• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

EsqBob

Member
Nov 7, 2017
241
Is there any HDR game that uses wide color gamut? It seems to me that making an HDR release of a 3D game should be simple, even if the game was not made with it in mind, but to expand the colors the art creation would need to be done with it in mind, unless the developer is ok with artificially expanding the colors, making them inaccurate.
Digital Foundry did a HDR/SDR comparison video for Gears, and the colors in the HDR version are the same for the SDR version
 
OP
OP
EvilBoris

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
Is there any HDR game that uses wide color gamut? It seems to me that making an HDR release of a 3D game should be simple, even if the game was not made with it in mind, but to expand the colors the art creation would need to be done with it in mind, unless the developer is ok with artificially expanding the colors, making them inaccurate.
Digital Foundry did a HDR/SDR comparison video for Gears, and the colors in the HDR version are the same for the SDR version

God of War and Gran Turismo both do apparently.
You do see it a couple of times in GoW, a couple of the drauger make a very specific blue coloured particle effect and the glowing red trees around the witches house both have a very distinct look which I suspect is due to WCG.

Everything else does get expanded and part of this process requires a colour management solution to manage the hue shift. for most games you wouldn't notice, especially as many TVs process SDR and HDR content so differently anyway. There is the odd game where there is a noticable hue shift (Mirrors Edge BC has almost purple blue skies).
Even for DF to do a an SDR vs HDR comparison , the captured SDR footage would be expanded to HDR vales in order to be displayed in the same video, so any hue shift not managed by the game's process would also occur when DF did the conversion. This might be why it looked exactly the same
 

FuturaBold

Member
Oct 27, 2017
2,524
Gears 4 also supports WCG and I just bought Onrush and its HDR support is great with what appears to be a WCG.
 

Flandy

Community Resettler
Member
Oct 25, 2017
3,445
Huh I just assumed every game had WCG. If I understand it correctly WCG is 10 bit color right? I recall FFXV seeming to have more color in hdr. Does that have WCG?
 
OP
OP
EvilBoris

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
Gears 4 also supports WCG and I just bought Onrush and its HDR support is great with what appears to be a WCG.

It doesn't, all games on Xbox are REC709 (so far) and that extends across to the majority of PS4 games, with a couple of exceptions that I listed above.
 

arkay

Member
Nov 8, 2017
459
Great thread. I purchased a HDR-capable monitor yesterday and I gotta say, it really is a game changer. Still gotta tinker with the nits levels but now it feels like I've been spoiled and can't go back to a non-HDR display. Tried God of War and AC Origins so far and loved how much of a difference it makes. Thinking of picking up Horizon Zero Dawn again just to see it how looks now seeing as it's praised for its HDR visuals.

I'm a believer!
 

FuturaBold

Member
Oct 27, 2017
2,524
OP
OP
EvilBoris

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
Well this is from Mike Rayner, Technical Director on Gears 4.
"One of the exclusive features for Gears of War 4 on Xbox One X is the ability to run 4K HDR with Wide Color Gamut Support."
https://gearsofwar.com/en-us/community/gears-4-xbox-one-x

It directly contradicts other things MS have said and what the SDK dictates.
We supported HDR on the Xbox One S, and 4K on PC, but this is the first time you can play Gears of War 4 with a combination of that incredible 4K fidelity and the vibrant contrast of HDR. It's really something else.

I'd love to be proven wrong
 
OP
OP
EvilBoris

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
Well this is from Mike Rayner, Technical Director on Gears 4.
"One of the exclusive features for Gears of War 4 on Xbox One X is the ability to run 4K HDR with Wide Color Gamut Support."
https://gearsofwar.com/en-us/community/gears-4-xbox-one-x


I actually just sent that guy a message, but in the meanwhile found this

https://cdn.gearsofwar.com/thecoalition/publications/HDRTVOutputandLightingGearsofWar4.pdf

6oFS1bL.png
 

Kemal86

Member
Oct 25, 2017
3,414
EvilBoris, is there any chance you could take a look at State of Decay 2, and perhaps provide some suggestions for the Sony X800? Your analysis of Forza Horizon 3 really helped me get it looking good.

