Just give me ranked with no sprint, spartan abilities, recoil, wall clambering, ads, and BR being the GOAT again and I'll play that shit till the end of time.
Just give me ranked with no sprint, spartan abilities, recoil, wall clambering, ads, and BR being the GOAT again and I'll play that shit till the end of time.
And some of the map choices are terrible. I played a handful of matches last night and got Snowbound and Isolation multiple times each. No thanks.The halo 3 playlist on Halo 5 is pretty good but it's on forge maps
Does it also just feel /off/ to you? I just can not get into it
anyone going to outpost?
one of my longtime Halo couple friends are going and now I think I might go with my buddy.
I mean, its gunna be cool right? Worth a 2 1/2 hour drive
anyone going to outpost?
one of my longtime Halo couple friends are going and now I think I might go with my buddy.
I mean, its gunna be cool right? Worth a 2 1/2 hour drive
Does it also just feel /off/ to you? I just can not get into it
I've seen Halo 4 receive more praise for its soundtrack than negativity, especially around launch. There were a lot of comments around it feeling heroic and bombastic, although different from the sense of wonder and mysteriousness of the previous games.Have we finally forgiven Halo 4's soundtrack for daring to be different and recognized how great it really is? I remember it catching a lot of flack for not being another package of sweet Marty mixes around release.
anyone going to outpost?
one of my longtime Halo couple friends are going and now I think I might go with my buddy.
I mean, its gunna be cool right? Worth a 2 1/2 hour drive
Have we finally forgiven Halo 4's soundtrack for daring to be different and recognized how great it really is? I remember it catching a lot of flack for not being another package of sweet Marty mixes around release.
I saw a fair few comments who didn't like the more electronic aspects.I've seen Halo 4 receive more praise for its soundtrack than negativity, especially around launch. There were a lot of comments around it feeling heroic and bombastic, although different from the sense of wonder and mysteriousness of the previous games.
Have we finally forgiven Halo 4's soundtrack for daring to be different and recognized how great it really is? I remember it catching a lot of flack for not being another package of sweet Marty mixes around release.
The highly-anticipated Big Team Battle Refresh is now live in Halo 5! Our team has been working with the best Forgers in the community to build, polish, and tune these large-scale battlegrounds for the 8v8 action only Big Team Battle can provide. We've also coordinated with the top scripters out there to add the fan-favorite round-based mode, 1 Flag CTF, to the playlist. Keep reading to find out what's been improved with Big Team Battle!
how is the tuned BR in BTB? I dont think ive played that mode since they "fixed" the BR many months ago
Ozzy Onya A2Z There is hope for us yet.
"While Magnum starts did feel really good, we noticed a lot of players didn't feel the need to pick up any other loadout weapons.
BR and AR variants weren't finding much use, and it is still quite easy to shoot out a Warthog gunner with Magnum starts. "
*gives players BR's to start with*
I like Randy and probably alot of those people, but naw dude
"While Magnum starts did feel really good, we noticed a lot of players didn't feel the need to pick up any other loadout weapons.
BR and AR variants weren't finding much use, and it is still quite easy to shoot out a Warthog gunner with Magnum starts. "
*gives players BR's to start with*
I like Randy and probably alot of those people, but naw dude
When were these comments made? This isn't post-tuning is it?
It would be crazy if the sandbox was originally balanced around magnum, but magnum btb never happened. Then they made the sandbox balance even worse, and use that as an excuse to not have magnum starts.
We know that there has been lots of discussion surrounding the starting weapons in Big Team Battle, and after doing multiple playtests with a variety of starting weapons, Randy 355 has written up a short section of his own to talk about it further.
Several months ago, we created a feedback thread for Big Team Battle. One of the questions we asked was about the player's starting weapons, keep in mind that we would not be able to tuning how any of the weapons behave. There were a few particular starting weapon suggestions that stood out the most. It was mostly between Magnum Starts, Stabilization BR Starts, or the standard BR Starts. We did some testing with all of these variants to see which starting weapon would best fit our overall goals.
We started our tests with the Stabilization BR. The Stabilization BR does feel great for mid-range infantry encounters. That said, over several tests we found that the weapon's accuracy over such long distances had a detrimental effect to map flow. It made it difficult to traverse across open maps, especially for less-skilled players. There was less encouragement to move about the map in search of better weapons off of spawn. Vehicle play and specifically Warthog gunners also suffered at the pinpoint accuracy of the players spawning with Stabilization BR. There was fun to be had with this starting weapon, however, it did not fit our goals for the refresh.
We played Magnum starts for a long time. While Magnum starts did feel really good, we noticed a lot of players didn't feel the need to pick up any other loadout weapons. BR and AR variants weren't finding much use, and it is still quite easy to shoot out a Warthog gunner with Magnum starts. Magnum starts is also a trait seen in our Arena offerings and we feel it's a plus for BTB to retain its own style of play with BR/AR starts.
After all of our testing, we eventually chose to stick with the BR/AR loadout we've always had. We know there are some players that will not be happy with this decision, but we took each request very seriously and gave them all a fair chance. Now every map in the playlist has a variety of precision weapons to use and will feature 5 or more Magnums. Sometimes you'll even find a Tactical Magnum to use! The BR still allows a player to defend themselves off of spawn, but they can now find a Magnum variant if they prefer that crisp, precise kind of action. We feel it's a great compromise and it feels good to tear it up with the Magnum when you find one.
