Not sure about Halo 5, Master Chief Collection has 60 Hz servers.Sorry for the potentially ot question.
I just saw the gears 5 will have 60hz servers and was wondering what halo 5 uses?
Not sure about Halo 5, Master Chief Collection has 60 Hz servers.Sorry for the potentially ot question.
I just saw the gears 5 will have 60hz servers and was wondering what halo 5 uses?
Sorry for the potentially ot question.
I just saw the gears 5 will have 60hz servers and was wondering what halo 5 uses?
H5 WZ FF was the most bullet spongy borefest I have ever played. It's like playing against H4's Prometheans and you just want the pain to stop.
Sorry for the potentially ot question.
I just saw the gears 5 will have 60hz servers and was wondering what halo 5 uses?
It feels like 343i is basically publishing notes from product development meetings, rather than waiting most of the way through development and then following a marketing plan.Also I'm really disappointed on how the MCC role out has been. It feels like REACH should at least be on Xbox by now.
One of my favorite things ever is playing Halo campaigns, and having the AI always reload my gun so it stays at full ammo
if the move to Slipspace loses this hidden mechanic, I might never recover.
By the time they finally release Reach, it'll be holiday gaming season, and everyone will be playing their Borderlands or their Call Of Duties or their Outer Worlds instead.
It's always funny to hand a rocket launcher to a marine and they get infinite ammo.
It's a bit weird thinking about the holiday season and releases approaching with their schedule. The first to be released has been months in the wings and the others are supposed to be rapid fire after that, right? I'm speculating here but say even one title each month to make it before end of year? Seems to indicate some delivery troubles if you ask me, going by the previous performance.
When the Marine shoots at a ghost At the exact moment you pass by a giant rock, killing all of you in the splash damage to the warthogHanding off your one-shot-left snipers and rockets to marines was a great little exploit.
It's always funny to hand a rocket launcher to a marine and they get infinite ammo.
Handing off your one-shot-left snipers and rockets to marines was a great little exploit.
WelpDid not know that one. Thanks, yep that would have been handy knowledge years ago.
That's what I meant, but also yes, Halo 3, The Covenant, Transport Hog, 3 Marines with FRG's.
It'd speed up the flow of gameplay outside of movement, promote weapon switching over reloading one gun, etc.
I just remember how much better the holdout sections of The Library were once I figured out you could do it.It'd speed up the flow of gameplay outside of movement, promote weapon switching over reloading one gun, etc.
Halo would be a better game for it.
or, once you figured out where to hideI just remember how much better the holdout sections of The Library were once I figured out you could do it.
Nah, hiding is boring and makes the excellent Library less enjoyable.
It'd speed up the flow of gameplay outside of movement, promote weapon switching over reloading one gun, etc.
Halo would be a better game for it.
It feels like 343i is basically publishing notes from product development meetings, rather than waiting most of the way through development and then following a marketing plan.
Agree with this 100% Reach has some good DLC maps too, but yeah the base maps are the worst in the series.One thing that I'm hoping for with Reach MCC is that - since it'll have all the dlc maps, including (I assume) the six Anniversary ones - there won't be as many Forge World maps in MM. Sure, Reach has the worst vanilla map selection of any of the Halo titles to date, but I'd still prefer playing on any of them over the dull grey corridors of any of the Forge World maps - official or fanmade (sans Hemorrhage).
IIRC, CoD also had (and I think still has, to a certain extent) the same issues with its map packs, tho I'm guessing a larger percentage of CoD players bought the DLC vis-a-vis Halo players. And Halo 5 doesn't really boost my confidence for Infinite regarding how they'll try to not split the playerbase, since Halo 5 had slim dlc pickings in a game that already had an extreme dearth of vanilla maps compared to other titles in the series.Reach DLC maps were a travesty. Halo 4 even more so.
Not even because they were bad, but the map pack system in those days segmented the playerbase BAD and Bungie/343 tried so many solutions that were all just different flavors of bad.
Halo 3's situation was also really bad but the ODST/Mythic combo alleviated it.
But in Reach and 4 the solutions were a mix of
1. DLC only playlists.
2. Some playlists require DLC
3. No playlists require DLC but it will try to match you with DLC owning people.
I think #3 ended up prevailing because people complained about not being able to play with their friends or certain playlists.