The calibration in State of Decay 2 is very confusing to me.
 

FuturaBold

Member
Oct 27, 2017
2,524
OP
OP
EvilBoris

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
This is really interesting, yes they are targeting P3 color space ! Remember MS also has the insects demo and I believe that also illustrates the benefit of HDR and WCG.
I still think Onrush also targets P3 at least on the X, colors look really saturated.

I think the Xbox SDK currently doesn't support it or MS stipulate games must be REC709 then expanded.
DICE mentioned it a presentation and I've read it somewhere else too, Albert Pennello also said that non of the first HDR games were making use of WCG.
 

FuturaBold

Member
Oct 27, 2017
2,524
I think the Xbox SDK currently doesn't support it or MS stipulate games must be REC709 then expanded.
DICE mentioned it a presentation and I've read it somewhere else too, Albert Pennello also said that non of the first HDR games were making use of WCG.
WCG is mentioned again on MS site regarding the insects demo. I work in TV entertainment and IMO Gears 4 appears to support WCG. : ) REC709 then expanded to P3 is WCG.
https://news.xbox.com/en-us/2017/11/06/xbox-one-x-insects-video/
But i do agree there are very few titles that use it. God of War 4 and GT Sport as well.

More here as well
https://venturebeat.com/2017/10/28/albert-penello-microsofts-best-pitch-for-the-xbox-one-x/
From Albert Penello "Effectively, it's a real-time in-engine demo. This is all being rendered by the Xbox One X, but it's designed to highlight 4K resolution and wide color gamut and HDR."
 
Last edited:

Igorth

Member
Nov 13, 2017
1,309
Just wanted to say this thread is pure gold and a much needed thing, digital foundry and the likes need to step up their game and start analysing HDR games with this kind of heatmaps.
 

Igorth

Member
Nov 13, 2017
1,309
I see lots of banding in my PS4 Pro (in HDR games) compared to the One X, that is because the X have a toggle to select 10 or 12 bit content while the Pro remains unknown in that matter? Even God of War shows banding in the clear blue skies of the ending section.
 

Halbrand

Member
Oct 27, 2017
19,616
I see lots of banding in my PS4 Pro (in HDR games) compared to the One X, that is because the X have a toggle to select 10 or 12 bit content while the Pro remains unknown in that matter? Even God of War shows banding in the clear blue skies of the ending section.
I also see banding on the Pro in skies sometimes, I have a HDR10/Dolby Vision TV. That's really not an issue the Pro should have.
 

FerryF1

Member
Feb 18, 2018
218
I also see banding on the Pro in skies sometimes, I have a HDR10/Dolby Vision TV. That's really not an issue the Pro should have.
I used to see banding in skies as well, quiet a lot tbh, but i do not see it anymore since i bought a new tv. so i figured it was a issue with the tv. (for what its worth: the banding was seen on a medium range 2016 LG 4K HDR tv. i now have a high range 2018 QLED Q8F, and all banding is gone)

btw, Did they patch in HDR for Rise Of The Tomb Raider? i've always thought that game didn't have HDR
 
OP
OP
EvilBoris

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
I see lots of banding in my PS4 Pro (in HDR games) compared to the One X, that is because the X have a toggle to select 10 or 12 bit content while the Pro remains unknown in that matter? Even God of War shows banding in the clear blue skies of the ending section.

Banding won't be solved in lots of games be use many of them aren't authored with 10bit colours in mind.
Depending on how the game has been expanded from 8bit to 10bit, it's actually plausible that banding could be worse. Despite supposedly using WCG, GoW has some noticeable banding.
 

Igorth

Member
Nov 13, 2017
1,309
I used to see banding in skies as well, quiet a lot tbh, but i do not see it anymore since i bought a new tv. so i figured it was a issue with the tv. (for what its worth: the banding was seen on a medium range 2016 LG 4K HDR tv. i now have a high range 2018 QLED Q8F, and all banding is gone)

btw, Did they patch in HDR for Rise Of The Tomb Raider? i've always thought that game didn't have HDR
Mine is a B6 OLED, is prone to banding but is defeatable in the One X and PC.
 

