First game of H5 after a long time and i match up against naded n friends. We got destroyed.
Pray for me.
yourealreadydead.jpeg
First game of H5 after a long time and i match up against naded n friends. We got destroyed.
Pray for me.
I hope he obliterates your intenstines all over the walls.of Valhalla.
Oh I mean... Good luck!
First game of H5 after a long time and i match up against naded n friends. We got destroyed.
Pray for me.
I'm sorry, who are you?Reminds me of that one time I went against the Twitch streamer NINJA and my team of randoms beat 3/4 of his pro team 50-49 on Truth. Sort of like you and your story with Naded, only I won. Do you know who Tyler "NINJA" Blevins is, Fats?
Zoabs only plays Fortnitewtf zoabs is here? Next thing you know we will have Halo nights again.
what the fuck is a Ninja?Reminds me of that one time I went against the Twitch streamer NINJA and my team of randoms beat 3/4 of his pro team 50-49 on Truth. Sort of like you and your story with Naded, only I won. Do you know who Tyler "NINJA" Blevins is, Fats?
Some kind of weaboo Sword Elite, I think.
It's when someone is chasing you so you stop, jump backwards, and assassinate them.
thats the ticketIt's when someone is chasing you so you stop, jump backwards, and assassinate them.
Well if it's a Halo 4 Sword Elite, you can just stand still and they'll turn away.It's when someone is chasing you so you stop, jump backwards, and assassinate them.
wtf zoabs is here? Next thing you know we will have Halo nights again.
Weird, I havent gotten any invites so you must not be playing much Halo.Don't listen to Fats, he lies about everything.
I've probably played more hours of Halo 5 these past couple of months more than hours of Fortnite this entire year....which is a LOT of Halo.
Fats is just bitter that he lost to Naded.
Jk Fats is obviously the best and we all know it
flippin through Art of Halo 5 book, two notable points
if you were gunna redesign the rocket launder
it should have just been this
I f'n hate this
also
cant wait for this to be the default player model in the Halo BR
This is a neat explanation, but I don't know that I'd say that it holds up across the board. Sure, the SPNKR absolutely fits that bill, but the Shotgun? Or hell, remember when an actual real life arms manufacturer made a gun that looked just like the BR?I have long held that the fundamental disconnect between Bungie and 343's art style is that 343 is designing military hardware. Bungie is designing action figures.
The H5 rocket launcher is objectively a smarter design for a weapon. It is smaller, has fewer moving parts, fires small yet powerful rounds from a fist sized magazine. The SPNKR is huge, clumsy, requires you to replace the firing tubes each time you reload, and spare mags are as big as the gun itself.
343 made a gun. But in doing so made one that resembled every other take on a futuristic RPG launcher.
Bungie made an action figure accessory. You can almost see where the spring loaded missiles fit into the thing. It is highly impractical, but instantly iconic.
The same follows for most hardware. The bungie versions are more recognizeable, but often don't make logical sense. Whereas the 343 versions tend to look more generically plausible. I have ton wonder if it is the talent they acquired from guerilla and Kojima games that results in this, as those studios were big on hyper realistic gun porn, whereas Halo is more like Star wars in that somethin just has to look cool.
Please explain the baffling decision to not have Seattle or Eastside as a destination.
LOL
I dunno what it was but social matchmaking in Reach was AMAZING for the wrong reasons. A group of us from here would go into Squad Slayer/Objective matches and just STEAM roll. Consistently win by 10-15 or more points. That's the whole reason the Oddball Swordbase meme came about. We were matched with such idiots that we could purposely drop the oddball into the middle of sword base while we had maybe like 20 seconds of advantage on it and the enemy team would just blindly rush the objective while we stood above them on the catwalks and balconies and just tossed grenades and DMR fire on them.
The best part was how the stats were organized on bungie.net at the time.
Peep those win streaks and spreads http://halo.bungie.net/stats/reach/playergamehistory.aspx?vc=3&player=Tawpgun&page=25
I have long held that the fundamental disconnect between Bungie and 343's art style is that 343 is designing military hardware. Bungie is designing action figures.
The H5 rocket launcher is objectively a smarter design for a weapon. It is smaller, has fewer moving parts, fires small yet powerful rounds from a fist sized magazine. The SPNKR is huge, clumsy, requires you to replace the firing tubes each time you reload, and spare mags are as big as the gun itself.
343 made a gun. But in doing so made one that resembled every other take on a futuristic RPG launcher.
Bungie made an action figure accessory. You can almost see where the spring loaded missiles fit into the thing. It is highly impractical, but instantly iconic.
