Rise of the Tomb Raider
So this game has a similar setup, a brightness slider which controls the black point (move to lowest point) and then a secondary HDR slider which controls the peak brightness.
Tomb Raider has been capped at 4000nits. Like the Frostbite games, either set the slider to the Max to let your TV tone map, or follow the on screen instructions to try to eyeball the peak brightness and let the game output.
RotTR is particularly great as there are loads of specular highlights, not just in the normal places you'd expect to see them in real life such as on the shiny ice and the twinkles in the snow as they reflect from the sun.
But also in lower light conditions on less obviously "shiney" surfaces, so as on this insanely high resolution boot.
It appears that once the output reaches 4000nits, any level above this jumps straight to 10k nits (which the display will clip anyway, as presumably the metadata is telling the display it's 4000nit)
It's not data that is missing, it can be brought into visibility occasionally, which suggests that it is an artistic decision or part of the process for grading the game for HDR.
Still waiting for PS4 HDR patch so I can continue with my playthrough.