Darktalon

Member
Oct 27, 2017
3,266
Kansas
I have less banding when I set everything to 10bit instead of 12bit. Using b7 oled. That's because the panels are native 10bit.
 

IBetUHav

Member
Oct 27, 2017
397
Seems to be the thread to ask this random question.

Anybody here play Ratchet & Clank in HDR and notice on the title screen that the sun coming over the horizon was blown out with lots of artefacting?
 

CRIMSON-XIII

Member
Oct 25, 2017
6,173
Chicago, IL
It's fixable as wasn't like it before a certain firmware update.
what is the issue with it?

I have been playing BF2 with HDR, AC origins with HDR, FFXV with HDR, and recently spider man and god of war?

i agree that hte 8 series this year has a brighter game mode, but it really isnt that much. It is still night and day brighter than a 2012 1080p LED tv i had, at least personally
 

Darktalon

Member
Oct 27, 2017
3,266
Kansas
what is the issue with it?

I have been playing BF2 with HDR, AC origins with HDR, FFXV with HDR, and recently spider man and god of war?

i agree that hte 8 series this year has a brighter game mode, but it really isnt that much. It is still night and day brighter than a 2012 1080p LED tv i had, at least personally
People are complaining about it because they changed how game mode processed HDR, even though I personally feel it is better now. Before, it would clip, because it would only handle a specific range, and you would miss out on any detail above a certain range (since the TV can't display it). Now, it takes the full range, and compresses it to fit the tv, so no matter what you play, it will always display everything. This means, that to support seeing that extra range detail, it requires that the overall picture be darker (otherwise it would have to be clipped). If you find the picture is too dark in HDR Game Mode, you should enable Adaptive Contrast and set it as high as you can bear.
 
OP
OP
EvilBoris

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
The issue is it 'compressed' assuming the content is 4000nits, so in the case of something that doesn't have the option for 4000nit output, it's going to look dimmer.
 

Darktalon

Member
Oct 27, 2017
3,266
Kansas
The issue is it 'compressed' assuming the content is 4000nits, so in the case of something that doesn't have the option for 4000nit output, it's going to look dimmer.
Yes, ideally they would add in a selector, for us to choose something more reasonable like 2000 nit or 1500, for those cases where we know what the specific range output is.
 

CRIMSON-XIII

Member
Oct 25, 2017
6,173
Chicago, IL
People are complaining about it because they changed how game mode processed HDR, even though I personally feel it is better now. Before, it would clip, because it would only handle a specific range, and you would miss out on any detail above a certain range (since the TV can't display it). Now, it takes the full range, and compresses it to fit the tv, so no matter what you play, it will always display everything. This means, that to support seeing that extra range detail, it requires that the overall picture be darker (otherwise it would have to be clipped). If you find the picture is too dark in HDR Game Mode, you should enable Adaptive Contrast and set it as high as you can bear.

idk if i have that adaptive contrast on my B7A 2017 oled but i feel like the brightness is alright in games.

during day time watching, not gaming, watching specifically .. i can see the reflection of the blinds and window, which i wish i did not.

but ill live. Most content hides it, it is just dark moments. At night it is perfect
 

Darktalon

Member
Oct 27, 2017
3,266
Kansas
idk if i have that adaptive contrast on my B7A 2017 oled but i feel like the brightness is alright in games.

during day time watching, not gaming, watching specifically .. i can see the reflection of the blinds and window, which i wish i did not.

but ill live. Most content hides it, it is just dark moments. At night it is perfect
Yeah, it makes me want to put up blackout curtains in my living room.
 

CRIMSON-XIII

Member
Oct 25, 2017
6,173
Chicago, IL
Oh, you should absolutely then, they are great for sleeping too, or keeping out heat.
lemme tell you the story of thick headed Crimson-XIII (myself) and how he got a new house this year, moved the b7a oled tv, and didnt put blinds up in his room the first 2 weeks...

