Obligatory I-played-MCC-again-and-H3-had the-worst-multiplayer post.
Yeah, my honey moon phase has worn off since the update. Even fiesta is bad, because there's a strong chances you'll spawn with two guns that are utterly usesless.
I was just about to post this, lol.Obligatory I-played-MCC-again-and-H3-had the-worst-multiplayer post.
It's weird to see that H3 aged the worst considering it was the peak of the franchise.
Cough...I spawned with a human shotty and a forerunner shotty. Good times.
I feel like composer is hobbled at the knees by developer map and gametype pools. It is a wonderful addition but I can't but feel it is severely warped by developer managed playlists in within composer's filters. Composer is not a truly dynamic beast at its heart and it shows within repeat visits to the playlists and game selections.
At the time it was legendary. I sunk so many hours into it. But yeah it has aged so poorly. I really wonder why that is. It cant just be the networking issues and projectile weapons can it?
It's weird to see that H3 aged the worst considering it was the peak of the franchise.
I wonder if 343 would ever alter the BR spread, I see no reason they couldn't, would be interesting to add a BR in that just had less spread.I think the thing I dislike most about H3 these days is how bad the BR feels to use. With the bad spread that it has, it just doesn't feel accurate, even at mid-range.
While I had the most fun with H3 pistols in infection, I'm still hoping we get a proper projectile CE magnum for other modes.
"Peak"It's weird to see that H3 aged the worst considering it was the peak of the franchise.
Halo 3 had a perfect storm of console FPS coming off the back of Halo 2 and becoming a household icon. New console, XBL getting massive, forge, theatre, parties/chat improved, campaign story was closing off, leaderboards were far better than the Halo 2 cheaters-and-modders-fest-in-matchmaking-fuck-them-all-forever problems. By Halo 4 there was four times the magnitude of FPS games being released. Insanity.
Halo 3's networking and regional matchmaking has really aged poorly, it's a mixed shitshow in MCC even now. You never really know quite what quality of game you're about to play and therefore just how far to lead your BR shots. The least "fair" online game of the lot IMO. At least in CE the smoke and mirrors isn't really there showing you one thing but calculating another.
H4 definitely had the strongest ending.
First you had this great soundtrack for the final mission.
Then you had Cortana sacrificing herself for Chief and humanity. Bringing her back in H5 somewhat cheapens the ending of H4. However, people think it's not really her and it's one of her rampant personalities. However, Infinite is supposed to be the last in this trilogy, so maybe they both finally meet their end in it.
For strongest opening I'd probably have to go with H2 and the Covenant stumbling upon Earth. This is how you start a game:
Halo 4 would work as an odd intermission between trilogies, if they didn't forgo that for the saga route.
I just pray that ranked in Infinite doesn't include spartan abilities, sprint, or recoil. That's all I ask. I just want to enjoy Halo man...
Recoil?I just pray that ranked in Infinite doesn't include spartan abilities, sprint, or recoil. That's all I ask. I just want to enjoy Halo man...
With all that talk about Halo 4 ending, I still dont get why they decided to stop the focus on Chief Character, personality and autorised Halo 5 story.
Because we're viewing Halo 4 now further along on the Halo Cycle®. There were tons of people who absolutely hated Halo 4, its story included, and let it be known.
343's biggest problem is that they seem too responsive to feedback in the macro level while not being responsive enough at the micro level, honestly. At some point you have to make a game that you know isn't and can't please everyone. But they seem to end up with whiplash that hurts them even further.
Even now before Infinite's release I'm already seeing "well I appreciate this more about Halo 5"-type pieces. Some people have knee-jerk opinions that they then double down on for way too long.
With Halo 4 it was too much focus on Chief and then 5 they cried about not enough focus on Chief
I agree with this for the most part. 343 seems pretty reactive to symptoms, but they don't actually address the root cause. So they end up throwing the baby out with the bath water. The main issue with Halo 4 was that appreciating the central conflict required an understanding of lore that wasn't well presented in-game. The fix for that shouldn't have been to toss out Halo 4... They should have instead used Halo 5 to flesh out what H4 missed.
