what are the odds we get a infinite multiplayer reveal at xo or gamescom ala the esports like match at gamescom 2015 for halo 5?
I got my kicks out of the team slrp versus team salt era, but it wasn't all greatI miss some of the people from HaloGAF. Prior to Halo 4s release was good shit when Kyle and people would just shit talk 343.
Hard to say, so many names just disappeared, like tears in the rain
what are the odds we get a infinite multiplayer reveal at xo or gamescom ala the esports like match at gamescom 2015 for halo 5?
what are the odds we get a infinite multiplayer reveal at xo or gamescom ala the esports like match at gamescom 2015 for halo 5?
have to agree. which i kind of find odd, considering how aggressive they've been about insisting all future halo games will have extensive betas/flights. but i guess if they're going to be running said tests for longer periods it might make sense to start them closer to release.I'd say pretty low, honestly. I think we'd have gotten more at E3 if that was the case.
what are the odds we get a infinite multiplayer reveal at xo or gamescom ala the esports like match at gamescom 2015 for halo 5?
they'll be fine re: that as long as they don't have shoutcasters speak a single word.There's a decent chance I'd say.
Hopefully they go with a BTB reveal, or some other sandbox heavy mode to be avoid the "too much esports" criticism.
they'll be fine re: that as long as they don't have shoutcasters speak a single word.
the halo 5 thing was fascinating because of how authentic it was to halo match commentary and how absolutely unsuited it was for a big press conference stage. i was kind of digging it just cuz of how ballsy it was, but obviously it was incredibly off-putting to a lot of people (many of whom were unaware halo even had a competitive scene, let alone that matches were often commentated like this)
leading with their big Warzone/Invasion equivalent would make a lot of sense, definitely. especially if the normal multi will be much more conventional.It set the course for EVERY issue with the game being blamed on "competitive focus", despite it being a ludicrous assertion.
So yeah, they need to make it clear early on that the game is for everyone.
after mcc they won't dare not have a ton of extensive testing. I think that they're just going to keep buttoned up on campaign until 2020, and all flighting/betas will be based on multiplayer. if campaign is as ambitious as its been implied then it seems like the real venue to show off Scarlett and such, and probably the place where there'll be the most drastic variance between versions.Yeah the timeline for marketing this game seems sort of odd... I've gotten the impression that they want to hold off on showing gameplay until Scarlett is ready to show off, which won't be until next E3 most likely. But when it comes to flighting, they're going to have to do it on PC and Xbox One anyway, but would spoil the reveal - leaks will happen regardless of strict NDAs. But then when will flight tests be? It gives them a window between June and November of next year I guess, but depending on the scale of community input they want that may not be enough time depending on how the multiplayer, or even campaign (if more than just a campaign) are received. Really hoping Xbox's marketing strategy doesn't interfere with 343i putting things out there at appropriate times for proper feedback.
is it confirmed its going to line up like that? i got the impression it might take a long time for every title to be on pcIf MCC goes well, Infinite has a good chance to be one of the high selling titles in the franchise. Everyone will be hyped from playing MCC. The strategy makes sense to me. You slowly roll out titles and the culmination is the release of Infinite.
I mean they can just show it off on PC whenever they want. There's PC hardware out now that's more powerful than the Scarlet. I think we'll see something for Halo Infinite multiplayer around the Game Awards, then flighting in January of 2020.Yeah the timeline for marketing this game seems sort of odd... I've gotten the impression that they want to hold off on showing gameplay until Scarlett is ready to show off, which won't be until next E3 most likely. But when it comes to flighting, they're going to have to do it on PC and Xbox One anyway, but would spoil the reveal - leaks will happen regardless of strict NDAs. But then when will flight tests be? It gives them a window between June and November of next year I guess, but depending on the scale of community input they want that may not be enough time depending on how the multiplayer, or even campaign (if more than just a campaign) are received. Really hoping Xbox's marketing strategy doesn't interfere with 343i putting things out there at appropriate times for proper feedback.
This is how I know you weren't around then. Prior to Halo 4, we had Reach and it was mostly positive towards Halo 4. Sure, there was the news that random ordnance was a thing, universal sprint, and perks--I mean armor mods, but we also had stuff like the h4br.gif. 343i had done a decent job of making Reach more playable. It wasn't until around week 3 or 4 of Halo 4 that the tide fully changed. We realized Spartan Ops was recycled content, that they actually were serious about random drops(and weren't going to change it), that there was no ranked modes, and that the feedback about Reach wasn't quite put into place.I miss some of the people from HaloGAF. Prior to Halo 4s release was good shit when Kyle and people would just shit talk 343.
Remember how everyone hated Camo as an AA in Reach? Remember how 343 brought power-ups back for Halo 4, but kept Camo as an AA.... and even buffed it?This is how I know you weren't around then. Prior to Halo 4, we had Reach and it was mostly positive towards Halo 4. Sure, there was the news that random ordnance was a thing, universal sprint, and perks--I mean armor mods, but we also had stuff like the h4br.gif. 343i had done a decent job of making Reach more playable. It wasn't until around week 3 or 4 of Halo 4 that the tide fully changed. We realized Spartan Ops was recycled content, that they actually were serious about random drops(and weren't going to change it), that there was no ranked modes, and that the feedback about Reach wasn't quite put into place.
