ODST is a spin-off, can be played before or after Halo 3 story-wise.
Yeah, but story wise isn't it after 75% through Halo 2? Been a long, long time since I played either
ODST is a spin-off, can be played before or after Halo 3 story-wise.
You're probably right.Yeah, but story wise isn't it after 75% through Halo 2? Been a long, long time since I played either
77gb atm.Does anyone know the full size for MCC at the moment? I'm looking on installing it tonight but with my 15mbps download speed Halo Infinite will probably be out before it's finished.
I'm used to playing Halo games in co-op on Legendary, but I fear the regular deaths will be off-putting to my co-op partner (who is new to the game) this time. Then again, mouse and keyboard controls probably make the game a little easier, so perhaps the difficulty under it will be too simple. Does anyone know if it will be possible to adjust the difficulty upwards mid-campaign if the Elites are just dying a bit too quickly? Or do you have to start from scratch to do so? I know it's possible to scale it down, but... how about up?
Does anyone know the full size for MCC at the moment? I'm looking on installing it tonight but with my 15mbps download speed Halo Infinite will probably be out before it's finished.
Do you actually want to install every game or are you just in for Reach?
Either way, read this.
ODST picks up after Metropolis, which is the third gameplay mission in Halo 3. So you can play it after that, fit it in between Halo 2 and 3, or just play it after 3 as a sort-of-prequel.Yeah, but story wise isn't it after 75% through Halo 2? Been a long, long time since I played either
You can't change difficulty mid-mission whatsoever. You always have to do that in the mission select screen.
I know, but can you complete three missions on Heroic and then go back to the mission select screen and start the fourth mission on Legendary? Or does that require starting at mission 1 again?
Yeah, but it starts and takes place between H2 and H3.ODST is a spin-off, can be played before or after Halo 3 story-wise.
Are people going to play online with a controller or KB&M? I really like how CODMW splits players based on input and wish all games would do that on PC...but I'm guessing that probably won't be the case here...
Controller Aim Assist on PC
We are not currently planning to make changes to auto-aim when using a controller on PC. The team is currently investigating the best way to handle input types (keyboard & mouse, controller, or both) when playing. If we make any changes to magnetism and aim-assist values for controller, it will close some doors and create a new set of challenges to work through.
We have heard from the community about a suggested "opt-in" option and are discussing the impacts this would have on matchmaking by splitting the population and increasing search times. If we do choose to pursue an "opt-in" feature after launch, it will require a good bit of time to design, implement, and test. And of course, if any such changes are made, it would also need to go through flighting for additional feedback and validation.
Halo has been on PC before and looking back to the CE and Halo 2 PC titles, both shipped with a similar level of controller and mouse magnetism and aim assist. Players on these titles could play with a controller or a mouse and keyboard against each other just like what's offered in Reach today.
There are two key design mechanics at play depending on which method of input a player uses in Halo: Reach. Player magnetism is what gives the reticule a gentle nudge to stick to a hit location. Pretty much every shooter on the market has some degree of magnetism to assist players. This code only applies to controllers because it is substantially harder to aim with a controller relative to the precision offered by a mouse. Aim assist is a degree of "bullet bending" that is applied when players shoot at opponents to ensure a shot that is close enough registers as a hit and is core to how Halo weapons like the Needler work. This code is the same across both controller and mouse and keyboard inputs.
Maybe judging by the Blog Post: https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019
You don't have to start from mission 1. Every mission is unlocked from the start and you can choose any mission you want in the mission select screen.
They can combine the PC work with the Xbox version. Once that's done, they can make a big deal out of the individual releases on PC.I can't wait for it, not played Reach in such a long time
Though I will say its odd that its before the MCC games as Halo 2/3 are far more iconic for the MP
I think will see it. I mean technically its already ported to PC with Forge. Offcourse needs finetuning. But the engine is already on it.Halo 5 will have to come eventually. They can't just ignore it on PC. Especially with Halo Infinite continuing the story. We need every single Halo on PC.
How do you install this on X1? I am in the MCC and I can't remember where you go to choose what to install and what not to. Thanks.
Oh thanks. Found it. So we cannot preload Reach then?Reach is not available yet, but you go to Options & Career -> Settings -> Gameplay -> Change Installed Games.
We have a VR mod in the works, Moa vehicle mod and play as covie forces mod. The last one will be amazing if they rework invasion to be human vs covie forces rather than just elites
We have a VR mod in the works, Moa vehicle mod and play as covie forces mod. The last one will be amazing if they rework invasion to be human vs covie forces rather than just elites