Don't sleep on this game folks. Also available on PC Game Pass and heading to consoles later this year.
8.3/10 on Metacritic
Don't sleep on this game folks. Also available on PC Game Pass and heading to consoles later this year.
8.3/10 on Metacritic
Yaaassss!! It's officially happening!
View: https://twitter.com/ShipbreakerGame/status/1557040743306432514
Yaaassss!! It's officially happening!
View: https://twitter.com/ShipbreakerGame/status/1557040743306432514
It's.....functional. They had to bind stuff to clicking down the sticks, which is always bad, and coming to a full stop involves clicking down both at the same time, which is even worse. It's a LOT more functional on the steam deck, where you can bind actions to the grip buttons. Even the additional 2 grip buttons on the steam controller would help a tonI hope the controller support is good and better than PowerWash Simulator turned out before making a bunch of remapping to make it decent. Seems more likely since it's a lot of 3D space movement that should be fine.
Honestly could be whenever. I'm just happy they're going through with it. Must have been a tricky time figuring things out between gens.
This is a bit weird. If you can do this, you should allow rebinding to R1+L1 for instance. Look at what Elite Dangerous is doing with controller support - up to triple input macros for any action in an entire complex sim.It's.....functional. They had to bind stuff to clicking down the sticks, which is always bad, and coming to a full stop involves clicking down both at the same time, which is even worse. It's a LOT more functional on the steam deck, where you can bind actions to the grip buttons. Even the additional 2 grip buttons on the steam controller would help a ton
I think it's mapped to doing both rotate actions at once. But I'm not sure that doing both bumpers to hold position is really that viable either, given how often you use itThis is a bit weird. If you can do this, you should allow rebinding to R1+L1 for instance. Look at what Elite Dangerous is doing with controller support - up to triple input macros for any action in an entire complex sim.
Being able to map to the touchpad would be helpful (potentially 4 extra "buttons"). Not sure what the Xbox equivalent would be.I think it's mapped to doing both rotate actions at once. But I'm not sure that doing both bumpers to hold position is really that viable either, given how often you use it
Thought it'd be the end of this year earliest, so this was a nice surprise!