Ehhhhh, I wouldn't describe Halo 3 like that. Takes what feels like an eternity to switch some weapons and being able to shoot. The equip time for the Sword for example feels insanely long, especially after the snappy animations of Halo 2.
Halo 5 feels a lot faster and fluid in this regard. I think Halo 3 is sluggish and more methodical in its design compared to later games. Halo 1 you felt like a juggernaut but had some lengthy animations, whereas you had quicker animations but felt overall weaker in Halo 2. Halo 3 was arguably the worst of all words between the first three games lol. This doesn't take into account button combos and animation cancels either, which especially make the first two games faster.
Oh, I'm well aware that h3 feels like sluggish crap. I'm talking about the speed of the match- specifically MLG matches (where players hardly ever switch weapons anyway).
For example, one Match I saw was on heretic. A player got a triple kill while ascending to P3. Given the size of the map, the 10% speed boost means players are essentially sprinting all the time- but can still shoot. And no clamber meant that There wasn't a single second where he wasn't facing the action dealing damage.
In H5 taking that route probably would have played out more slowly. If he sprinted, then clambered, he wouldn't have gotten the 3 kills because he wouldn't be shooting anyone (he probably would have gotten killed). If he fought his way up there, it would have taken him much longer to get to p3 at BMS.
Then you extrapolate that across the entire match, and it just progresses more quickly- All 8 players, moving where they need to quickly, while facing the fight, gun ready to deal damage at any time.
But yes, H3 is the worst halo game in terms of responsiveness.
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