What ended up happening is that you would fucking NEVER play the DLC maps. I bought the packs but felt like I could never play them
Reach DLC maps were a travesty. Halo 4 even more so.
Not even because they were bad, but the map pack system in those days segmented the playerbase BAD and Bungie/343 tried so many solutions that were all just different flavors of bad.
Halo 3's situation was also really bad but the ODST/Mythic combo alleviated it.
But in Reach and 4 the solutions were a mix of
1. DLC only playlists.
2. Some playlists require DLC
3. No playlists require DLC but it will try to match you with DLC owning people.
I think #3 ended up prevailing because people complained about not being able to play with their friends or certain playlists.
What ended up happening is that you would fucking NEVER play the DLC maps. I bought the packs but felt like I could never play them
What?IIRC, CoD also had (and I think still has, to a certain extent) the same issues with its map packs, tho I'm guessing a larger percentage of CoD players bought the DLC vis-a-vis Halo players. And Halo 5 doesn't really boost my confidence for Infinite regarding how they'll try to not split the playerbase, since Halo 5 had slim dlc pickings in a game that already had an extreme dearth of vanilla maps compared to other titles in the series.
I remember finally, finally getting Tempest as an option in Big Team, which was special because the Tempest Big Team variant had some areas opened up, and those stupid fuckers in the lobby voted for a release map (I don't remember, but probably Hemorrhage). I hope they get small rocks in their shoes every day until they die.
It was trash partly because of Invasion. Boneyard and Spire were both far larger than they would have been if they hadn't been designed to accommodate invasion, and the way they were segmented didn't make much sense for most BTB purposes.
It was trash partly because of Invasion. Boneyard and Spire were both far larger than they would have been if they hadn't been designed to accommodate invasion, and the way they were segmented didn't make much sense for most BTB purposes.
This was especially frustrating for me because I didn't think that the Boneyard and Spire Invasion scenarios were particularly good. The Phase I zones were too large and had the gunplay stripped down too much for the level geometry, so a lot of games consisted heavily of sparse bursts of fairly dull combat. The later phases were more "exciting", but also kind of chaotic.
Invasion is a really cool mode, but I thought its condition at launch was a big problem.
I meant more that how their solution was implemented led to far less overall content in a game that already had limited content compared to previous entries, not that it wasn't what the preferred solution should be.What?
Halo 5, warzone reqs not withstanding, has the best DLC system because it is FREE.
Everyone has every new map and game mode.
120hz serversThe best possible system possible is :
Free map packs - No season pass
No Randomized Packs
Direct purchase custom items
Unlock other custom items through regular challenges
Dedicated server rentals.
Profit
Reach gives the designer considerable control over per-phase spawns and loadouts. Invasion has no fundamental killing field problems, just map and gametype design issues. There's no reason that Invasion's gunplay progression across a round has to evolve in the way that it does in the maps and gametypes that shipped with the game.I think the fundamental problem with it was there was no getting around the fact that phase 3 was a killing field for the attacking team.
are you trying to get us shut down???
This but allow us to unlock or buy cool victory emotes
120hz servers
Emotes for winning now in game
More announcers
No duplicate unlocks, unless the materials can be used to buy new reqs or req packs
PvE mode to grind for materials/currency to buy more reqs or req packs
Stinkles does full blown mister chief armor set so you can own everyone with a mop and bucket.
I also want legendary armor to have more craziness to it. Let me get my flaming head again. Or my headshot birthday confetti kill.
I love you Halo
I wouldn't mind victory poses, but I just don't think this is how Spartans would do it. They're child soldiers who have been raised to be machines of war. They obviously enjoy and participate in some levity, but they don't act like frat stars that just downed a keg.
I wouldn't mind victory poses, but I just don't think this is how Spartans would do it. They're child soldiers who have been raised to be machines of war. They obviously enjoy and participate in some levity, but they don't act like frat stars that just downed a keg.
True I guess, but it's not like Locke's squad acts like this either and they are still all serious minded military people. Plus, it's about the mood for me. If I'm acting silly as a player, then I want to be able to do that, but I want my spartans to be serious otherwise, but that's just my personal preference.