That's part of the process. Add more to have balance id guess.Can they make the other guns useful first? There's little reason to use anything besides a pistol in the H5 sandbox.
That's part of the process. Add more to have balance id guess.Can they make the other guns useful first? There's little reason to use anything besides a pistol in the H5 sandbox.
Even the PC version. Flamethrower and FRG had different functions and they were additions.
We tested Magnum starts for months. I was one of the early proponents and eventually changed my mind after seeing players pick off warthog gunners from across the full length of Dead Heat. Love the Magnum but the magnetism toward gunners is stupid OP. One of our objectives with the playlist was to finally get players back in vehicles in objective modes. You can't do that when players spawn with a Magnum. If we had the ability to make weapon adjustments it would have been a different story.
I agree on the front that they could definitely improve the utility of weapons, without a doubt. Carbine would be cool to have a slowing effect similar to CE's Plasma Rifle/Pistol, the BR and DMR could be combined into a single weapon (Light Rifle functionality), the Light Rifle could be changed into something truly unique, etc.I think if their data shows a general reluctance to use other loadout weapons with magnum starts - then they've failed to give those weapons enough utility.
Maybe underpowered isn't the correct word to use. But given the frequency of engagement types (close, mid, long) I can understand why people wouldn't pickup other loadout weapons given how shallow the their use cases are compared to the mag. But that's what happens when range & dps are the only pertinent factors when weapons are balanced.
I hope they take a long hard look at CE when balancing Infinite's suite.
Dang, I never saw that. Even so, that's still a small sample size for something so many people wanted to try.The tests were open to anyone. We also invited dedicated BTB groups, pros, and streamers to sample the maps and provide feedback. I even put an invitation in here and received no responses.
Additionally, maybe they wanted to get acclimated with the Magnum in a BTB setting after years of having the BR. There's a multitude of reasons why people would want to keep a Magnum handy.The other justification in the update about people not picking up other weapons is moronic. Maybe it's because you spawned them with a fun, satisfying weapon? ...but I guess player enjoyment should not get in the way of design goals at 343i.
I agree on the front that they could definitely improve the utility of weapons, without a doubt. Carbine would be cool to have a slowing effect similar to CE's Plasma Rifle/Pistol, the BR and DMR could be combined into a single weapon (Light Rifle functionality), the Light Rifle could be changed into something truly unique, etc.
Dang, I never saw that. Even so, that's still a small sample size for something so many people wanted to try.
What's done is done I guess, perhaps the increase of Magnum pickups will help, so I'll keep an open mind.
Additionally, maybe they wanted to get acclimated with the Magnum in a BTB setting after years of having the BR. There's a multitude of reasons why people would want to keep a Magnum handy.
And I respect NOK for chiming in, it's just that I wish there was more of a willingness from 343 to try it as a gametype in rotation with BR starts.
One of my favorites: Energy Sword that can be used as a shield to block incoming fire.
Function: Hold melee button to hold Sword across torso, head still exposed for headshots. It consumes energy like the Plasma Pistol overcharge. Can sprint with it.Example:
Here's another: Combine Grenade Launcher w/ Sticky Detonator.
Function: Press RT or Smart Scope to shoot sticky nade that sticks to any surface, press RT again to detonate (Sticky Detonator). Hold RT or hipfire to shoot bouncing grenade, release to explode (Grenade Launcer).Change the Scattershot to function more like Unreal's Flak Cannon.
So. Many. Possibilities.
I've always thought a grenade or weapon that caused a gravity vortex could be fun, especially if they really played around with how it works with momentum and physics.I hope Infinite gets creative with the new weapons in the game. Halo 4 and 5s weapons were literally reskinned versions of the UNSC weapons.
Could be cool to have another function for thruster -> to break out of it and gain momentum.I've always thought a grenade or weapon that caused a gravity vortex could be fun, especially if they really played around with how it works with momentum and physics.
I would love utilities to be another tier to weapons. Your suggestions would be cool, and the fact that they'd take up a weapon slot would be a decent way to balance it. Want to pick up the grappling hook that comes with 5 uses? Need to sacrifice one slot for it, although it'll still do a small amount of damage if hooked on an enemy. It'll be more useful thanks to its utility of fast traversal around maps and fun shenanigans of hooking yourself towards things (like vehicles to board) or grappling items to come to you.Likewise, certain weapons that could serve a function (a way to work equipment back in, but expand on it) would be cool. Bubble shield gun, or a graplehook weapon.
