Have we not had a "next-gen target" tech demo yet?

Tetrinski

Member
May 17, 2018
2,433
Same difference. CG just means computer generated, and typically refers to offline rendered (such as an in-engine demo) whereas runtime refers to - you guessed it - a real time demo.
What? Not at all. A CG can use any engine and represents nothing for the final product. An in engine demo shows the technology that will be involved in the game and where its limit is.

You can make an insane CG trailer with photorealistic results of a Gameboy game. You can't do that if it's in engine, because it'd still be back and white, 2D, boxy and with a ridiculous resolution.
 

icecold1983

Member
Nov 3, 2017
2,685
What? Not at all. A CG can use any engine and represents nothing for the final product. An in engine demo shows the technology that will be involved in the game and where its limit is.

You can make an insane CG trailer with photorealistic results of a Gameboy game. You can't do that if it's in engine, because it'd still be back and white, 2D, boxy and with a ridiculous resolution.
many modern engines are very capable of rendering near photorealistic scenes when the requirement of real time is thrown out the window. "in engine" these days may as well be the same as CG.


that was the initial "in engine" reveal trailer for BFV. the actual game, visually, is not even in the same stratosphere
 

ILikeFeet

Member
Oct 25, 2017
22,246
What? Not at all. A CG can use any engine and represents nothing for the final product. An in engine demo shows the technology that will be involved in the game and where its limit is.

You can make an insane CG trailer with photorealistic results of a Gameboy game. You can't do that if it's in engine, because it'd still be back and white, 2D, boxy and with a ridiculous resolution.
that hasn't been true for years now. "in-engine" is the new bullshots
 

Stygr

Member
Oct 26, 2017
4,777
I know CDPR swears up and down that their demos so far run on current console but I still think Cyberpunk 2077 E3 2018 gameplay demo is the bar I've set for next-gen, and---

beaten
CDPR never said that their demos are running on consoles, it's high end PC.

People should not complain if they are using a 2013 hardware to play a 2020 game, of course it will look bad lmao
 

MultiMoo

Member
Oct 25, 2017
1,576
Silicon Valley
Tetrinski please don't mistake my comment as downplay. In-engine is actually how a lot of CG is done today for games, as their engines usually support far more when offline rendering and without instability issues that are usually only present in runtime (until they are ironed out during development).

The cutscenes in older Uncharted games are in-engine, for instance, and feature more accurate shaders - and things like subsurface scattering simulation, which is then absent during gameplay. The same is true in The Last of Us. It wasn't until Uncharted 4 that they could more accurately depict skin and eyes and lip-sync during runtime.

You're absolutely right that the previous teaser was in-engine, but that does not mean it isn't offline rendered on a computer. CG does not only mean stuff like professional animations made by studio blur, for example.