Reach is included for gamepass users in full. If you don't have GP you still get the MP for free in MCC on XBO
Yup and it seems to have been in the works for even longer than that. Would not be shocked if every game was in a playable state right now, just work on PC centric features are needed and to be tested.
While also drip feeding the PC players the story. I am willing to bet the releases for 1-2 go by pretty fastI believe is more a marketing strategy instead of feature testing
Release 1 game every X times means keeping people hooked for a long time
Yup and it seems to have been in the works for even longer than that. Would not be shocked if every game was in a playable state right now, just work on PC centric features are needed and to be tested.
Reach is included for gamepass users in full. If you don't have GP you still get the MP for free in MCC on XBO
I think Reach might do April or May, Reach will also be a test for the Match Making and possibly cross-platform play, so it might need that extra month as a buffer, other than that. Yeah it lines up with what I see happening.You know what makes a lot of sense, Reach in May, CE in June, 2 in July, 3/ODST in August, 4 in September. That's 5 months of Game Pass.
Reach was awesome, don't let the haters kill it for you. It was easily up there with 3 for me.All this talk about Reach sucking is killing my buzz. Is it really that bad, or is it like Dark Souls 2 where it's still really good despite that?
Again, they planned for the announcement to be on the 17th, and the Inside Xbox announcement was done at the last minute to say the important stuff, mainly that it exist, is coming to Steam, and is being taken seriously. They likely have several big reveals yet to come.
Saying it's out that day could always be one of them. Honestly, it's what I'm expecting if they've been working in it for so long now.
I haven't heard of any Steam games doing something similar except for Mortal Kombat 10, which handled it poorly.
Right? Hopefully we have our hands on it sooner rather than later.
Bruh, you're talking to a community that will have endless conversations about how addition of sprint and clamber ruined Halo beyond repair.All this talk about Reach sucking is killing my buzz. Is it really that bad, or is it like Dark Souls 2 where it's still really good despite that?
Well this is probably TU Reach, so if they removed bloom and nerfed the AAs, we should be okay. Bloom made battles too random was the biggest issue.Bruh, you're talking to a community that will have endless conversations about how addition of sprint and clamber ruined Halo beyond repair.
So how bad do you really think Reach is?
Invasion was the finest mode ever implemented in Halo. However I'd take Dominion over Invasion Slayer and maybe both of those over vanilla Warzone. Warzone Assault was good.I still maintain that Reach's Invasion is the most fun competitive game mode ever put in a Halo game. Warzone was kind of similar but the REQ system threw a massive unbalanced wrench into the fun. Hoping for some kind of good take on Invasion in Halo:Infinite.
All this talk about Reach sucking is killing my buzz. Is it really that bad, or is it like Dark Souls 2 where it's still really good despite that?
Again, they planned for the announcement to be on the 17th, and the Inside Xbox announcement was done at the last minute to say the important stuff, mainly that it exist, is coming to Steam, and is being taken seriously. They likely have several big reveals yet to come.
Saying it's out that day could always be one of them. Honestly, it's what I'm expecting if they've been working in it for so long now.
I haven't heard of any Steam games doing something similar except for Mortal Kombat 10, which handled it poorly.
Technically the MP maps were designed for MP, then used in campaign maps (and presumably got their looks at this point), except for Boneyard which is lifted directly from campaign.I loved H3 and I loved Reach. The additional weapons were fun as fuck to play with, especially the nade launcher, and the maps were good fun (PowerHouse forever). My only real gripe is that all the original multiplayer maps were based on campaign levels - not that they were bad, just that they weren't as out of this world as some H3 maps were.
Well this is probably TU Reach, so if they removed bloom and nerfed the AAs, we should be okay. Bloom made battles too random was the biggest issue.
TU added ability for Bungie and 343i to tweak weapon bloom. As such there were vanilla lists, "TU" lists with 85% bloom, and few zero-bloom lists. Campaign was untouched.So by the time the TU update came out all I played was mlg playlist. Which was no bloom no sprint. Did the TU also change default bloom on the DMR? Is there any comparison video? I don't remember the normal DMR being fixed.
Great SP, very very "meh" MP but the silly game modes were pretty great.How was Halo 4? It's the only one I didn't play in that line up.
How was Halo 4? It's the only one I didn't play in that line up.
Personally I don't think the sp was "great" just ok. It definitely feels like a game from the "compete with COD" era, and the Prometheans are pretty lame to fight and their weapons feel really weak and unsatisfying. The levels where you fight the covenenant are fun though. I would say it's the weakest campaign in the package but still worth playing if you like halo.How was Halo 4? It's the only one I didn't play in that line up.
60FPS and no blur is going to help sooooooooo muchHonestly, the only thing in Reach that I don't like is the motion blur. Thankfully that is getting fixed.
How was Halo 4? It's the only one I didn't play in that line up.
How was Halo 4? It's the only one I didn't play in that line up.
It'd be hilarious if the blur is still there in Reach and made even worse at 60fps.
The TAA they were using is probably ripped out and burned to the ground by now in dev I feel lol.The (object) motion blur should be good with 60FPS though as it was tied to FPS, wasn't it? Unless they mean the TAA, ofc.
Yes, you can download whichever language track you want and un-install the ones you dontBTW, one question for MCC owners? Does the collection has language voice/text options so you can put the games in the language you want?
I'm OK with the spanish dub but i would like to listen Ron Perlman and Keith David without setting the whole game in english.
Yes, you can download whichever language track you want and un-install the ones you dont
Best story, incredible visual, good gameplay, mediocre level design, awful COD clone multi (before the legendary update).
Worth playing just for the character development, which was completely and sadly ruined in 5.
I wish Infinite can combine the best world of 4 and 5, 343 has showed they can do well in all aspect, just not in the same game so far.
Dominion was the best part of H4's multiplayer, I hope they bring it back for Infinite.Invasion was the finest mode ever implemented in Halo. However I'd take Dominion over Invasion Slayer and maybe both of those over vanilla Warzone. Warzone Assault was good.
They will probably gather bugs & glitches again, so these should definitely be submitted. Hope they see them, though.
The games in the MCC got their own AA implementation, so I am sure Reach's awful TAA is longgggggg goneYeah, it'd be funny if they leave the TAA there and remove the motion blur thinking that's what people what were complaining about.
The games in the MCC got their own AA implementation, so I am sure Reach's awful TAA is longgggggg gone
They will probably gather bugs & glitches again, so these should definitely be submitted. Hope they see them, though.
He is talking about the Xbox version.60, but not uncapped. Not a good sign.
Hopefully it's just as easy to unlock the framerate as it is in Halo Forge.
A LOT of older Halo logic was tied to FPS, some events would straight up not fire at 60 which is why you had weird issues in Halo 2 Vista and MCC H2 where elites would not dual wield. Decoupling all that logic from FPS might be a massive pain in the ass but we don't know yet.60, but not uncapped. Not a good sign.
Hopefully it's just as easy to unlock the framerate as it is in Halo Forge.