Could be cool to have another function for thruster -> to break out of it and gain momentum.
I would love utilities to be another tier to weapons. Your suggestions would be cool, and the fact that they'd take up a weapon slot would be a decent way to balance it. Want to pick up the grappling hook that comes with 5 uses? Need to sacrifice one slot for it, although it'll still do a small amount of damage if hooked on an enemy. It'll be more useful thanks to its utility of fast traversal around maps and fun shenanigans of hooking yourself towards things (like vehicles to board) or grappling items to come to you.
Again.......... So. Many. Possibilities. I hope they really go crazy with the sandbox and not take the more conservative route in fear of backlash. As much as I think it'd be a good idea to combine the BR and DMR, I don't think there's any chance of it happening because those weapons have a history of established fandom within the franchise, which I don't think 343 is willing to risk being controversial with. I just hope they don't have that same mentality for new additions.
The tests were open to anyone. We also invited dedicated BTB groups, pros, and streamers to sample the maps and provide feedback. I even put an invitation in here and received no responses.
I've always thought a grenade or weapon that caused a gravity vortex could be fun, especially if they really played around with how it works with momentum and physics.
Likewise, certain weapons that could serve a function (a way to work equipment back in, but expand on it) would be cool. Bubble shield gun, or a graplehook weapon.
Of course, this stuff would need to be carefully tested and balanced.
Could be cool to have another function for thruster -> to break out of it and gain momentum.
I would love utilities to be another tier to weapons. Your suggestions would be cool, and the fact that they'd take up a weapon slot would be a decent way to balance it. Want to pick up the grappling hook that comes with 5 uses? Need to sacrifice one slot for it, although it'll still do a small amount of damage if hooked on an enemy. It'll be more useful thanks to its utility of fast traversal around maps and fun shenanigans of hooking yourself towards things (like vehicles to board) or grappling items to come to you.
Again.......... So. Many. Possibilities. I hope they really go crazy with the sandbox and not take the more conservative route in fear of backlash. As much as I think it'd be a good idea to combine the BR and DMR, I don't think there's any chance of it happening because those weapons have a history of established fandom within the franchise, which I don't think 343 is willing to risk being controversial with. I just hope they don't have that same mentality for new additions.
I think keeping the fan favorites in and not changing their look (like the original Rocket Launcher in Halo 5) while adding completely new weapon types with new abilities would be great. I agree that I think utilities like in Halo 3 and Reach would be nice. My ideal Halo Infinite would be a game where the base movement and gameplay is traditional but all of the power ups and movement is tied to pickups.
I agree with all of this. Weird weapon properties are the way to go wrt diversifying the sandbox and building out a genuinely differentiated suite of utility options.Absolutely. They definitely need to get back to giving weapons special effects.
The obvious ones are quick camo, speed dampening (like the OG PR), knock back (like the concussion rifle), secondary fire (like the OG boltshot).
They could experiment with things like area denial, comm hacking, mobility bonuses.
They could experiment with melee hitboxes.
Hell, I'd even be interested experimenting with some AAs and SAs coming back in the form of secondary fire modes for weapon pickups. (Like a PP that couldn't overcharge, but is coupled with a light shield, or a gun that wall hacks when smart-linked, but doesn't fire)
Like they should really go bonkers with the guns and stop focusing exclusively on how much damage they do and how much magnetism they have. Especially if they are going to have tons of guns like H5- don't just make them all unimaginative variants of base weapons.
If a guns effect breaks the bank, they can simply take it off the maps. Leave it for custom games.
But when the sandbox is so monotonous because every gun is just a reskin/retune of an existing archtypical weapon, that you have to prioritize arbitrary design goals over player satisfaction, then we're dealing with some flawed fundamentals.
I agree with all of this. Weird weapon properties are the way to go wrt diversifying the sandbox and building out a genuinely differentiated suite of utility options.
Also, I know that this probably isn't what you man by "comm hacking," but it'd be incredible if one of the guns screwed up your system audio when you get hit with it, or at least killed your mic.
Holy crap you are right. Looks like i sent out invites everywhere but here. Sorry about that.
One of my favorites: Energy Sword that can be used as a shield to block incoming fire.
Function: Hold melee button to hold Sword across torso, head still exposed for headshots. It consumes energy like the Plasma Pistol overcharge. Can sprint with it.Example:
Here's another: Combine Grenade Launcher w/ Sticky Detonator.
