Pretty much, it just seems so prevalent in H5, I don't know what it is. I mean it's a fair strategy but it feels weird trying to incorporate that into a strafe.
Pretty much, it just seems so prevalent in H5, I don't know what it is. I mean it's a fair strategy but it feels weird trying to incorporate that into a strafe.
Pretty much, it just seems so prevalent in H5, I don't know what it is. I mean it's a fair strategy but it feels weird trying to incorporate that into a strafe.
It doesn't effect my shot much when people do it (in Reach)Crouch strafing is so crucial for H5 I set crouch to a paddle on the Elite.
It helps for Reach, too.
Which is why I'd be very excited to see equipment return in their place. Map pick-ups are the best. I think they've learned that from H4's Infinity ordnance nonsense.Just watched a quick breakdown of what the mythic playlist is and how it plays I don't own Halo 4. It looks so good; I hope that's what they go with for Infinite but I feel like they'll try to add things into it. It seems like such a great balance.
My worry with this grappling hook leak is they'll try and add this into multiplayer which would be a huge mistake. It'd just be another ability that means players can avoid dying when they should have - creating more frustration. That's generally my feeling with armour abilities: they don't reward skill.
Give us details. Region? Connection type? Platform?Man, I've tried to get into 30 different matches this session, have only gotten into 5, the "Connection Interrupted" issue is absolutely plaguing the game for me. A lot of other people seem to have it too, but the fact that it's gone unaddressed by 343i is really upsetting, makes me think it'll never be fixed. I've tried refunding, but of course I have too many hours in the game now and steam denied it. I just kinda feel like I've wasted my money at this point.
Man, I've tried to get into 30 different matches this session, have only gotten into 5, the "Connection Interrupted" issue is absolutely plaguing the game for me. A lot of other people seem to have it too, but the fact that it's gone unaddressed by 343i is really upsetting, makes me think it'll never be fixed. I've tried refunding, but of course I have too many hours in the game now and steam denied it. I just kinda feel like I've wasted my money at this point.
I recently sat down with an awesome couple from the Halo community who really enjoy the series. We talked about Halo 4, 5 and how those stories may lead into Infinite.
Episode 23: Don't Make A Girl A Promise (feat. Kirsty & Jordan Shipley) by Sacred Icon
Bryan welcomes Kirsty and her husband Jordan for a discussion on all things Halo 4. We discuss what 343's first entry in the series did for the fandom as well as cover some of the shortcomings from it's follow up Halo 5: Guardians. How will Infinite bring the series forward?anchor.fm
Thank you for your kind words! Let us know if there's anything you'd like to hear from us.I'm still on episode 15 with about an hour left. Gotta say I like listening to you guys talk about Halo, very interesting. There was a short discussion on that episode about DLC maps and you guys being happy with just launch maps if it meant no micro-transactions - I very much disagree.
Man, I've tried to get into 30 different matches this session, have only gotten into 5, the "Connection Interrupted" issue is absolutely plaguing the game for me. A lot of other people seem to have it too, but the fact that it's gone unaddressed by 343i is really upsetting, makes me think it'll never be fixed. I've tried refunding, but of course I have too many hours in the game now and steam denied it. I just kinda feel like I've wasted my money at this point.
I'm on PC.Not sure why, but my friend had lots of connection issues with MCC and other XBL games until he disabled IPv6 in his Router. Might want to check that.
If not, maybe your DHCP/NAT is acting up? What's your Xbox saying, when you are performing the Network Test and the NAT test in the Xbox Settings?
What did you have to do specifically?To echo others, make sure it's not something to do with your connection, specifically your router. I've had to do some specific setup to clear up NAT issues over the years.
I'm still on episode 15 with about an hour left. Gotta say I like listening to you guys talk about Halo, very interesting. There was a short discussion on that episode about DLC maps and you guys being happy with just launch maps if it meant no micro-transactions - I very much disagree.
Western Canada, Wired, PC. Have 330 Mbps upload and download. No other games give me issues.
It raises the question, Infinite is surely going to have a slew of post launch content and support, as is the norm for 2020 - so whats the preferred way to subsidize that support? Season Passes seem to be the de facto option after loot boxes fell out of favour. Cosmetic only dlc packs - get your Blue Team armour and emblem unlocks in multiplayer for 4.99? A good old fashioned expansion pack ? Maybe take on the role of another protagonist taking place on Zeta Halo at the same time as Chief's story.
It raises the question, Infinite is surely going to have a slew of post launch content and support, as is the norm for 2020 - so whats the preferred way to subsidize that support? Season Passes seem to be the de facto option after loot boxes fell out of favour. Cosmetic only dlc packs - get your Blue Team armour and emblem unlocks in multiplayer for 4.99? A good old fashioned expansion pack ? Maybe take on the role of another protagonist taking place on Zeta Halo at the same time as Chief's story.
Yeah I preferred it to Season Pass or DLC models.
Locking customization behind an rng gets a hard pass from me. If the armor goes back to Reach level permutations, forget it. You'd spend ages and ages unlocking random nameplates, emblems, etc before getting the shoulder pads you want.
good point too. The only store i've messed with is the one in LoL. what are you thoughts on that type of store?Locking customization behind an rng gets a hard pass from me. If the armor goes back to Reach level permutations, forget it. You'd spend ages and ages unlocking random nameplates, emblems, etc before getting the shoulder pads you want.
