setups and still felt overwhelming.
Are you talking about the MCC version? 343 still never addressed the shooting feeling off. I didn't believe it until I played the MCC version and original Halo 3 version right after. It's like night and day.
I mean, it's possible it's a temp score with synthesized instruments prior to actual recording, but a big composer is still going to have better virtual instruments than that at their disposal. Spartan Assault/Strike sounded better and that was a score done for comparative peanuts.
Feeling more like Halo than H4 isn't exactly saying much.I honestly never understand when people say Halo 5 "is not Halo" or "didn't feel like Halo."
It's a helluva lot more Halo than 4 was. Feels like a more modern, faster paced Halo 2. Of course it has sprint and questionable spartan abilities but it still plays like Halo to me.
yeah. watching UGC h5 2v2 immediately after hours of h3 just made it all the more obvious how broken they are. get hit markers? pour in and finish the kill. cant believe that was never removed, especially in competitive
Probably not enough resources (or willingness to dedicate resources) between Halo 5 development and MCC post-release re-development. Plus, Halo 3 in MCC is decent enough with 1080p and 60fps for people who really have a nostalgia boner for it.
Shit.. And not even one BTB Pistol starts match.
Let's hope Halo Infinite sees that Long-Term Support™️