It works properly. You just need to set Nvidia CP to 4:2:2 10 bit.Can someone here confirm that HDR is displayed properly on PC with the latest updates? Someone on Era said that Windows doesn't display full 10bit colors.
It works properly. You just need to set Nvidia CP to 4:2:2 10 bit.Can someone here confirm that HDR is displayed properly on PC with the latest updates? Someone on Era said that Windows doesn't display full 10bit colors.
I hate having to do this before launching HDR games, and then putting it back after. I wish it'd just change automatically.It works properly. You just need to set Nvidia CP to 4:2:2 10 bit.
Yeah, I think it used to. But now if you select "use default color settings" it actually uses 422 8bit.I hate having to do this before launching HDR games, and then putting it back after. I wish it'd just change automatically.
So annoying. I want to say it was the creator's update to W10 that messed it up.Yeah, I think it used to. But now if you select "use default color settings" it actually uses 422 8bit.
Yeah, before that Nvidia api handled HDR switch and it had nothing to do with windows.So annoying. I want to say it was the creator's update to W10 that messed it up.
For me it's been "wow this looks great, I'm not touching my TV settings."
This statement hits close to home :(For me it's been "wow this looks great, I'm not touching my TV settings."
*plays any other game*
"Oh ... well that doesn't look right at all."
And then I end up trying to find a universal 'looks good for everything' TV setting that may not even exist.
Anyone able to get dolby vision to work for mass effect and bf1?
Also worth mentioning, as something has changed but you want to have 422 enabled on the Xbox now, as the console will do 420 in HDR without it turned on (certainly on my alpha OS anyway)
Mass effect does, its in the graphics setting.
Just had a look at Resi 2 deom and have recorded the playback for further review.
my initially impressions are from the demo is that it's not a game that features a huge amount of dynamic range, I think this is likely just to keep it looking stylistically similar to the other titles in the series and give it a very typical japanese horror game look.
Shadow of the Collossus is very similar in this regards, it also has a very distinct look that is maintained in the remake.
It's very soft due to the compressed highlights but this fits in with some of the other unusual processing that is going on.
I didn't really witness any significant peak brightest, but if you did you out to the front of the station the lights there were noticable brightter than the interior, so it can get there
playing with the settings didin't really yield any huge variances of concern, I think it was easier to get a satisfactory result by following the instructions. The game definately raises the blacks, but I'm 100% sure this is intentional in this area. It may not be the same across the whole game.
For reference however, the lowest value for peak brightness is 300 nits and the maximum is 4000.
How can I be sure of what HDR color settings are used ?Yeah, I think it used to. But now if you select "use default color settings" it actually uses 422 8bit.
Thank you! I wish I knew this a year ago. HDR in Resident Evil 7 on PC has been a struggle for me forever and now I know why. I tried this out last night and now it looks great.I'd so , you need to ignore the red/blue thing and set that to a value as close to 100 as you can handle.
It's very similar to a "paper white" adjustment.
In DMC I would be somewhere around 150 and certainly no higher than 200
What about output dynamic range that's always set to Limited?It works properly. You just need to set Nvidia CP to 4:2:2 10 bit.
That's an HDMI limitation. As far as I know all HDR is currently 4:2:2 and limited. Hell I think 99 percent of games are only 8 bit color anyway, and 4k blu rays are only 4:2:0
Yeah, I think it used to. But now if you select "use default color settings" it actually uses 422 8bit.
I'm not sure, I think someone here found a way to see that the signal was 8 bit. I don't think it matters much anyway tbh.Are we sure it does in all cases, or is that just what's listed when you go to the desktop? If the application has exclusive full screen, then I assumed it would switch to 10 bit.
RE2 demo. Just my settings or do we have a bad, bad HDR implementation here as well? Areas that should look dark, quite a few areas in a game like this just look grey with HDR. These should look pitch black. Turning HDR off helps a lot with making the black levels darker but still far from ideal and not black like in many other games.
Best to just leave HDR off? I kept the settings at the start of the demo at default because I could barely see the icon, which is good.
I don't think it's hard o think that greyness is 100% as intended.
The look of the resident Evil games (especially the prerendered background ones) are what I would describe as quite heavily tone mapped anyway. There is a distinct excessively lacking in contrast image across the series. The same look is in Silent Hill and other Japanese genre titles
It's not as pronounced in 7, but you see elements of it still.
I was playing the game what's night constantly changing settings and it broadly looks the same regardless of the settings you choose. You only get the peak brightness from direct light sources, muzzle flash, fire etc
I think this is just to maintain the look of Resident Evil 2, as it looks just like a remember.
I don't think it's hard o think that greyness is 100% as intended.
The look of the resident Evil games (especially the prerendered background ones) are what I would describe as quite heavily tone mapped anyway. There is a distinct excessively lacking in contrast image across the series. The same look is in Silent Hill and other Japanese genre titles
It's not as pronounced in 7, but you see elements of it still.
I was playing the game what's night constantly changing settings and it broadly looks the same regardless of the settings you choose. You only get the peak brightness from direct light sources, muzzle flash, fire etc
I think this is just to maintain the look of Resident Evil 2, as it looks just like a remember.
I can achieve perfect blacks using SDR, not sure if it's intended or not but I'm liking it more than HDR.
The most recent 3rd party releases on PS4 Pro all exhibit raised blacks - and it is definitely not intended...
Thats not true, as the SDR counterpart does not exhibit raised black levels. The SDR versions of the games mentioned above all have deep blacks, and greater contrast in SDR using an OLED that can display true blackExamples?
