Halo: The Master Chief Collection announced for PC (Steam/Microsoft Store) - Staggered release, Reach first

Oct 29, 2017
215
How was Halo 4? It's the only one I didn't play in that line up.
I am talking strictly about the campaign.
The Dialogues between Chief and Cortana are great.
The gameplay too actually (Maybe too many quicktime events near the end)
But the story itself throws so many weird game-specific terms around that its really hard to follow what is even going on.
Maybe its better if you read the novels or are a hardcore Halo lore guy.
I still liked the game but 1 - 3 had much simpler plots and were better for it.
 
Oct 25, 2017
1,642
There is a possibility tho the pc version is gonna be locked to 60 also. Depends on the engine limitations.
120+ FPS would be nice, but it's exclusion would be understandable, being ports of such scattershot code and all. Hopefully they can at least add interpolation like Catherine has.
But then again they did have to fix this issue when going from 30 to 60 for the original MCC so it's possibly going to be an easy feature to implement.
They might have changed the FPS cap, but that doesn't mean they could make it run uncapped. FF XII has this on PC, there's the option to play at 60 FPS, but the game speed is still locked to framerate. They just changed the target framerate.
 
Dec 14, 2017
748
To correct: the Cortana and chief stuff is great, but the overarching story was mostly done through like two cutscenes and the terminals and is generally meh
I totally agree. Any campaign that has a literal 10 minute info dump does not have a good story and I'm baffled as to why people think it's well done. Also, the gameplay design is terrible, with the most lineral missions in the series, the least interesting group of enemies, and almost every objective is just "go here and smash this button."

I think we've reached this point where the backlash to the H5 campaign is so severe that it makes H4 looks better in comparison, but it's not good.
 
Oct 27, 2017
6,100
I totally agree. Any campaign that has a literal 10 minute info dump does not have a good story and I'm baffled as to why people think it's well done. Also, the gameplay design is terrible, with the most lineral missions in the series, the least interesting group of enemies, and almost every objective is just "go here and smash this button."

I think we've reached this point where the backlash to the H5 campaign is so severe that it makes H4 looks better in comparison, but it's not good.
Nah, Halo 4 was great before Halo 5 dropped. Although I have come to appreciate the Promethean combat in 4 much more after they butchered it in 5.
 
Oct 27, 2017
1,430
Michigan
How was Halo 4? It's the only one I didn't play in that line up.
MP is really mediocre due to trying to get that CoD money, Spartan Ops is a cool concept executed poorly, and SP is a mixed bag. On one hand, the overall story is so entwined with the expanded universe that you need to read the books to understand it and the level design is often overly linear and more focused on CoD-style set pieces than the more open arenas of the former campaigns, but on the other hand the stuff between Chief and Cortana is really good and the penultimate mission is one of the best in the entire series.
 
Nov 1, 2017
3,207
Boise
MP is really mediocre due to trying to get that CoD money, Spartan Ops is a cool concept executed poorly, and SP is a mixed bag. On one hand, the overall story is so entwined with the expanded universe that you need to read the books to understand it and the level design is often overly linear and more focused on CoD-style set pieces than the more open arenas of the former campaigns, but on the other hand the stuff between Chief and Cortana is really good and the penultimate mission is one of the best in the entire series.
Worth pointing out that they’ve since patched much of the COD-like aspects out of the MP. I’ve had some decent fun with Halo 4 MCC.
 
Oct 25, 2017
3,614
With this happening and in addiiton to Reach I am wondering if the following will happen...

  • Expanded/fixed armor customization
  • Terminals being added into the game properly rather than forced to load the abandoned Halo Channel app
  • All of the original games End Credits being added in as the Reach Ending \credits is an important cinematic.

I guess time will tell.
 

Durante

Dark Souls Man
Member
Oct 24, 2017
4,664
they say "adjustable framerates" in the Waypoint post. Could be totally unlocked, could also just mean a few presets(like 30/60/120/144) or even unlocked but with an arbitrary cap(like say, 150FPS or something). As long as we get something past 60FPS I'll be content tbh
It would be really nice to get clarification on that. FPS is one genre where I'd rather have >60 FPS. (...)
 
Oct 27, 2017
1,451
With this happening and in addiiton to Reach I am wondering if the following will happen...

  • Expanded/fixed armor customization
  • Terminals being added into the game properly rather than forced to load the abandoned Halo Channel app
  • All of the original games End Credits being added in as the Reach Ending \credits is an important cinematic.

I guess time will tell.
I'd love to be able to open a terminal and watch a video file play natively on my PC. That said, it'd probably result in a huge install size if streaming weren't made optional.
 
May 9, 2018
5,425
How was Halo 4? It's the only one I didn't play in that line up.
campaign was great. The relationship between Cortana and Chief at its best.

The multiplayer was just ok tho. I wouldnt say its bad but compared to Reach or 3 which are the games previously it doesn't come close to that high.
100% worth a run, I plan on doing that as I make a run thru all the games before Infinite releases.
 
Oct 27, 2017
590
The (object) motion blur should be good with 60FPS though as it was tied to FPS, wasn't it? Unless they mean the TAA, ofc.
As far as I can tell, Reach doesn't have object motion blur. Digital Foundry thought otherwise in their analysis, but I'm not sure what Richard was looking at.

There are a few case-specific forms of object motion blur, like how rain particles get geometrically stretched in their true motion direction so that they look like streaks.

But by and large the game's motion blur seems to base pixel velocity on just camera movement and depth. That's why at the start of the game, when you're about to be dropped off by a Falcon, the other Falcon sometimes looks blurred even when it's moving at about the same speed and direction as you are.
 