Let me unlock what I want to unlock. Everything since Reach has been going the wrong way.
I would love this.I've said it before, but i hope they monetize via a robust server rental system. let people build their own communities where they could make their own playlists, run their own events and tournaments, and interact like minded Halo fans. It's the natural evolution of what Forge and Custom Games have been, and would be a great way to take advantage of Azure.
I wouldn't be opposed to it as long as you can earn everything in game and it isn't an awful grind like Gears 5. Earning skins and characters in that game super sucks.good point too. The only store i've messed with is the one in LoL. what are you thoughts on that type of store?
That's exactly the problem with it: you unlock stuff regularly, but hardly any of it matters. Warzone unlocks (dozens of variations of the same weapons), assassinations, weapon skins, stances, emblems (which should be tied to campaign progress and not behind reqs). All of that stuff is between you and the armor unlocks you actually want.You can unlock items pretty quickly in H5. The only issue with that system is that there's just SO many things to unlock
How many variations of the Assault Rifle did they need to make? They're all inferior to the other loadout weapons
You can unlock items pretty quickly in H5. The only issue with that system is that there's just SO many things to unlock
How many variations of the Assault Rifle did they need to make? They're all inferior to the other loadout weapons
I'm super pleased that this works. Fire the cannon!
Also - I think Halo Infinite is going to be good.
BIG IF TRUE
I was watching this video on health in video games and in it they brought up Halo CE and showed Halo 5. For those that aren't about to watch a 7 and a half minute video, they mention that Halo CE gets brought up as being the father of regenerating health, but it's kind of a misnomer. CE used a regenerating shield, but with a health system underneath; and that it was Call of Duty that brought on the current trend of health in games. They were talking about how there are no long term consequences to taking damage and that every encounter essentially has a reset button at the end to health, which is when Halo 5 was on screen. So I was thinking about past Halo games and how they handled health.
For the small handful of you that want to reference this post later or are new to the series, this is how health has worked in each Halo game. Like mentioned above, CE had a regenerating shield and non-regenerating health. Health was restored by med kits when they made contact with the player. Halo 2 and 3 had regenerating shield and regenerating health when out of combat. ODST brought back the CE style of med kits, but shields were disguised as stamina. Reach continued with the trend of having health kits, but this time they required the player to interact with them. Additionally Spartans regenerated up to a third of their health when not in combat, while Elites could restore their entire health. Halo 4 and 5 returned to the Halo 2/3 model of regenerating both outside of combat.
This isn't getting into anything super specific like overshield function or vehicle health models(both of which are really minor things that can affect the game in annoying ways). I've been thinking about what I'd like to see in the future in regards to health. I think I like the Reach Spartan model the best. I think there should be a consequence to talking damage, but additionally it should be a conscious choice by the player to get health. CE's and ODST's style meant that the player could accidentally bump into a wall with a med kit and restore their health.
What do y'all think?
I wouldn't mind a battle pass for Halo as long as that's on top of a good progression system with lots of stuff to unlock.
This isn't getting into anything super specific like overshield function or vehicle health models(both of which are really minor things that can affect the game in annoying ways). I've been thinking about what I'd like to see in the future in regards to health. I think I like the Reach Spartan model the best. I think there should be a consequence to talking damage, but additionally it should be a conscious choice by the player to get health. CE's and ODST's style meant that the player could accidentally bump into a wall with a med kit and restore their health.
What do y'all think?
Naw, fuck having to go on a mini fetch quest after every close encounter or deal with being easier to kill because I happened to have won the last time. I already have enough motivation to survive, I don't need another layer of resource management to encourage me to avoid getting shot.
Naw, fuck having to go on a mini fetch quest after every close encounter or deal with being easier to kill because I happened to have won the last time. I already have enough motivation to survive, I don't need another layer of resource management to encourage me to avoid getting shot.
But some people tell us that camping in no radar is more effective than with radar.This guy was just crouching in a corner playing SWAT. lmao
As you can tell, they did great. Definitely the reason why we won!
If it's an identical choice between Halo 5 or Reach, Halo 5 wins every time imo. I actually unlocked everything in Halo 5, whereas I had to find a few things I liked and be fine with it in Reach because no chance in hell was I going to invest that much time to unlock most things.
I'm super pleased that this works. Fire the cannon!
Also - I think Halo Infinite is going to be good.
I'm super pleased that this works. Fire the cannon!
Also - I think Halo Infinite is going to be good.
Yup. It can't be overstated though that while Forge is a great tool, what amazes me is how it's exploited by the insanely creative minds and unparalleled dedication of Forgers. Look at the stuff being done even with Halo 3's limited Forge, so if you give the players the tools, they'll make. it. happen.
A lot of it has to do with FOV, the inclusion of mobility options like Sprint, etc. Halo really isn't that slow of a game as far as walk speed is concerned, but when your FOV is like 70 on console and then the newer games have added mobility options, it's hard to argue that the game isn't a little slow.Unpopular opinion here. I really think that grenades should have a smaller radius. Sometimes it just feels like I can easily get a no-skill kill just from chucking it the general direction of the enemy(and I'm bad at multiplayer). Ex: Big team Battle in Boardwalk(a map I dislike for some reason), you can get the other team in a corridor and just chuck grenades with your team.
Edit: I wish Halo didn't have such a potato-slow movement, even when "jogging." It's why I almost always pickout a Loadout with Sprint.