Also, why is this applied exclusively to video games? Movies and books inherently lack any replay value whatsoever and yet we rewatch and reread well-loved classics over the years. What's the difference?
As I've gotten older, "replay-value" has lost any consideration for me. I barely find the time to complete what I do have. I will sometimes go back to play some beloved classics, but only because I love them, not because they've got an artificially-incorporated replay system designed within them.
+1 :)
I never cared about replay value in my life. If I like a game a lot im gonna replay it eventually , even tho it might be same content beat by beat . I re play it because i want to experience that similar feel again not because I want something different
This is what it has become for me over time. I just have far too little time and far too many games to really replay something. I could possibly make an exception for the really, really good ones though.As I've gotten older, "replay-value" has lost any consideration for me. I barely find the time to complete what I do have. I will sometimes go back to play some beloved classics, but only because I love them, not because they've got an artificially-incorporated replay system designed within them.
I could have chosen a better title, maybe "What is modern replay value?"I don't really understand how the title matches the content of the OP since it's clear that they have not outgrown it and are in fact more reliant on it than every thanks to wanting/needing the extra money from microtransactions, loot boxes, etc. Having people come back to (and spend money on) a game you've already made sounds a lot nicer than having to make a whole new game right away.
I could have chosen a better title, maybe "What is modern replay value?"
I guess I just find "replay value" as a term outdated since every game is expected to have an endgame now, but the actual content is usually so cheap it's more about quantity than any sort of "value". It's been completely warped from what it used to mean.
Whould games be better off if they were to abandon this modern obligation to keep players engaged ad infinitum?
Also, why is this applied exclusively to video games? Movies and books inherently lack any replay value whatsoever and yet we rewatch and reread well-loved classics over the years. What's the difference?
Kinda off-topic but some books/movies/shows , do in fact, have "replay value " , some are designed in a way that a late reveal put the rest of the work in a totally different context, making the act og re-reading/re-watching them so much rewarding and make you notice things you had no way of noticing them earlier.Also, why is this applied exclusively to video games? Movies and books inherently lack any replay value whatsoever and yet we rewatch and reread well-loved classics over the years. What's the difference?
yeah, replay value means little. Nowadays I play a game as much as I can stomach and then trade it in for the Next Big Thing.
I have too many games to play. I only replayed games when I was young and had no money to get more.
Nothing else needs to be said really.If i like a game it has replay value. Because i will replay it.