Also of note: Heckfu made a phone wallpaper that was Take Care and Beli343.
Remember how there was no Mk. V in Halo 4 at launch and then they made the same dumb mistake with 5?Remember how everyone hated Camo as an AA in Reach? Remember how 343 brought power-ups back for Halo 4, but kept Camo as an AA.... and even buffed it?
What a weird time lol.And remember no red X's?
I have no confidence of Mark V appearing at launch. It skipped H2A multiplayer too, even though the AR was there. Even Bungie just kind of kept it intact in H3 and Reach.Remember how there was no Mk. V in Halo 4 at launch and then they made the same dumb mistake with 5?
This is how I know you weren't around then. Prior to Halo 4, we had Reach and it was mostly positive towards Halo 4. Sure, there was the news that random ordnance was a thing, universal sprint, and perks--I mean armor mods, but we also had stuff like the h4br.gif. 343i had done a decent job of making Reach more playable. It wasn't until around week 3 or 4 of Halo 4 that the tide fully changed. We realized Spartan Ops was recycled content, that they actually were serious about random drops(and weren't going to change it), that there was no ranked modes, and that the feedback about Reach wasn't quite put into place.
Also of note: Heckfu made a phone wallpaper that was Take Care and Beli343.
The monstrosity in Reach is almost as bad as 343i's first attempt in Halo 5. That wasn't Mk. V.I have no confidence of Mark V appearing at launch. It skipped H2A multiplayer too, even though the AR was there. Even Bungie just kind of kept it intact in H3 and Reach.
If you haven't played a Halo before and want to learn how weapons and vehicles work, including alternate fire modes - Big Team Super Fiesta. If you want to lock in the headshot meta, Slayer and SWAT will teach you how to think about stick control and mobility. If you want to play Campaign first it'll teach you a lot of that stuff too, but I think people want the Warden Eternal fight to be harder and more repetitive so I'm thinking maybe we make you fight him six times.
BTW thanks to all the Era folks who attended Outpost Discovery. The fans were amazing and it's true, I didn't smell a single noseblind zealot the entire time. And Flordia was NASTY. I had my deodorant fail and my glasses (literally) fog up every time I stepped outside the AC.
I'm just happy the roof didnt cave in on Sunday! There were plenty of leaks due to the storm.
but I think people want the Warden Eternal fight to be harder and more repetitive so I'm thinking maybe we make you fight him six times.
For those that play Halo 5, are Social games usually pretty even? I feel like every game I get in MCC ends in a steaktac for one of the teams. Played 6 games today, had one end 50-48 (swat h2a forge with terribad spawns), one 50-38, and then the rest were blowouts: 50-13, 50-13, 50-12, and 50-ZERO (Colossus Slayer BRs against people who were switching to their SMGs...).
I may be completely misremembering things, but IIRC that 50-38 would have felt like a blowout in H3 or Reach Social (any win by more than 10 really). I definitely don't remember ever winning 50-0, or going 25-0 in any game back in those days (and I'm way worse now than I was then). Steaktacs felt rare, and when they happened, the losing team was usually at or close to 30. Nos more often than not they're not even halfway there.
I'm glad I'm finding games relatively super quickly nowadays, but I wonder if the system is too eager to find players (that or the population is too low 😔).
BTW thanks to all the Era folks who attended Outpost Discovery. The fans were amazing and it's true, I didn't smell a single noseblind zealot the entire time. And Flordia was NASTY. I had my deodorant fail and my glasses (literally) fog up every time I stepped outside the AC.
I may be completely misremembering things, but IIRC that 50-38 would have felt like a blowout in H3 or Reach Social (any win by more than 10 really). I definitely don't remember ever winning 50-0, or going 25-0 in any game back in those days (and I'm way worse now than I was then). Steaktacs felt rare, and when they happened, the losing team was usually at or close to 30. Nos more often than not they're not even halfway there.
Caveat: I'm looking at recent broad based data, not your specific situation. For MCC - it's harder because the population is spread waaaaasay wider and more unevenly.
Social Games with good population playlists usually end very evenly in aggregate. Looking at stats, if you're seeing consistent or consecutive blowouts, then you might be in an outlier. There are plenty of outliers - if you're in (H5) Super Fiesta for example, evenly matched teams can suffer blowouts just because of the dice roll of weapon spawns - a couple of great snipers using chat can wreck disorganized teams - even if every individual is evenly matched.
There are lots of spikes that can happen - some just normal statistical spikes (exceptions proving the rule) or quitting, asymmetrical holidays, free to play weekends, or specific network conditions. Obviously the matches in less popular lists, social or ranked are subject to the laws of probability as well as our criteria.
PM me your gamertag and I'll take a look and see if there's anything unusual happening to you. MCC and H5 still have remarkably high and stable populations for a games of their vintage and the playlists are built to adjust to the waxing and waning.
Please explain the baffling decision to not have Seattle or Eastside as a destination.
