Red team?
It's because you have vsync off, if the framerate goes above your monitor's refresh rate there can be screen tearing. It's likely due to driver updates because in the flight I had an uncapped framerate and no screen tearing.I'm having a lot of screen tearing on every match is there a way to fix it? I'm getting 70fps to 120fps on average and the screen tearing still happens
My specs: GTX 970, i7 4790k, 32GB Ram
It's a game from a different era, but I agree, movement and lack of mobility haven't aged well.
Gyro aiming works at its best with mouse input. While the rest of the commands are the controller. When there's no possibility to do the hibrid setup, you need to use all controller (no gyro or bad gyro emulating sticks), or configure mouse/keyboar on controller. The last option is my way to play Destiny 2 on steam, and Im very pleased with my config on Switch Pro
Not being able to mix inputs is a legitimately big problem for Steam Controller/Switch Pro/DS4 users - Steam Controller uses trackpads for mouselike aiming, and all three controllers can use gyro controls for motion-based precison adjustments for aiming, and it works very well when properly configured. You can play without gamepad inputs, technically, but it's not quite as good as having that full functionality, aka analog movement. You either have to go full 360/Xbone pad (which I now consider the worst gamepads due to lack of gyro) or completely emulate a keyboard/mouse, there is no way to mix.What would the benefit of a controller/mouse setup even be? I'm not being dismissive, I just can't think of a setup using both that would seem functional, but that's because I've never tried it.
They are planning on making improvements and changes to it overtime.I suppose I'm a little confused as to why you have to manually unlock customization items in the season menu, since there is no actual player choice because you have to unlock everything.
Funny, I kind of feel the opposite. But I have felt this way about Halo gameplay when compared to virtually all other shooters. MCC always feels like a sweet breath of fresh air when I play.
Yes you are slower in reach. Even with sprint. If you have jetpack you get some of the destiny mobility but lack the speed. But you are 100% more free in terms of combat.
You can aim accurately from the hip. You have more access to grenades. You don't lose all your accuracy if you jump in the air. Headshots feel consistent.
I also like that, despite the armor ability bullshit introduced in Reach, it feels very fair. When I die I know it was largely my fault (barring some stupid armor ability shit). In Destiny I get killed by one hit melees from sprinting titans, supers, shotguns on spawn, etc etc.
I've hated Destiny pvp for that reason every since Destiny 1.
I wouldn't shed a tear if it wasn't in matchmaking and that goes for any iteration of that map.I'm so shocked and glad that I haven't had a game on The Cage yet.
I'm so shocked and glad that I haven't had a game on The Cage yet.
Mind you that this is for people that like to use a controller on PC, through the steam overlay. Basically you can configure the controller the way you want, and use gyro in each game. Steam Controller, Dualshock 4, Switch Pro, All compatible. My config is simple in a Switch Pro. Basically the Gyro turns on when I press the left trigger and/or the left bumper (for hipfire). The lb is also a modifier while pressed to change buttons and is bound to shift, because I hate to press the left stick to run lol. The Steam overlay allows unthinkable customization for controllers. (I'm not at home right now, so no pic)!Do you have a picture of the kind of setups you're talking about? Genuinely curious to see what this would look like. I've never felt the need to look into anything like this before, but you've got my curiosity piqued :)
Yes it is, although I think it is unrestricted in infectionHas anyone played on Zealot yet? Is it post update zealot where the top of the map is restricted?
Thank You! Can wait to play it on my 65" C9!It looks amazing on my 65" 4K HDR TV at least, having a blast playing through it.
Nah fuck join in progress unless there's an opt out option. I hate joining in the middle of a match and if my teammates quit and it's lopsided I'd rather quit and move on to the next one.Not sure if Halo 5 had it but Halo definitely needs back fill in their non comp games going into the future. Tired of games where people leave and it just makes it awful.
I also hate getting stuck on teams who have never played a halo before.
Not sure if Halo 5 had it but Halo definitely needs back fill in their non comp games going into the future. Tired of games where people leave and it just makes it awful.
I also hate getting stuck on teams who have never played a halo before.
Yeah, the sound is absolutely borked in this release. I wish I didn't notice it. :(So, the sound of this game is... off? The music is too loud, the effects (particularly weapon fire) too low. The voices sometimes are very high sometimes the opposite. I'm trrying to tweak the optiosn and I'm wondering if someone did something similar?
Halo 4 was the only Halo to have join in progress if I recall. H5 Warzone too maybe.Not sure if Halo 5 had it but Halo definitely needs back fill in their non comp games going into the future. Tired of games where people leave and it just makes it awful.
I also hate getting stuck on teams who have never played a halo before.
Halo 4 was the only Halo to have join in progress if I recall. H5 Warzone too maybe.
And it was very controversial. Halo tends to be more competitive and win based than something like Battlefield. It sucks joining into a losing match.
The best system I think, is something like Halo 3 with built in loss forgiveness given certain conditions.
Wins are worth a point.
Ties are zero.
Losses are -1.
Quits are -2.
(This is roughly how Halo 2 EXP ranks worked. Not 1-50, I'm talking about needing 4000xp to become brigadier or whatever)
These points are put into an EXP based rank system with rewards tied to it. If you're grinding the ranks you don't want to be quitting. You'd rather take a loss.
If someone on your team quits, loss is forgiven but you only get a certain amount of forgiven losses per day/week.
