Halo |OT| She's Gone, Sir

Glass

Member
Oct 26, 2017
404
Please let me know what you guys think. I know I'm not the only one having fucking panic dreams about finally getting to see it, let alone play it.
Phew I thought this was just me.

It’s like you said , Infinite’s long cooking time , the Slipspace engine, it means the game is a complete anomaly development wise . GDC is a good shout but they still haven’t lifted the lid off this thing gameplay wise , and I think after 5 years they want to do that at the biggest stage possible.

Infinite goes big at E3 , revealing campaign and multiplayer , ending with a beta announcement near-shadow drop, like within a week. Maybe the game wasn’t ready for a December beta , or maybe 343 are more confident in this product and even post-E3 feel they can react to feedback quicker with Slipstream.
 

Ozzy Onya A2Z

Member
Oct 28, 2017
2,665
One thing that is weird, I thought I read the Halo TV series is ready for FEB 2021. This seems weirdly placed with Series X and Infinite being late this year.

Hope it doesn't point to delays.
 
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Trup1aya

Member
Oct 25, 2017
6,559
Unpopular opinion here. I really think that grenades should have a smaller radius. Sometimes it just feels like I can easily get a no-skill kill just from chucking it the general direction of the enemy(and I'm bad at multiplayer). Ex: Big team Battle in Boardwalk(a map I dislike for some reason), you can get the other team in a corridor and just chuck grenades with your team.

Edit: I wish Halo didn't have such a potato-slow movement, even when "jogging." It's why I almost always pickout a Loadout with Sprint.
This isnt really an unpopular opinion about nade radius. With the base move speed being what it is, it feels like you HAVE to thrust to get away, which then leaves you hanging if your getting double teamed or cleaned up. This plus the grenade hit markers make for a bad combo IMO. I don’t like it.
 

Trup1aya

Member
Oct 25, 2017
6,559
How does each game compare re: grenade explosion radius?
I cant find any thorough comparisons, but I remember H3s grenades requiring some really good accuracy in order to deal max damage. Halo Reach iirc had the same exact blast radius, but the damage was more severe at the perimeter than H3.

Also, I think H5 has toyed around with the damage drop off within the blast radius a bit since launch.
 
Oct 17, 2018
859
What do we think of the steep drop in player count since launch?
I mean it's Reach, ofc it's gonna fall off a cliff since it's arguably the worst game overall in the series. Like I think it was dumb af to release Reach first since now a lot of peoples first experience with Halo is gonna be Reach which is not a good thing since it's the point the series fell off a cliff.
 

FUNKNOWN iXi

Member
Oct 25, 2017
3,728
Weak grenades are wack. Keep them mini nukes but mess with the fuse times if needed.

And make Spartans throw fast and far again. Enough of this weak arm since Halo 2, I wanna throw grenades DEEP!
 

Arx

Member
Oct 25, 2017
250
I recently sat down with an awesome couple from the Halo community who really enjoy the series. We talked about Halo 4, 5 and how those stories may lead into Infinite.

Subscribed!
Just started listening to all your casts from the beginning. I really like your down to earth style of talking and also...down to earth viewpoints.
In addition, i find it very interesting that some of you have a lore-focused/story perspective, something that i was never much interested in, yet there must be a large amount of people that care a great deal. Great to hear different takes on Halo, all in a very balanced fashion.
 

Glass

Member
Oct 26, 2017
404
Its depressing af that this community thinks of shit like 10k concurrent players as "healthy". Halo should be aiming for CSGO levels of concurrent players even years after launch
I’m really interested to see the effect launching on PC will have on Infinite’s health and longevity . If there support is there then there’s no reason why it shouldn’t do well in those regards , it’s not like Halo has a yearly new game to eat it’s own population.
 

Moose

Member
Oct 25, 2017
4,620
I’m really interested to see the effect launching on PC will have on Infinite’s health and longevity . If there support is there then there’s no reason why it shouldn’t do well in those regards , it’s not like Halo has a yearly new game to eat it’s own population.
If it has sprint it'll have less than 10K concurrent players, no sprint 10 million concurrent players. It's as simple as that.
 

Trup1aya

Member
Oct 25, 2017
6,559
I’m really interested to see the effect launching on PC will have on Infinite’s health and longevity . If there support is there then there’s no reason why it shouldn’t do well in those regards , it’s not like Halo has a yearly new game to eat it’s own population.
If Halo:Infinite doesnt double down on enhancing the community building and maintenance aspects of Halo rather than screwing with the mechanics, it'll never never see the levels of retention that other big FPSs are enjoying.

Say what you want about halo5s mechanics, I've said my fill, but Its biggest flaws were the silent lobbies, lengthy intermissions, non-existent party up system with broken recent players lists, limited data center controls, buggy custom games browser that arrived late, the late arrival of forge and the rudimentary discovery system, and the various systems that incentivized anti-social behaviors
 

fuchsdh

Member
Oct 25, 2017
4,847
Just realized that this thread is over 2 years old. I can't believe we're so close to starting a new one lol

anyone wanna place bets on which comes first, new thread or Halo Infinite news?
At this rate Infinite news, but with Infinite news we’ll blow through posts. Always nice to have new content to chew on/freak out about.

Anyone claimed the next OT? If not, dibs.
 

Mix

The Fallen
Nov 17, 2017
172
New Braunfels, Texas

Akai

Member
Oct 25, 2017
3,200
Halo 5 also leaked, right? I vaguely remember someone making a gif of Chief seeing the ADS animation and then running away from it.
 

Trup1aya

Member
Oct 25, 2017
6,559
The ADS footage was such a firestorm that 343 had to make a public statement about it!

I remember the thread for that was thousands of posts. People were so mad.
"No penalty to hip fire in H5, no movement penalty when scoping/zooming, no flinch."

I can't believe these were ever necessary reassurances, but after H4 you couldn't take anything for granted.
 

oreomunsta

The Fallen
Oct 25, 2017
2,370
Is it any good? I really liked Kurt, but he's not really the focus after GoO.
I don't think I've read a Halo novel that I didn't like, so if you enjoy them, Glasslands is alright.

I think I like the sequel The Thursday War more than Glass, but Glasslands sorta sets up a new group of characters and storylines alongside those characters who survive GoO.

GoO is better than Glasslands, but Glassland's the setup for Thurs War, which then leads to Mortal Dictata

Also, you get introduced to Jul M'Dama. I really liked reading about his story, and then Halo 5 just..... murderizes him in the first Mission like he's any regular Elite baddie :<
 

Mix

The Fallen
Nov 17, 2017
172
New Braunfels, Texas
I don't think I've read a Halo novel that I didn't like, so if you enjoy them, Glasslands is alright.

I think I like the sequel The Thursday War more than Glass, but Glasslands sorta sets up a new group of characters and storylines alongside those characters who survive GoO.

GoO is better than Glasslands, but Glassland's the setup for Thurs War, which then leads to Mortal Dictata

Also, you get introduced to Jul M'Dama. I really liked reading about his story, and then Halo 5 just..... murderizes him in the first Mission like he's any regular Elite baddie :<
I mean, to be fair, he was heavily involved in Halo 4 and it's Spartan Ops. I'm glad they killed him and got him out of the way, but with the recent concept art, it would've been awesome to see both Jul and Cortana working with a beaten and battered Didact.