The same follows for most hardware. The bungie versions are more recognizeable, but often don't make logical sense. Whereas the 343 versions tend to look more generically plausible. I have ton wonder if it is the talent they acquired from guerilla and Kojima games that results in this, as those studios were big on hyper realistic gun porn, whereas Halo is more like Star wars in that somethin just has to look cool.
I sort of agree. I'd argue that Bungie was a lot better at designing military hardware than 343i is, even if some of it is goofy and action-figure like. Armor designs in bungies games, whether it be for the spartans or marines, looked believable and practical, 343i took that and tried to make it look "Cool", lots of smooth lines and smooth surfaces, very streamlined, almost anime inspired, but hardly practical looking most of the time, same goes for some of the vehicles, like the weird mech things.I have long held that the fundamental disconnect between Bungie and 343's art style is that 343 is designing military hardware. Bungie is designing action figures.
The H5 rocket launcher is objectively a smarter design for a weapon. It is smaller, has fewer moving parts, fires small yet powerful rounds from a fist sized magazine. The SPNKR is huge, clumsy, requires you to replace the firing tubes each time you reload, and spare mags are as big as the gun itself.
343 made a gun. But in doing so made one that resembled every other take on a futuristic RPG launcher.
Bungie made an action figure accessory. You can almost see where the spring loaded missiles fit into the thing. It is highly impractical, but instantly iconic.
The same follows for most hardware. The bungie versions are more recognizeable, but often don't make logical sense. Whereas the 343 versions tend to look more generically plausible. I have ton wonder if it is the talent they acquired from guerilla and Kojima games that results in this, as those studios were big on hyper realistic gun porn, whereas Halo is more like Star wars in that somethin just has to look cool.
Maybe they just swapped armor and weapon inspiration, cause that new style armor is very action figure-y.I sort of agree. I'd argue that Bungie was a lot better at designing military hardware than 343i is, even if some of it is goofy and action-figure like. Armor designs in bungies games, whether it be for the spartans or marines, looked believable and practical, 343i took that and tried to make it look "Cool", lots of smooth lines and smooth surfaces, very streamlined, almost anime inspired, but hardly practical looking most of the time, same goes for some of the vehicles, like the weird mech things.
Yeah that's kinda what I think. I miss the military industrial look of the older games.Maybe they just swapped armor and weapon inspiration, cause that new style armor is very action figure-y.
I have long held that the fundamental disconnect between Bungie and 343's art style is that 343 is designing military hardware. Bungie is designing action figures.
The H5 rocket launcher is objectively a smarter design for a weapon. It is smaller, has fewer moving parts, fires small yet powerful rounds from a fist sized magazine. The SPNKR is huge, clumsy, requires you to replace the firing tubes each time you reload, and spare mags are as big as the gun itself.
343 made a gun. But in doing so made one that resembled every other take on a futuristic RPG launcher.
Bungie made an action figure accessory. You can almost see where the spring loaded missiles fit into the thing. It is highly impractical, but instantly iconic.
The same follows for most hardware. The bungie versions are more recognizeable, but often don't make logical sense. Whereas the 343 versions tend to look more generically plausible. I have ton wonder if it is the talent they acquired from guerilla and Kojima games that results in this, as those studios were big on hyper realistic gun porn, whereas Halo is more like Star wars in that somethin just has to look cool.
I thought we'd be playing it by now too.Also I'm really disappointed on how the MCC role out has been. It feels like REACH should at least be on Xbox by now.
This is a neat explanation, but I don't know that I'd say that it holds up across the board. Sure, the SPNKR absolutely fits that bill, but the Shotgun? Or hell, remember when an actual real life arms manufacturer made a gun that looked just like the BR?
SoOnEr ThAN yoU thInKAlso I'm really disappointed on how the MCC role out has been. It feels like REACH should at least be on Xbox by now.
And the next one is firefight and firefight sucks so...I was wondering about the Reach flights. We haven't heard anything since the first one.
Halo 5 FF suffers from the biggest flaw of them all though. It's actually impossible to win in round 5 without a vehicle.Can't agree with H5 being listed as last. I really enjoyed the matchmade version and REQ system for it. You actually got to experience the entire sandbox and nuances with weapons and vehicles. Also mechaGrunt is so fucking Halo and I love it. ODST FF was the best experience wise but poor networking and lack of matchmaking really hindered the shit out of it.
I would like to see Infinite Forge delve into FF with AI pathing etc. It could basically be a mini campaign editor given PC/Xbox support.
H5 WZ FF was the most bullet spongy borefest I have ever played. It's like playing against H4's Prometheans and you just want the pain to stop.
Halo 5 FF suffers from the biggest flaw of them all though. It's actually impossible to win in round 5 without a vehicle.
This implies any wave based mode is worth rating (they're not).
I was wondering about the Reach flights. We haven't heard anything since the first one.