Halo: The Master Chief Collection announced for PC (Steam/Microsoft Store) - Staggered release, Reach first


Nov 17, 2017

Splash Damage and Ruffian is assisting! Recently announced during the Inside Xbox livestream! Coming to both Windows Store AND Steam!

And Halo Reach!
Additionally, “Halo: Reach” is being added to “Halo: The Master Chief Collection” on Xbox One and PC, which means the volume will now officially include “Halo: Combat Evolved Anniversary,” “Halo 2,” “Halo 3,” “Halo 4,” and “Halo 3: ODST.” It’s still missing “Halo 5: Guardians,” curiously, but that could potentially be added at a later date, at least players hope so.

For Xbox One, “Halo: Reach” will be playable in 4K/HDR and at 60 FPS. It will also automatically include its multiplayer Forge and Theater modes. Both its Campaign and Firefight components will be available as add-ons for an additional price.
It will be coming in pieces so not all at once!

Later this year, these classic Halo experiences will start to arrive on PC via the Microsoft Store and, for the first time in the series - on Steam. This is an incredibly exciting opportunity for us to bring the Halo Universe and Master Chief’s story to a new audience and to offer PC gamers a chance to step into the franchise on the PC platform of their choice.

The Master Chief’s arrival on PC will happen in stages with each title releasing one by one over time - giving the development teams the ability to ensure each one is right, while giving players a chance to jump in right away, rather than having to wait for the entire suite of games to be completed. Our current plan is for this journey to begin with the launch of Halo: Reach – the fictional beginnings of Master Chief’s saga – with the rest of the titles following in chronological order thereafter. Halo: Reach, Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST (Campaign), and Halo 4 will each be available for individual purchase within MCC as they become available. And each game will evolve and grow over time with community input.

For the team at 343 Industries, the most important and critical element of this project is ensuring that MCC delivers a true “first class” experience on PC. We’re embarking on a journey with our community to build a real PC experience that delivers on PC gamer expectations. The team is passionately committed to ensuring that all the features, bells, and whistles expected in a modern PC title are included with MCC. These features may vary somewhat by title, and we won’t get everything in there all at once – this is a product and an experience that will grow and evolve over time. We are laying the groundwork for PC native features such as excellent mouse and keyboard controls, support for multiple resolutions and aspect ratios, field-of-view sliders, and adjustable framerates, to name but a few. And yes, there will be support for Xbox gamepads and other PC controllers.

Along with “bring MCC to PC!” the next loudest refrain from Halo fans has been to “add Reach to MCC!” and we’re excited to make good on both requests later this year. As part of MCC, the prequel to Halo: Combat Evolved looks and plays better than ever and will arrive in slightly different ways depending on your platform of choice.

MCC’s “Intelligent Delivery” feature on Xbox One allows players to pick and choose to install campaign and/or multiplayer content and Reach will be offered in the same way. On Xbox One specifically, Halo: Reach’s multiplayer content (which includes Forge and the Theater) will be automatically included for everyone who owns MCC while Halo: Reach’s Campaign and Firefight experiences will be offered together as a premium digital add-on. Xbox Game Pass subscribers will have access to the entirety of Halo: Reach within MCC as part of their subscription. Just like the rest of the titles in MCC, Halo: Reach is silky-smooth at 60FPS and visually stunning in 4K/HDR on compatible hardware.

Halo: Reach will look and play just as great when it lands on the Microsoft Store and Steam and include PC-specific features and options. Campaign, Multiplayer, and Firefight will come packaged together for purchase as the first step in this PC journey.
More info here. SXSW will also bring more info!

Halo: MCC on Steam will require an Xbox Live account.

UPDATE: More info here from the devs!
  • Mix and Match Armor, linked to new progression system, no MTX (Reach seems to be the only one that supports mix match armor right now)
  • Uncapped FPS for each game is the plan
  • Game release date is dependent on how well the flights go
  • No 24/7 custom dedicated servers for the custom browser, this is an area of discussion though!
  • No Mod support at launch, working with the modding community, i01 team and the ED team to explore "official" modding options
  • Anti-cheat is a big focus for launch
  • Until all games are out it will be a buy one by one situation (no season pass model either)
  • Will support Windows 7 and 10, Windows 8 support is being looked at (Wonder if this means it can run on Photon?)
  • No ETA on the first flight, currently building the first audience for the flight and dev team is working on the UI/controls
  • Forge and Theater will NOT be out at launch, are both getting extra work for PC (should be around Halo 3/H4 release / potential rework of Forge?)
  • ODST Firefight is still being evaluated
  • More anti-cheat news will be talked about later
  • FoV and FPS limits will be a title by title basis
  • MCC progression will carry over from console version, no 360 progress will
  • MCC saves will NOT carry over between console and PC
  • Achievements, Forged Maps, Game Variants and stats will be sync’d
  • 343 is currently testing 144hz+ frame rates, ordered 240hz monitor to test with.
  • Wants to support a wide variety of hardware, spec details coming soon. Min specs to be determined via flighting
  • Steam/WinStore users can play together
  • Xbox crossplay is top of mind and actively being investigated right now
  • They are looking at what can be supported in regards to splitscreen/local co-op for PC users
  • They are looking into getting mix and match armor sets in for Halo 3
  • No info on pricing yet, focus is on getting the flight out as soon as possible
  • Centered Crosshairs are being investigated
  • They will talk about how terminal videos will work later
  • Still exploring options regarding play anywhere and letting Xbox owners who have a copy also enjoy it on PC
  • Aspect ratios that are supported are 21:9, 16:9, 16:10, 3:2 and 4:3
  • Reach will use the same dedicated servers for Match Making as the rest of MCC
  • No current plans to bring Halo 5 over
  • They want to get this package out to PC gamers asap but only once it's ready
  • No info on playlist, will be looking at community feedback on settings for things like bloom and Armor Lock (Vanilla, TU, CEA)
  • Halo Custom Edition Content is on their list and is being actively explored (they had map importing working to some extent last year)
  • They want to get this right so they don't upset consumers
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Dec 28, 2017

  • Developed by Ruffian and Splash Damage
  • Plan to roll each game out one by one to gain feedback and improve it
  • Collection won't appear at once
  • Reach coming too
  • Reach being split up between Forge and MP. Campaign and Firefight are separate premium add ons
  • Game Pass gives the entirety of Reach
  • PC versions get Reach as a whole, has ultrawide support
  • First PC MCC game will be Reach
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Oct 26, 2017
I used to love the games in Microsoft's pc software portfolio. This is great news and brings me back to that time.


Lead Developer
Aug 20, 2018
MS doing a lot of right things .. This is huge. I am assuming on MS store would mean cross-saves with xbox.