It's got nothing to do with today's market.
The core gameplay is bad now and it was bad back then too.
Yeah, that's why there was millions and millions playing it /s
It's got nothing to do with today's market.
The core gameplay is bad now and it was bad back then too.
Construct is the biggest pile of shit and the only maps that are worse in Halo's history are Overgrowth and Riptide.
It'll always be Halo 2 > Halo 2: A > Halo 3 for me.
Halo 2's map line up is just god like for so many gametypes.
It's not an excuse for the game itself.
It was for those WHO thinks the game is slow or whatever in today's market.
H2 is legendary too.
3 as a Halo package is miles better and it's not even funny. How is it even compared H5? A game that basically removed almost everything that was iconic on the serie and replaced it with a much worse version .Music, weapon design, armor design, helmet design, UI, game modes, enemies design. Worse than previous games. The game didn't even launch with a theatre mode for crying out loud. It's a joke as a Halo game.
H A L O
4v4, MLG settings, it's greatConstruct is the biggest pile of shit and the only maps that are worse in Halo's history are Overgrowth and Riptide.
I think we do have to recognize that you have to make a distinction based on settings. Personally, I never really cared that much about pro settings, so I remember a map based more on default. Like, people somehow remember Countdown in Reach fondly, and playing that on default settings is like getting stabbed in the eyeball.
I have fond memories of Double Team on Construct, but never really liked it for anything else.
Also: Abandon (Halo 4) is the worst dev-made FPS multiplayer map of all time. Never forget this.
My ideas are the best, always.
My ideas are the best, always.
edit - like how ivory tower was fun going up the elevator and not showing up on the motion tracker LOL i got my first killtrocity on that map in h2.
I'll give Gemini a bit of credit because at least it was experimenting with an idea. It along with Backwash were interesting ideas that didn't quite pan out. Terminal on the other hand was an experiment that worked well. At least from my perspective the experimentation that Halo 2 multiplayer maps did were a net positive for the player experience.
Well it sucks I missed pretty much all of the HCS finals this weekend, but I did catch the final game and just wanted to say Royal 2 holding that final rocket knowing he could backsmack that guy in fountain instead and then immediately turning around to use said rocket on the flag carrier in their cave to finish the kill to get the return might have been the most clutch play I've seen in Halo 5. Only fitting it was also one of the very last plays in Halo 5 esports.
I enjoyed playing and watching competitive Halo 5 so it kinda bums me out it's officially over and done with now. Here's hoping 343 hits a home run with Infinite.
I like Abandon (although man it would have made a good 1-flag CTF but instead there was that terrible asymmetrical 2-flag setup) and see no way it could be considered worse than stuff like Complex, Countdown, Riptide, etc.I think we do have to recognize that you have to make a distinction based on settings. Personally, I never really cared that much about pro settings, so I remember a map based more on default. Like, people somehow remember Countdown in Reach fondly, and playing that on default settings is like getting stabbed in the eyeball.
I have fond memories of Double Team on Construct, but never really liked it for anything else.
Also: Abandon (Halo 4) is the worst dev-made FPS multiplayer map of all time. Never forget this.
sorry, too busy playing
Be super cool if they made monthly challenges +UI changes like this a thing.
Be super cool if they made monthly challenges +UI changes like this a thing.
Played a game of H3 and damn it's so, so much better after the update. The aiming actually semi decent now.
Also, the match composer is fantastic.
Played a game of H3 and damn it's so, so much better after the update. The aiming actually semi decent now.
Also, the match composer is fantastic.
Power cycle it maybe? No idea if it will help, worth a shot though.Can't seem to get MCC to boot up after the update, just goes to the MCC splash and then quits to dash. Restarted console completely, removed the reserved space of 4GB and re-launched. Any ideas fellers?
Can't seem to get MCC to boot up after the update, just goes to the MCC splash and then quits to dash. Restarted console completely, removed the reserved space of 4GB and re-launched. Any ideas fellers?
Power cycle it maybe? No idea if it will help, worth a shot though.
Thanks bros, will give this a try. Eager to test out Match Composer and get some H1 BTB going :DDo a complete reboot, then try. If it does it again, wait a while on the dash for the Xbox to finish indexing (it won't tell you when it's doing this) and try again.
So I had no idea there was going to be an MCC update, but today I had a realization that multiplayer games just aren't doing it for me right now and I really just want to play non stop big team CTF in halo.
Holy shit I can actually do that now! At first I saw all the options after booting up MCC and though "oh they just made matchmaking unnecessarily complicated," but then I set my preferences and wow I just played 4 back to back to back to back big team assault and CTF matches.
I'm in heaven
So I had no idea there was going to be an MCC update, but today I had a realization that multiplayer games just aren't doing it for me right now and I really just want to play non stop big team CTF in halo.
Holy shit I can actually do that now! At first I saw all the options after booting up MCC and though "oh they just made matchmaking unnecessarily complicated," but then I set my preferences and wow I just played 4 back to back to back to back big team assault and CTF matches.
I'm in heaven
I really hope that's more likely for Infinite considering it's just one game, so choosing a map pool wouldn't be as much of an issue as choosing between ~100 maps.My man. I truly hope 343 keep composer in at launch for Infinite. I'd like some other changes around how matchmaking works with the composer e.g. map and gametype pools and permutations but until they release a tech deep drive it's guess work to how it's done in MCC for now.
Yup, when Titan Fall 2 added it, I kept on saying it needed to come to Halo. The Composer should be in every Halo and pretty much every game.In a world where many devs are limiting the number of gametypes to avoid fragmentation, the mixtape idea is a beacon of hope for games where a wide variety of gametypes is a stregnth . I remember us having discussions about this topic a while ago, before composer was announced. It's awesome to see that 343 was already on the case.
The composer is a sneaky genius idea. It allows for every game type to be searchable, and while some stuff might just get completely ignored it's likely that stuff would have had a low population in its dedicated playlist anyways.
And really anything that lets me play big team CTF 24/7 is good by me!
I really hope that's more likely for Infinite considering it's just one game, so choosing a map pool wouldn't be as much of an issue as choosing between ~100 maps.
Right, map preference weighting. What else would they do, make people wait indefinitely? :bI don't think you'll be able to choose maps even in a game with less maps, because with functionality like this you have to be careful about how many permutations you allow. Like (let's pretend it's Halo 2) you want to play CTF or Slayer on Coag, Waterworks, and Midship, and a whole bunch of other people want to play CTF or Slayer on half the maps in the game but none of the ones you chose, you'll be left searching as the other group also collects people that also chose maps they did.
I could see map preference weighting, though.