Lots of games do it to try and look more "cinematic"
Thats not true, as the SDR counterpart does not exhibit raised black levels. The SDR versions of the games mentioned above all have greater contrast in SDR using an OLED that can display true black
Reducing the brightness/black level using the tv's internal controls can help. But this can lead to poor near-black performance, banding and an overall worse picture
Odyssey has amazing HDR for mid and highlight detail - but the near black or darker portion of the image is washed outEvilBoris Sorry if I missed it, but I wanted to see what you think of Odyssey's HDR implementation? I picked it up recently and I think it looks amazing at 1000/ 100 on my b7. I was reading the OT for the game and a lot of people think the HDR is garbage. I just don't agree with that.
Hmmm I see. Personally I really don't like that at all. I'll probably just leave HDR off when I buy the game. SDR definitely looks better to me. We didn't see this greyness in the footage before because we couldn't see the HDR.
If your display has a gamma adjustment option in HDR that is the best solution. Unfortunately the LG oleds dont allow for that in HDR mode :(the darkest paper white setting gives you a very similar image to the unadjusted SDR image (those SDR images just give you more opportunity to cursh and compress the blacks)
I personally don't see it as an error and it looks as I expect it to look, but it's certainly greyer (and often bluer).
There is the possibility there is some kind of gamma error in HDR, You can however adjust the gamma setting down on your TV and still retain the benefits of the HDR.
the darkest paper white setting gives you a very similar image to the unadjusted SDR image (those SDR images just give you more opportunity to cursh and compress the blacks)
I personally don't see it as an error and it looks as I expect it to look, but it's certainly greyer (and often bluer).
There is the possibility there is some kind of gamma error in HDR, You can however adjust the gamma setting down on your TV and still retain the benefits of the HDR.
If your display has a gamma adjustment option in HDR that is the best solution. Unfortunately the LG oleds dont allow for that in HDR mode :(
Yes Im all for one true setting. Im totally against how all of these displays tonemap the image. At least Sony and Panasonic adhere to the pq eotf out of the box - then nicely roll off on the high end without clamping whites or bright colours. LG is all about fitting data as high as 10000nits into a display with 700 nits peak capability. The only way to fix this is to use the dynamic tonemapping setting on the 2017 and higher model Oleds or force it using a linker box.That's as it should be, so don't worry. Some models expose that setting when they categorically shouldn't
Having just played the Resi demo, 100% these blacks are completely messed up, firstly you can see the HDR highlights are there, speculars are everywhere, the problem is those blacks, you can see that's not how they are supposed to be, from the very first cutscene, when you duck under the metal shutter, the blacks are jet black, then he moves around with the camera, and bang, like a light switch they go milky grey, but obscenely so, and again you can see all the speculars but with lessened impact because of the greys, I'm convinced this is a patch fix.
Yes Im all for one true setting. Im totally against how all of these displays tonemap the image. At least Sony and Panasonic adhere to the pq eotf out of the box - then nicely roll off on the high end without clamping whites or bright colours. LG is all about fitting data as high as 10000nits into a display with 700 nits peak capability. The only way to fix this is to use the dynamic tonemapping setting on the 2017 and higher model Oleds or force it using a linker box.
If it's not intentional then it could be a number of things
It could be the game has some kind of gamma related glitch (that it's got gamma correction applied when it shouldn't)
It could be that they've made a boo-boo and the game is outputting limited video levels for the in game stuff (I don't know enough about the SDK's to know whether you even do that manually)
The black point in both SDR and it's equivalent in HDR is at around 18-20. Although menus and overlays are darker.
It might be that there is a little more lift than people like due to grading and guidelines for setting the paper white (which raise the near black levels) are making it worse for people.
SDR on the default settings and HDR with the paper white bar all the way to blue. There is not a big difference, but you do have 2 huge controls that will make the image even darker if you require in SDR
Or there are a few other things that could cause it, but the difficulty is knowing what is "correct".
I'll go see if I can find that scene you've described when it looks like it's becoming darker. There are some weird transitions in the colour filters as you move through certain doors , I wonder if you that was happening and you were seeing a bit without the colour grading.
To your last point, that's true. They definitely change things on a room by room basis. When you go from the reception room (the room you raise the gate after cutting the tape) that is very bright to the immediate hallway that is dark, you'll see the game fade the lighting down even if just standing in the door way. Another room (the room right after you see the licker crawl across the window) has a very bloom heavy look to it.If it's not intentional then it could be a number of things
It could be the game has some kind of gamma related glitch (that it's got gamma correction applied when it shouldn't)
It could be that they've made a boo-boo and the game is outputting limited video levels for the in game stuff (I don't know enough about the SDK's to know whether you even do that manually)
The black point in both SDR and it's equivalent in HDR is at around 18-20. Although menus and overlays are darker.
It might be that there is a little more lift than people like due to grading and guidelines for setting the paper white (which raise the near black levels) are making it worse for people.
SDR on the default settings and HDR with the paper white bar all the way to blue. There is not a big difference, but you do have 2 huge controls that will make the image even darker if you require in SDR
Or there are a few other things that could cause it, but the difficulty is knowing what is "correct".
I'll go see if I can find that scene you've described when it looks like it's becoming darker. There are some weird transitions in the colour filters as you move through certain doors , I wonder if you that was happening and you were seeing a bit without the colour grading.
You made some really interesting posts! My TCL 6 allows for gamma adjustment in HDR, 2.0, 2.2 etc and I thought it should be locked out.If your display has a gamma adjustment option in HDR that is the best solution. Unfortunately the LG oleds dont allow for that in HDR mode :(