Halo: The Master Chief Collection announced for PC (Steam/Microsoft Store) - Staggered release, Reach first

Jan 8, 2018
131
I think Infinite is going to be vastly different and more ambitious. It's really not going to struggle to differentiate itself from games from 5 - 15 years ago.
But on PC, it's looking like Halo 4, a game new to PC, could be out after Infinite.

Though they did say they're working on Reach and CE at the same time, so maybe they'll be out by Autumn next year.

I just hope they can shed all the MCC baggage with enough time to spare that Infinite gets its due.

And it's barmy to me that the current plan is *not* to have PC players all caught up on the story, not to have parity with console, before Infinite. It's like falling at the last hurdle.
 
More info from the devs
Oct 25, 2017
4,726
  • Mix and Match Armor, linked to new progression system, no MTX (Reach seems to be the only one that supports mix match armor right now)
  • Uncapped FPS for each game is the plan
  • Game release date is dependent on how well the flights go
  • No 24/7 custom dedicated servers for the custom browser, this is an area of discussion though!
  • No Mod support at launch, working with the modding community, i01 team and the ED team to explore "official" modding options
  • Anti-cheat is a big focus for launch
  • Until all games are out it will be a buy one by one situation (no season pass model either)
  • Will support Windows 7 and 10, Windows 8 support is being looked at (Wonder if this means it can run on Photon?)
  • No ETA on the first flight, currently building the first audience for the flight and dev team is working on the UI/controls
  • Forge and Theater will NOT be out at launch, are both getting extra work for PC (should be around Halo 3/H4 release / potential rework of Forge?)
  • ODST Firefight is still being evaluated
  • More anti-cheat news will be talked about later
  • FoV and FPS limits will be a title by title basis
  • MCC progression will carry over from console version, no 360 progress will
  • MCC saves will NOT carry over between console and PC
  • Achievements, Forged Maps, Game Variants and stats will be sync’d
  • 343 is currently testing 144hz+ frame rates, ordered 240hz monitor to test with.
  • Wants to support a wide variety of hardware, spec details coming soon. Min specs to be determined via flighting
  • Steam/WinStore users can play together
  • Xbox crossplay is top of mind and actively being investigated right now
  • They are looking at what can be supported in regards to splitscreen/local co-op for PC users
  • They are looking into getting mix and match armor sets in for Halo 3
  • No info on pricing yet, focus is on getting the flight out as soon as possible
  • Centered Crosshairs are being investigated
  • They will talk about how terminal videos will work later
  • Still exploring options regarding play anywhere and letting Xbox owners who have a copy also enjoy it on PC
  • Aspect ratios that are supported are 21:9, 16:9, 16:10, 3:2 and 4:3
  • Reach will use the same dedicated servers for Match Making as the rest of MCC
  • No current plans to bring Halo 5 over
  • They want to get this package out to PC gamers asap but only once it's ready
  • No info on playlist, will be looking at community feedback on settings for things like bloom and Armor Lock (Vanilla, TU, CEA)
  • Halo Custom Edition Content is on their list and is being actively explored (they had map importing working to some extent last year)
  • They want to get this right so they don't upset consumers
 
Jan 8, 2018
131
  • MCC progression will carry over from console version, no 360 progress will
  • MCC saves will NOT carry over between console and PC
Ske7ch said this:
Mid mission saves will be unique to each platform and cannot be shared.
I think that it will still show the missions you've completed. As everything is unlocked from the off, I think it's really just checkpoints that don't carry across.

I suppose that must be why they can't say it's Play Anywhere.
 
Oct 26, 2017
4,435
Had to try Halo 3 (MCC) on an Xbox because of these news and whoo boy did I not have a good time lol. I think I'm permanently over FPS games with a controller by now, and I feel like I'm starting to remember why I did like Reach more.
 
Oct 25, 2017
1,226
I assume this has to do with Windows not currently supporting sign in of two accounts at once on one machine (someone correct me if I'm wrong there).

Local co-op with multiple accounts feels like the main feature that consoles have over PC at this point, and I'm annoyed that none of the PC platforms seem to have any interest in tackling it (except google now? but their solution is brute forced).
 
Oct 27, 2017
221
I assume this has to do with Windows not currently supporting sign in of two accounts at once on one machine (someone correct me if I'm wrong there).

Local co-op with multiple accounts feels like the main feature that consoles have over PC at this point, and I'm annoyed that none of the PC platforms seem to have any interest in tackling it (except google now? but their solution is brute forced).
Well, there's Gears of War 4 split screen campaign coop (Win 10 Store version) that uses the old "Gamertag + Gamertag (1)" approach, if I recall correctly. I played it in local split screen a couple of weeks ago on my PC.
 
Oct 25, 2017
3,630
I asked about Terminals and end credits being added properly into the collection. With Halo 1 the after credits scene is entirely missing and in regards to Reach the end credits is literally an important cinematic.
 
Oct 27, 2017
2,323
Germany
  • Mix and Match Armor, linked to new progression system, no MTX (Reach seems to be the only one that supports mix match armor right now)
  • Uncapped FPS for each game is the plan
  • Game release date is dependent on how well the flights go
  • No 24/7 custom dedicated servers for the custom browser, this is an area of discussion though!
  • No Mod support at launch, working with the modding community, i01 team and the ED team to explore "official" modding options
  • Anti-cheat is a big focus for launch
  • Until all games are out it will be a buy one by one situation (no season pass model either)
  • Will support Windows 7 and 10, Windows 8 support is being looked at (Wonder if this means it can run on Photon?)
  • No ETA on the first flight, currently building the first audience for the flight and dev team is working on the UI/controls
  • Forge and Theater will NOT be out at launch, are both getting extra work for PC (should be around Halo 3/H4 release / potential rework of Forge?)
  • ODST Firefight is still being evaluated
  • More anti-cheat news will be talked about later
  • FoV and FPS limits will be a title by title basis
  • MCC progression will carry over from console version, no 360 progress will
  • MCC saves will NOT carry over between console and PC
  • Achievements, Forged Maps, Game Variants and stats will be sync’d
  • 343 is currently testing 144hz+ frame rates, ordered 240hz monitor to test with.
  • Wants to support a wide variety of hardware, spec details coming soon. Min specs to be determined via flighting
  • Steam/WinStore users can play together
  • Xbox crossplay is top of mind and actively being investigated right now
  • They are looking at what can be supported in regards to splitscreen/local co-op for PC users
  • They are looking into getting mix and match armor sets in for Halo 3
  • No info on pricing yet, focus is on getting the flight out as soon as possible
  • Centered Crosshairs are being investigated
  • They will talk about how terminal videos will work later
  • Still exploring options regarding play anywhere and letting Xbox owners who have a copy also enjoy it on PC
  • Aspect ratios that are supported are 21:9, 16:9, 16:10, 3:2 and 4:3
  • Reach will use the same dedicated servers for Match Making as the rest of MCC
  • No current plans to bring Halo 5 over
  • They want to get this package out to PC gamers asap but only once it's ready
  • No info on playlist, will be looking at community feedback on settings for things like bloom and Armor Lock (Vanilla, TU, CEA)
  • Halo Custom Edition Content is on their list and is being actively explored (they had map importing working to some extent last year)
  • They want to get this right so they don't upset consumers
AlexFlame116
The post above should be threadmarked or added to the OP