Function: Press RT or Smart Scope to shoot sticky nade that sticks to any surface, press RT again to detonate (Sticky Detonator). Hold RT or hipfire to shoot bouncing grenade, release to explode (Grenade Launcer).Change the Scattershot to function more like Unreal's Flak Cannon.
So. Many. Possibilities.
So with Halo Infinite's art style shift, who wants an in-universe explanation as to why everything looks different--Or looks more like Halo 1-3 again?I don't think it's needed and I would actually caution against it. The precedent was already set by Halo 4 where they barely acknowledged the changes. Any explanation would likely come of as contrived as the change was made from fan feedback not story motivation. I've seen suggestions like, "Since Cortana took over the Guardians and bombarded the UNSC they have to use old tech" but that just sound superfluous.
You go from names like Long Night of Solace, Forward Unto Dawn, Pillar of Autumn to...Infinity. Yeah the ship's name isn't great. But the design is more or less in line with other UNSC ships while its scale may seem absurd. I could see them destroying Infinity at the beginning when you crash land on an open world Halo hearkening back to CE.I assume some people are attached to it, so this is probably a selfish wish, but if they got rid of the Infinity along with the art style change, I'd be so happy. I just hate that ship, from the dull name to the equally dull design.
I've assumed that if they try to explain it, they'll go for something like that. Chief has to use an old set of armor so it isn't vulnerable to the Created or something. I hope they don't, though. Cortana saying she rewrote his firmware in H4 to explain the art design shift is kinda bad, really.So with Halo Infinite's art style shift, who wants an in-universe explanation as to why everything looks different--Or looks more like Halo 1-3 again?I don't think it's needed and I would actually caution against it. The precedent was already set by Halo 4 where they barely acknowledged the changes. Any explanation would likely come of as contrived as the change was made from fan feedback not story motivation. I've seen suggestions like, "Since Cortana took over the Guardians and bombarded the UNSC they have to use old tech" but that just sound superfluous.
You go from names like Long Night of Solace, Forward Unto Dawn, Pillar of Autumn to...Infinity. Yeah the ship's name isn't great. But the design is more or less in line with other UNSC ships while its scale may seem absurd. I could see them destroying Infinity at the beginning when you crash land on an open world Halo hearkening back to CE.
So with Halo Infinite's art style shift, who wants an in-universe explanation as to why everything looks different--Or looks more like Halo 1-3 again?I don't think it's needed and I would actually caution against it. The precedent was already set by Halo 4 where they barely acknowledged the changes. Any explanation would likely come of as contrived as the change was made from fan feedback not story motivation. I've seen suggestions like, "Since Cortana took over the Guardians and bombarded the UNSC they have to use old tech" but that just sound superfluous.
I'd agree with this spirit of fun > lore every time. Especially in multiplayer where there's no story to begin with.If they want to explain it with some lore, sure. But I think 343s fixation on having everything tied into lore is one of their biggest flaws and why Halo 4 and 5 both have serious issues. I would rather have fun gameplay and a bunch of master chiefs running around a multiplayer map then gameplay that is tied in with lore and a bunch of generic Spartans who sound like regular soldier bros talking for an entire match.
I'd agree with this spirit of fun > lore every time. Especially in multiplayer where there's no story to begin with.
A leak would be nice so I know early whether it's worth to get the game or not. ADS, Sprint, Wall clambering. Spartan abilities in Ranked playlists means I'm outtie.I hope there is a leak like with H5. The reaction thread with the ADS was something else.
You go from names like Long Night of Solace, Forward Unto Dawn, Pillar of Autumn to...Infinity. Yeah the ship's name isn't great. But the design is more or less in line with other UNSC ships while its scale may seem absurd. I could see them destroying Infinity at the beginning when you crash land on an open world Halo hearkening back to CE.
Yup. Ontario to be exact.
Same, it's good that they are not rushing it, but it would be nice to get more information. I'm hoping for some Xbox One MCC news aswell.
Soon!I just want Reach on Xbox one. Been playing a lot of Halo 3 lately but I'm excited to see what Reach looks like without motion blur and in 60 FPS
Reach is one of my favourite Halo campaigns tbh, tho I do think it's genuinely better on Normal than Heroic.
(Still haven't tried Legendary... I don't imagine it's much fun.)