Dec 10, 2018
1,061
Curious to know if Reach had animations designed around 30fps and whether they will translate well to 60fps. I remember there were lower animation frames for some distant objects like enemies, hopefully they're smoother as well.
 
This is the best summation of my feelings about the 343 games I've seen in this thread. 343 has proven to me that they're passionate about the series, care deeply about it, and are capable of doing great things, but they just need to pull everything off at one time in one game with a good writer.

I'm particularly happy that you made the distinction that Halo 4's campaign had good core gameplay but mediocre level design. A lot of people write off the gameplay in 4 altogether, but it's really really fun during specific set pieces.
Even the music has its moment, it's a shame so many hated it just because it's written by another composer.
343 obviously cares about the series but has had some missteps so far, but they are doing all the right things recently and I'm confident they can turn it around with Infinite.
 
Oct 25, 2017
2,528
I'm particularly happy that you made the distinction that Halo 4's campaign had good core gameplay but mediocre level design. A lot of people write off the gameplay in 4 altogether, but it's really really fun during specific set pieces.
343i games far and away have better gunplay than the Bungie Halos. 2 was Bungie's best gunplay and 3 and Reach were both downhill from that.
 
Oct 25, 2017
4,753
MP is really mediocre due to trying to get that CoD money, Spartan Ops is a cool concept executed poorly, and SP is a mixed bag. On one hand, the overall story is so entwined with the expanded universe that you need to read the books to understand it and the level design is often overly linear and more focused on CoD-style set pieces than the more open arenas of the former campaigns, but on the other hand the stuff between Chief and Cortana is really good and the penultimate mission is one of the best in the entire series.
I'll never understand this criticism. You definitely DONT need to read the books to understand the fucking story of halo 4.
 
Oct 25, 2017
5,486
I totally agree. Any campaign that has a literal 10 minute info dump does not have a good story and I'm baffled as to why people think it's well done. Also, the gameplay design is terrible, with the most lineral missions in the series, the least interesting group of enemies, and almost every objective is just "go here and smash this button."

I think we've reached this point where the backlash to the H5 campaign is so severe that it makes H4 looks better in comparison, but it's not good.
Completely agree. Halo 4's campaign was so boring it took me forever to finish. That never happens to me. In any game. Ever.

I'd argue Halo 5 played better, but it's story was so bad it just took everyone by surprise lol. There are some great, fun sections in Halo 5. Halo 4 has very few. So linear, so samey, so slow. Ugh.
 
Oct 25, 2017
3,707
343i games far and away have better gunplay than the Bungie Halos. 2 was Bungie's best gunplay and 3 and Reach were both downhill from that.
I’d say 343i contribution to gunplay has also been downhill since they fixed Reach.

With Halo 4 they just bumped up the bullet magnetism on everything and introduced a bunch of redundant weapons.

With Halo 5 they just made automatics and every map pickup OP, then half a year later nerfed nearly the entire sandbox into uselessness. They also shipped with weird acceleration curves a slow aim big.

343 era Reach is up there with CE and 2, though

I'll never understand this criticism. You definitely DONT need to read the books to understand the fucking story of halo 4.
You can understand the story well enough w/o reading the books- Big, old, evil guy wants to kill all humans because of something Humanity did the last time they were a technologically advanced space faring species that rivaled the Forerunners. Chief and Cortana want to stop him.

But if you had no prior knowledge about Ancient Humanity and the Human-Forerunner war, then H4 does an inadequate job presenting that history and using it to making the Didact an interesting villain. Also, they relied on Deus Ex Machina for plot resolution. Oh, and everything I just mentioned happens in a single cutscene.
 
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Oct 25, 2017
2,548
and introduced a bunch of redundant weapons.
Weapon redundancies existed already though, after Halo 2 anyway (and even it had some), though this does depend on how strictly weapons are classed. Halo 3 has the Spiker, AR, SMG and Plasma Rifle, all arguably filling identical role. The BR and Carbine share a role. The Beam Rifle and Sniper Rifle are nigh-identical. Reach does the same, though it did admirably try to differentiate some weapons (eg the Sniper vs Focus Rifle). EDIT Reach had issues with counterparts being worse for most part though. The Needle Rifle was arguably worse than the DMR as general purpose weapon, and the Plasma Repeater was pretty bad compared to the AR.
Granted, Halo 4 did add even more weapons, but what is few more on top of already large sandbox? Not much, and 343i also tried to add unique characteristics to the new weapons at least. Admittedly balancing wasn't quite there... but then it is not like Bungie ever got that nailed down either. It feels like neither even tried at times, to be honest.

Figure redundant weapons are less problematic than how and where they are used. A map should pick only some weapons of the sandbox, and another similar map could pick other weapons, leading it to play differently. Would be interesting to have maps where the standard utility weapon isn't the BR but the Carbine or Needle Rifle, and instead of Shotguns there'd be Boltshots, or any other such unusual combos. "Mix things up a little".
And occasionally some weapons should stay in the campaign (looking at the Fuel Rod Cannon especially here, though the Promethean power weapons are as big offenders) and custom games.
 
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Oct 27, 2017
6,100
I'll never understand this criticism. You definitely DONT need to read the books to understand the fucking story of halo 4.
Yeah agreed. It’s simple enough without the terminals and relying on the cut scenes, you can get a fuller picture from the in-game terminals, and you get an optional comprehensive back story from the books.
 
Oct 25, 2017
5,486
Black Ops 3 supported that.
Wait there are games that actually support that?

HOLY SHIT

343 PLEASE.

OH MY GOSH I NEED THIS.

5's weapon balance is far better than any previous game: almost every gun has an actual use.

And I will always say the campaign is sorely underrated in terms of its levels. Some great stuff in there.
Completely agree.
 
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