This is the kind of poorly-filtered hot take on player sentiment that completely miss the point and lead to campaigns like Halo 5 being made.
Too much chief wasnt Halo 4s problem - it was the decision to cram 200,000 years of backstory into a 5 minute cutscene instead of having actual character development and world building. There was a lot going on that couldn't be covered by highlighting MCs emotions.
Halo 5s problem wasn't too little Chief, it was that time away from Chief was spent with dull characters who did nothing to push the unfocused narrative forward.
Because we're viewing Halo 4 now further along on the Halo Cycle®. There were tons of people who absolutely hated Halo 4, its story included, and let it be known.
343's biggest problem is that they seem too responsive to feedback in the macro level while not being responsive enough at the micro level, honestly. At some point you have to make a game that you know isn't and can't please everyone. But they seem to end up with whiplash that hurts them even further.
Even now before Infinite's release I'm already seeing "well I appreciate this more about Halo 5"-type pieces. Some people have knee-jerk opinions that they then double down on for way too long.
This is not Frank O'Connor'job, as a Franchise Creative Director ? Maintain a precise direction while correcting some some of the mistake made along the ways ?
Cant wait to read in 10 years the story behind the making of Halo 5.
The problem with the "fundamental difference of opinion" angle is they didn't portray how Cortana formulated this opinion.
It contradicts everything presented to the player previously, and the only explanation given - the domain - explains little of her thought process if you have read the books and even less if you haven't.
Also in Halo Legends: Origins Parts 1 and 2, Cortana seems displeased with the need for war by humanity. This clip, for example:Except it doesn't.
From The Fall of Reach to "Human Weakness" to what Halsey spells out explicitly in Halo 5—Cortana's just doing what Halsey and the UNSC has always tried to do, she just now has the means to do it. You can argue it could be better done, but there's plenty there to justify their character choices.
Except it doesn't.
From The Fall of Reach to "Human Weakness" to what Halsey spells out explicitly in Halo 5—Cortana's just doing what Halsey and the UNSC has always tried to do, she just now has the means to do it. You can argue it could be better done, but there's plenty there to justify their character choices.
Hello fellow Halo-maniacs. I love H5´s multiplayer, particularly Super Fiesta, but I´m not sure of what some of the fancy versions of weapons do different, which makes it hard to take advantage of them sometimes. Is there a link that explains all the varieties of weapons?
That´s really useful and awesome, I´ll be busy tonight. Thanks a lot!
Where is this even remotely implied in any game? How would anyone who's only played the games correlate Cortana's behavior to Halsey's previous actions? You pointing to extended media doesn't really disprove the point. The games never really touch on the orgins of the Spartan program enough for that connection to be made.
And even if you know of Halsey's actions from reading the books, we know that she made her decisions in a time of open conflict in direct response to models that indicated massive casualties. Cortana comes along in the most peaceful period the galaxy had seen in decades, and (rather unnecessarily) murdered millions without warning. There are stark differences.
Beyond that, there's an obvious dramatic shift in Cortana's Reach-H4 thought process Halo 5 Cortana that are simply not addressed. what is it about The Domain that would turn her into Super Halsey who hates Halsey? Reading the neither the games nor the books provide any incite on this.
You can argue that perhaps myself and everyone else just hasn't been paying close enough attention... But if these kinds of sentiments are widespread, then the problem is the storytelling, not the consumer. Key character development should'nt be obtuse, hidden or taking place off screen.
Edit : And again what are "the means to do it?" The domain? in Halo 5 its completely handwaved.
The opening to Halo 4 explains the origins of the Spartans and Halsey's "greater good" defense pretty clearly. The rest is elided in Halo 5's dialogue.
Stuff like Cortana's complicated relationship with Halsey was also directly mentioned in Halo 4.
The domain gives her an indefinite lifespan, and tools the UNSC could only dream of (the Guardians).