- Nov 1, 2017
Some? How about a majority. It's just another title now.
Yea but you're just living in the past with these kind of statements.
IIRC the first Halo 3/e3 trailer was just an empty road with a 3 second shot of the Chief at the end and it melted the internet.
Just curious, if they weren't able to fix that, how is crossplay with PC supposed to work if that is a thing?My 2 cents:
- Halo 5's story was a trainwreck and huge step down for the series.
- Multiplayer shooters without skill based matchmaking are mostly doomed. No one enjoys being fodder for ultra high skill players. Halo gameplay magnifies skill disparities more than typical games.
343 gets a little too much shit imo. Yes, Halo 4 was a big letdown for me as well and I stopped bothering with the franchise after that. But maybe I simply suffered from franchise fatigue. There's only so much you can do in a genre or with a certain set-up -
I have followed your conversation and my post is not a quick take. You tried to dismiss 2 posts, by saying that a) people only on forums like this are excited and b) Steam Wishlist not meaning anything. Both are incorrect and people have listed reasons as to why Halo 2 (for example) didn't do good numbers. Literally nobody liked GFWL back in the day and it hurt the game big time. Halo: MCC is coming to Steam, which is the biggest PC platform and it's, again, maintining it's #1 spot on the Steam Wishlist. Dismissing that read like a bad joke to me, especially when you look at the other titles in that list.Good lord...people need to follow the conversation instead of jumping in with quick takes. I was replying to someone who said it will be as big as it's ever been because gamepass/PC, never said no one on Pc wants it. I disagreed with that nothing more. It is simply nor near as big as it used to be, halo has been on PC before and never set the world on fire. Pc is a different market.
Not sure what the poster means? Both, Halo: MCC and Halo 5 have ranked and unranked modes. Halo 5's works a little better, because it's using a pretty solid Matchmaking Rating (MMR) system and I'm pretty sure that they added TrueSkill v2.0 recently.
Halo peaked with 3 and "finish the fight." It lost a lot of popularity after that. Singleplayer-wise, the original trilogy story was over. Multiplayer-wise, there was more competition, specifically COD.Yeah I think they are based on anecdotal evidence, sales numbers and twich/youtube numbers. It seemed to have peaked at Reach and then saw significant drop off with Halo 4 and 5. I think Infinite is 1 game to late for the "soft reboot" but hopefully Scarlett starts off with a bang the way the OG Xbox did with Halo leading the way.
I disagree with this, especially when competitive Halo for esports has been a thing since the late CE/early H2 days with MLG. The only thing that backfired was the community reactions with the stretch of poor support they gave Halo 5 and the HCS:
Not true, Halo was at it's peak with Halo 2 + 3. OG Xbox only sold 25m units and by the time Halo 3 released 360 wasn't far from that either.