There is a possibility tho the pc version is gonna be locked to 60 also. Depends on the engine limitations.
There is a possibility tho the pc version is gonna be locked to 60 also. Depends on the engine limitations.
There is a possibility tho the pc version is gonna be locked to 60 also. Depends on the engine limitations.
what they should actually do is end MCC with Halo 5 being added 4-5 months before the release of Infinite so not only is the full package on console but also on PC and both platforms are ready to go for the next chapter in the saga the moment it drops.I reckon Halo 4 drops about three months before Infinite which would probably be around E3 next year. Start with Reach this summer and you're probably talking a year between releases.
If they are smart that's what they should do, and I know 343i are clever cookies.
Great SP story, OK SP gameplay, mixed to clumsy MP experienceHow was Halo 4? It's the only one I didn't play in that line up.
There is a possibility tho the pc version is gonna be locked to 60 also. Depends on the engine limitations.
"We are laying the groundwork for PC native features such as excellent mouse and keyboard controls, support for multiple resolutions and aspect ratios, field-of-view sliders, and adjustable framerates, to name but a few. And yes, there will be support for Xbox gamepads and other PC controllers." -Source
Bad.How was Halo 4? It's the only one I didn't play in that line up.
I mean, I'd argue the SP story was pretty good.
How was Halo 4? It's the only one I didn't play in that line up.
I thought the campaign was really good personally. The mp was trash tho.
anyone that plays on pc periodso, the ones that play on steam will play multiplayer for free?
There is a possibility tho the pc version is gonna be locked to 60 also. Depends on the engine limitations.
Steam or Windows Store. Microsoft doesn't require Xbox Live Gold for any of their PC games.so, the ones that play on steam will play multiplayer for free?
I am talking strictly about the campaign.How was Halo 4? It's the only one I didn't play in that line up.
120+ FPS would be nice, but it's exclusion would be understandable, being ports of such scattershot code and all. Hopefully they can at least add interpolation like Catherine has.There is a possibility tho the pc version is gonna be locked to 60 also. Depends on the engine limitations.
They might have changed the FPS cap, but that doesn't mean they could make it run uncapped. FF XII has this on PC, there's the option to play at 60 FPS, but the game speed is still locked to framerate. They just changed the target framerate.But then again they did have to fix this issue when going from 30 to 60 for the original MCC so it's possibly going to be an easy feature to implement.
I totally agree. Any campaign that has a literal 10 minute info dump does not have a good story and I'm baffled as to why people think it's well done. Also, the gameplay design is terrible, with the most lineral missions in the series, the least interesting group of enemies, and almost every objective is just "go here and smash this button."To correct: the Cortana and chief stuff is great, but the overarching story was mostly done through like two cutscenes and the terminals and is generally meh
How was Halo 4? It's the only one I didn't play in that line up.
zeroSo what are the chances Reach gets stealth dropped this weekend?
I am at least hoping for an open beta.
I totally agree. Any campaign that has a literal 10 minute info dump does not have a good story and I'm baffled as to why people think it's well done. Also, the gameplay design is terrible, with the most lineral missions in the series, the least interesting group of enemies, and almost every objective is just "go here and smash this button."
I think we've reached this point where the backlash to the H5 campaign is so severe that it makes H4 looks better in comparison, but it's not good.
MP is really mediocre due to trying to get that CoD money, Spartan Ops is a cool concept executed poorly, and SP is a mixed bag. On one hand, the overall story is so entwined with the expanded universe that you need to read the books to understand it and the level design is often overly linear and more focused on CoD-style set pieces than the more open arenas of the former campaigns, but on the other hand the stuff between Chief and Cortana is really good and the penultimate mission is one of the best in the entire series.How was Halo 4? It's the only one I didn't play in that line up.
On MCC is a pain to play through as you can't do the missions back to back without entering menus between each one.
Still extremely excited about this announcement, but it has rapidly turned into impatient irritation n that there's still no firm release date.
Didn't they mention unlocked frame rates?There is a possibility tho the pc version is gonna be locked to 60 also. Depends on the engine limitations.
they say "adjustable framerates" in the Waypoint post. Could be totally unlocked, could also just mean a few presets(like 30/60/120/144) or even unlocked but with an arbitrary cap(like say, 150FPS or something). As long as we get something past 60FPS I'll be content tbh
Worth pointing out that they've since patched much of the COD-like aspects out of the MP. I've had some decent fun with Halo 4 MCC.MP is really mediocre due to trying to get that CoD money, Spartan Ops is a cool concept executed poorly, and SP is a mixed bag. On one hand, the overall story is so entwined with the expanded universe that you need to read the books to understand it and the level design is often overly linear and more focused on CoD-style set pieces than the more open arenas of the former campaigns, but on the other hand the stuff between Chief and Cortana is really good and the penultimate mission is one of the best in the entire series.
It would be really nice to get clarification on that. FPS is one genre where I'd rather have >60 FPS. (...)they say "adjustable framerates" in the Waypoint post. Could be totally unlocked, could also just mean a few presets(like 30/60/120/144) or even unlocked but with an arbitrary cap(like say, 150FPS or something). As long as we get something past 60FPS I'll be content tbh
I'd love to be able to open a terminal and watch a video file play natively on my PC. That said, it'd probably result in a huge install size if streaming weren't made optional.With this happening and in addiiton to Reach I am wondering if the following will happen...
- Expanded/fixed armor customization
- Terminals being added into the game properly rather than forced to load the abandoned Halo Channel app
- All of the original games End Credits being added in as the Reach Ending \credits is an important cinematic.
I guess time will tell.
It would be really nice to get clarification on that. FPS is one genre where I'd rather have >60 FPS. (...)
campaign was great. The relationship between Cortana and Chief at its best.How was Halo 4? It's the only one I didn't play in that line up.
If it's as easy as it was with H5F you can just edit that value in cheatengineIt would be really nice to get clarification on that. FPS is one genre where I'd rather have >60 FPS. (...)
As far as I can tell, Reach doesn't have object motion blur. Digital Foundry thought otherwise in their analysis, but I'm not sure what Richard was looking at.The (object) motion blur should be good with 60FPS though as it was tied to FPS, wasn't it? Unless they mean the TAA, ofc.
This is the best summation of my feelings about the 343 games I've seen in this thread. 343 has proven to me that they're passionate about the series, care deeply about it, and are capable of doing great things, but they just need to pull everything off at one time in one game with a good writer.
I'm particularly happy that you made the distinction that Halo 4's campaign had good core gameplay but mediocre level design. A lot of people write off the gameplay in 4 altogether, but it's really really fun during specific set pieces.
343i games far and away have better gunplay than the Bungie Halos. 2 was Bungie's best gunplay and 3 and Reach were both downhill from that.I'm particularly happy that you made the distinction that Halo 4's campaign had good core gameplay but mediocre level design. A lot of people write off the gameplay in 4 altogether, but it's really really fun during specific set pieces.
343i games far and away have better gunplay than the Bungie Halos. 2 was Bungie's best gunplay and 3 and Reach were both downhill from that.
I'll never understand this criticism. You definitely DONT need to read the books to understand the fucking story of halo 4.MP is really mediocre due to trying to get that CoD money, Spartan Ops is a cool concept executed poorly, and SP is a mixed bag. On one hand, the overall story is so entwined with the expanded universe that you need to read the books to understand it and the level design is often overly linear and more focused on CoD-style set pieces than the more open arenas of the former campaigns, but on the other hand the stuff between Chief and Cortana is really good and the penultimate mission is one of the best in the entire series.