Well, the sun ray went through the window and on the tv. leaving a black smudge that looked like dead pixels. I only noticed it the second week.


after a heart attack, i was happy to see it was corrected with the 1 hour calibration the tv has. love the safety options on it.
 

J_ToSaveTheDay

Avenger
Oct 25, 2017
18,830
USA
Any of you folks with an LG OLED using the High setting with Dynamic Contrast for HDR Game mode? I often feel like with the dimmer settings, blacks are displaying a bit crushed and I'm blocking detail. I use the recommended HDR Game settings as a hybrid between some of Digital Foundry's suggestions in their 6-series settings video and Rtings recommended settings, which seems to be similar to what most of the other users with LG OLEDs report on this forum. I go with Expanded Color Gamut (the middle option) as sort of my own little twist to the recommendations, and I currently use the Medium Dynamic Contrast. High definitely seems to bring out darker detail a bit better but seems to make the high range (bright sections) wash out a bit as a trade off.

EDIT: Derp -- forgot to say I have a B7A.
 

CRIMSON-XIII

Member
Oct 25, 2017
6,173
Chicago, IL
Any of you folks with an LG OLED using the High setting with Dynamic Contrast for HDR Game mode? I often feel like with the dimmer settings, blacks are displaying a bit crushed and I'm blocking detail. I use the recommended HDR Game settings as a hybrid between some of Digital Foundry's suggestions in their 6-series settings video and Rtings recommended settings, which seems to be similar to what most of the other users with LG OLEDs report on this forum. I go with Expanded Color Gamut (the middle option) as sort of my own little twist to the recommendations, and I currently use the Medium Dynamic Contrast. High definitely seems to bring out darker detail a bit better but seems to make the high range (bright sections) wash out a bit as a trade off.

EDIT: Derp -- forgot to say I have a B7A.
doesnt game mode turn off contrast? idk, i remember playing with 40 brightness and blacks seemed crushed and someone here told me to play with color and brightness on 50-55 and itll be fine
 

Kyle Cross

Member
Oct 25, 2017
8,431
Any of you folks with an LG OLED using the High setting with Dynamic Contrast for HDR Game mode? I often feel like with the dimmer settings, blacks are displaying a bit crushed and I'm blocking detail. I use the recommended HDR Game settings as a hybrid between some of Digital Foundry's suggestions in their 6-series settings video and Rtings recommended settings, which seems to be similar to what most of the other users with LG OLEDs report on this forum. I go with Expanded Color Gamut (the middle option) as sort of my own little twist to the recommendations, and I currently use the Medium Dynamic Contrast. High definitely seems to bring out darker detail a bit better but seems to make the high range (bright sections) wash out a bit as a trade off.

EDIT: Derp -- forgot to say I have a B7A.
High Dynamic Contrast absolutely crushes my blacks. In fact, Medium seems to be the only setting that doesn't, and I just don't find the brightness boost to be noteworthy.
 

J_ToSaveTheDay

Avenger
Oct 25, 2017
18,830
USA
High Dynamic Contrast absolutely crushes my blacks. In fact, Medium seems to be the only setting that doesn't, and I just don't find the brightness boost to be noteworthy.

Yeah I think I saw this happening on my B7, too -- I'll just try and up the TV's brightness setting a bit (it's currently at 50) and see if that sort of takes away the impression of crushed blacks, then. I really hate trying to adjust things on a per-game basis.
 

Igorth

Member
Nov 13, 2017
1,309
I play in HDR Clear on my OLED, the lag might be higher but I don't notice it and I don't play nothing super competitive on my consoles so.. Nits all the way.

I tried it game mode with dynamic contrast but it looks worse.
 
OP
OP
EvilBoris

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
I was working on a big in depth look at MCC, but my Mac totally fried itself last night so have had some what of a hitch.

I've ordered a new Surface Book 2 today, which is quite a bit more capable , so I may even look at making a video instead