YessssThis just reinforces that projectiles are ideal for BTB gameplay IMO.
that quote is from the exact article today talking about settling on BR starts
In order of writing it says
we tried Stabilization BR starts
We tried Magnum starts
- it was too accurate,
- casual players got spawn killed
- players didnt search for other weapons
- Warthog Gunners were killed too easy
we went back to AR/BR starts
- ppl didnt want to pick up AR/BR
- still "quite easy" to kill Warthog Gunners
- other game modes have magnum starts
- but hey now there are atleast 5 magnums on each map
- now BTB will have its own "style of play"
- BR will let you defend yourself, but pick up a magnum when you want
Alternatively, they could've made Stabilization BR's on-map pickups so people would want to replace the Magnum. It is odd though how they're eluding to the Magnum being OP; I've never felt that way about it.
I don't know man, it doesn't make sense how they refuse to give us a playlist or even a Magnum variant to coincide with BR starts when we still have to put up with AR starts in TMCC. Fishy as hell.
We tested Magnum starts for months. I was one of the early proponents and eventually changed my mind after seeing players pick off warthog gunners from across the full length of Dead Heat. Love the Magnum but the magnetism toward gunners is stupid OP. One of our objectives with the playlist was to finally get players back in vehicles in objective modes. You can't do that when players spawn with a Magnum. If we had the ability to make weapon adjustments it would have been a different story.
I don't even think the other weapons are underpowered as they have plenty of uses in certain situations where the Magnum might be harder to use. Automatics are all pretty useful, precision weapons all have their uses, power weapons are all good, etc. The only precision weapon that is arguably worse than the Magnum is the standard BR, but even that has its uses with being a good close range weapon that allows for sweeping headshots.Sigh...
Man, I don't even know what to say anymore
Yeah the magnum has never been OP- they just made everything else underpowered, then they lament when people don't want feel compelled to try other weapons.
Rather than fix the actual problem, they just put a bandaid over the whole mode.
W/e, we're so late into the cycle that is impossible to justify making the proper fixes. Here's hoping we go into Infinity with the proper balancing philosophy. Our even better - let players define weapon properties in forge.
I don't know man.. People have been begging for just a simple test for years now, but we never get one. That's incredibly disappointing.We tested Magnum starts for months. I was one of the early proponents and eventually changed my mind after seeing players pick off warthog gunners from across the full length of Dead Heat. Love the Magnum but the magnetism toward gunners is stupid OP. One of our objectives with the playlist was to finally get players back in vehicles in objective modes. You can't do that when players spawn with a Magnum. If we had the ability to make weapon adjustments it would have been a different story.
It's not like they had to remove BR starts entirely. Why not just throw in a Pistol starts gametype to rotate with BR starts? Just give it a smaller % chance of appearing, but nope.Well that's a real shame, I gotta say when I'm playing btb I don't feel like I can just pick off warthog gunners at will, so that just shows how much I suck
Im sure yall did your due diligence, I just personally don't agree.
Today on the daily sports show I listen to was unpopular opinion day for the callers, maybe I'm just wound up.
I don't even think the other weapons are underpowered as they have plenty of uses in certain situations where the Magnum might be harder to use. Automatics are all pretty useful, precision weapons all have their uses, power weapons are all good, etc. The only precision weapon that is arguably worse than the Magnum is the standard BR, but even that has its uses with being a good close range weapon that allows for sweeping headshots.
I don't know man.. People have been begging for just a simple test for years now, but we never get one. That's incredibly disappointing.
Plus, surely you'd agree the data would be better if tested on the public, so I don't think closed tests are necessarily strong support of never trying Magnum starts.
It's not like they had to remove BR starts entirely. Why not just throw in a Pistol starts gametype to rotate with BR starts? Just give it a smaller % chance of appearing, but nope.
Wack I tell ya, wack!
The tests were open to anyone. We also invited dedicated BTB groups, pros, and streamers to sample the maps and provide feedback. I even put an invitation in here and received no responses.
We don't play Halo here, we complain about it!The tests were open to anyone. We also invited dedicated BTB groups, pros, and streamers to sample the maps and provide feedback. I even put an invitation in here and received no responses.
I don't even think the other weapons are underpowered as they have plenty of uses in certain situations where the Magnum might be harder to use. Automatics are all pretty useful, precision weapons all have their uses, power weapons are all good, etc. The only precision weapon that is arguably worse than the Magnum is the standard BR, but even that has its uses with being a good close range weapon that allows for sweeping headshots.
I don't know man.. People have been begging for just a simple test for years now, but we never get one. That's incredibly disappointing.
Plus, surely you'd agree the data would be better if tested on the public, so I don't think closed tests are necessarily strong support of never trying Magnum starts.
It's not like they had to remove BR starts entirely. Why not just throw in a Pistol starts gametype to rotate with BR starts? Just give it a smaller % chance of appearing, but nope.
Wack I tell ya, wack!
I still want more needle weapons and brute weapons. Maybe they could give us something like the Halo 2 Hunter arm cannon.
Can they make the other guns useful first? There's little reason to use anything besides a pistol in the H5 sandbox.