There is a built in forfeit feature that needs unanimous vote. This is to prevent a team from not capping the final flag and just killing you over and over. You get a loss for this.
There IS join in progress but its only for disconnects.
The issue with MCC is it has an absolutely BRUTAL system for quitters. The idle protection is insanely strict. If you leave a game you are banned for a couple minutes. There's no forgiveness.
Meaning if a teammate leaves you on a CTF game, the other team can kill you over and over for 15 minutes. If you quit you are banned from searching for 5-10 or whatever it is.
I like Overwatch's way.
You have Quick Play which is anything non competitive, you only have an xp rank and no skill based rank. So back fills should happen there.
Competitive there is no back fill and bans are eventually some what harsh for multiple quits. If some one does leave there is a count down of like 2 minutes for them to rejoin if it ends up being some kind of connection issue. After the two minutes you can leave with the loss but no extra penalty for quiting.
Also I heard there was cheating going on now on this version?
You have to spam to win.it's literally not a big deal if you just monitor your shots. I thought we stoped spamming in mid range fights in 2012.
i dont always want to play ranked to have a fun match. once quiting and join in progress is allowed, it devalues matched, in my opinion.I like Overwatch's way.
You have Quick Play which is anything non competitive, you only have an xp rank and no skill based rank. So back fills should happen there.
Competitive there is no back fill and bans are eventually some what harsh for multiple quits. If some one does leave there is a count down of like 2 minutes for them to rejoin if it ends up being some kind of connection issue. After the two minutes you can leave with the loss but no extra penalty for quiting.
Also I heard there was cheating going on now on this version?
My issue is I only play ranked if I'm with a team for sweaty games. That's generally how Halo went.
I still want to have good games in social. And I always hated getting put into games where my team is horrendously down.
Halo Reach is the only game available for PC. Idk how so many people didn't see this.You can't play the other games without playing Reach first? WTF? I can't select the other games in the selection screen.
Inform yourself what game you are getting before complaining about something that was never promisedYou can't play the other games without playing Reach first? WTF? I can't select the other games in the selection screen.
i dont always want to play ranked to have a fun match. once quiting and join in progress is allowed, it devalues matched, in my opinion.
this
Inform yourself what game you are getting before complaining about something that was never promised
From the game's description on Steam.
For the first time, the series that changed console gaming forever comes to PC with six blockbuster games in one epic experience. This bundle includes all titles in the collection that will be delivered over time, beginning now with Halo: Reach and ending with Halo 4 in 2020.
I think that's my bigger issue with MM right now. If most of the team leaves except one guy on the enemy team and there's still more than 5m on the clock, they should be able to quit with no consequences.The issue with MCC is it has an absolutely BRUTAL system for quitters. The idle protection is insanely strict. If you leave a game you are banned for a couple minutes. There's no forgiveness.
Don't feel bad either... as there is no discount for owning Reach and buying the game later. If you buy the MCC, it's £30... if you buy everything separate, it's about £10 more overall.Okay then. I looked at the "package info" part and the not the description.
Don't feel bad either... as there is no discount for owning Reach and buying the game later. If you buy the MCC, it's £30... if you buy everything separate, it's about £10 more overall.
Right! And if you like the multiplayer there's a lot here with firefights and pvp to keep you going! And when the rest releases, you don't have to budget for it.Well, I guess the next game will come out after I'm finished playing Reach, which I never finished on the 360.
Say what you want about the Halo 5 campaign but the multiplayer is much, much better than this.
Still better than Halo 4's mp though.
So, the sound of this game is... off? The music is too loud, the effects (particularly weapon fire) too low. The voices sometimes are very high sometimes the opposite. I'm trrying to tweak the optiosn and I'm wondering if someone did something similar?
What they could do is a system like this:Halo 4 was the only Halo to have join in progress if I recall. H5 Warzone too maybe.
And it was very controversial. Halo tends to be more competitive and win based than something like Battlefield. It sucks joining into a losing match.
The best system I think, is something like Halo 3 with built in loss forgiveness given certain conditions.
Wins are worth a point.
Ties are zero.
Losses are -1.
Quits are -2.
(This is roughly how Halo 2 EXP ranks worked. Not 1-50, I'm talking about needing 4000xp to become brigadier or whatever)
These points are put into an EXP based rank system with rewards tied to it. If you're grinding the ranks you don't want to be quitting. You'd rather take a loss.
If someone on your team quits, loss is forgiven but you only get a certain amount of forgiven losses per day/week.
There is a built in forfeit feature that needs unanimous vote. This is to prevent a team from not capping the final flag and just killing you over and over. You get a loss for this.
There IS join in progress but its only for disconnects.
The issue with MCC is it has an absolutely BRUTAL system for quitters. The idle protection is insanely strict. If you leave a game you are banned for a couple minutes. There's no forgiveness.
Meaning if a teammate leaves you on a CTF game, the other team can kill you over and over for 15 minutes. If you quit you are banned from searching for 5-10 or whatever it is.
Yeah there's something off with it, I was firing the assault rifle last night and I couldn't even hear it over the music.So, the sound of this game is... off? The music is too loud, the effects (particularly weapon fire) too low. The voices sometimes are very high sometimes the opposite. I'm trrying to tweak the optiosn and I'm wondering if someone did something similar?