I think people want the Warden Eternal fight to be harder and more repetitive so I'm thinking maybe we make you fight him six times.
BTW thanks to all the Era folks who attended Outpost Discovery. The fans were amazing and it's true, I didn't smell a single noseblind zealot the entire time. And Flordia was NASTY. I had my deodorant fail and my glasses (literally) fog up every time I stepped outside the AC.
Because this kind of thing is specifically designed to bring the experience to locations that are cheap and easy for fans to get to, have plenty of transit, affordable accomodation and are centered in populated locations that don't ordinarily get this kind of experience. Seattle gamers and West Coast gamers are "spoiled" in that sense, but the first year locations were all selected by like, gamer population science computers. This first year -- apart from attempting to build a great experience for fans, is also a way for us to tune and test for the future and of course we'd be ecstatic to expand it to other locations - here in North America (including CA and MX in theory) and beyond.
We're already tinkering with ways to make lines shorter and add little content and experience adjustments and tweaks for the remaining venues, so it will continually evolve into a "sweet spot" - and frankly the fan feedback this weekend was extraordinarily helpful - those guys are directly improving the experience for Philly and Houston etc.
Because this kind of thing is specifically designed to bring the experience to locations that are cheap and easy for fans to get to, have plenty of transit, affordable accomodation and are centered in populated locations that don't ordinarily get this kind of experience. Seattle gamers and West Coast gamers are "spoiled" in that sense, but the first year locations were all selected by like, gamer population science computers. This first year -- apart from attempting to build a great experience for fans, is also a way for us to tune and test for the future and of course we'd be ecstatic to expand it to other locations - here in North America (including CA and MX in theory) and beyond.
We're already tinkering with ways to make lines shorter and add little content and experience adjustments and tweaks for the remaining venues, so it will continually evolve into a "sweet spot" - and frankly the fan feedback this weekend was extraordinarily helpful - those guys are directly improving the experience for Philly and Houston etc.
Go give this person upvotes
Had a blast, definitely a few minor critical points of feedback, but overall super good.
What the best avenue for me to give feedback that will get to the right eyes and ears?
I didn't mind beta testing, btw hope you got to catch some of the Jen & Steve panel, they were great
Having lived in Houston.... L O L
But I guess that's an understandable justification.
Pm me feedback directly if you like! I'll update with a more scaleable solution when I get back to Seattle.
Dunno if it will be close but...Houston has some absolutely fantastic food. I'm also looking forward to a real Cheese Steak in Philly and some neapolitan style thin pizza in Chicago and one of their famous hot dogs - slathered in ketchup just like a local!
you hate Denver CO dont you ... dont you stinkles!!! T______TBecause this kind of thing is specifically designed to bring the experience to locations that are cheap and easy for fans to get to, have plenty of transit, affordable accomodation and are centered in populated locations that don't ordinarily get this kind of experience. Seattle gamers and West Coast gamers are "spoiled" in that sense, but the first year locations were all selected by like, gamer population science computers. This first year -- apart from attempting to build a great experience for fans, is also a way for us to tune and test for the future and of course we'd be ecstatic to expand it to other locations - here in North America (including CA and MX in theory) and beyond.
We're already tinkering with ways to make lines shorter and add little content and experience adjustments and tweaks for the remaining venues, so it will continually evolve into a "sweet spot" - and frankly the fan feedback this weekend was extraordinarily helpful - those guys are directly improving the experience for Philly and Houston etc.
Well you and your team should come to Denver more often. :)
That may have been "amazing" for you, was probably extremely frustrating for players who ended up on less-coordinated rando teams.I dunno what it was but social matchmaking in Reach was AMAZING for the wrong reasons. A group of us from here would go into Squad Slayer/Objective matches and just STEAM roll. Consistently win by 10-15 or more points. That's the whole reason the Oddball Swordbase meme came about. We were matched with such idiots that we could purposely drop the oddball into the middle of sword base while we had maybe like 20 seconds of advantage on it and the enemy team would just blindly rush the objective while we stood above them on the catwalks and balconies and just tossed grenades and DMR fire on them.
What are you trying to say about Boulder?
Well you and your team should come to Denver more often. :)
Lets eat some Beau Jo's Colorado Style Pizza
What are you trying to say about Boulder?
They closed the Beau Jo's in Boulder. :(
Oh good you got off easy this time Stinkles!
Well you and your team should come to Denver more often. :)
Lets eat some Beau Jo's Colorado Style Pizza
That may have been "amazing" for you, was probably extremely frustrating for players who ended up on less-coordinated rando teams.
Objective scoring ought to incentivize rapid lopsided victory. A CTF game won 3-0 in two minutes is a bigger win than a CTF game won 3-2 in fifteen minutes.
And cumulative account K/D tracking should only include slayer data.
well. to be honest i havent been myself, but it was featured on that travel channel show when eating at best locations across the country.I have friends who moved to Denver from the northeast.
I moved from the northeast to houston, to seattle area.
We all complain about how the Pizza sucks everywhere else. So that best be some good shit, I'll be up there sometime this coming winter (on that Ikon pass)
Team Objective in Reach AKA SLAYER UNLIMITED