If I may request, it would be nice to see Metal Gear Survive detailed.
EvilBoris
So I'd like to do a complete 180 on what I said about changing the black levels on the Sony X800D! I was in a hurry during my initial trials of your suggestions! After a dedicated session of testing a crap ton of games, I can agree that turning the black levels down to 30 instead of 50 does wonders for HDR. Here's some quick comparisons of 50 black level vs 30 black level:
As you can see (and already know, of course!), the highlights and black levels are way more detailed! Obviously, the difference is even larger in person, but I think the pictures get the point across of how bad things can look with HDR at the TV's default settings.
One thing I did discover, btw, is that the details of the highlights actually are exactly the same between switching the contrast to 86 and setting the black level to 30. Don't know if it's something you noticed while testing! So for all of my games with HDR, I've been keeping the contrast to it's max setting and turning the blacks down to 30. It gives the same results plus the added benefit of the blacks looking way less washed out.
Thanks again for taking the time and looking at this TV! I think the YouTube video idea you had is a great idea; there should definitely be one for this TV set!
Yes, that's how I played it.I'll have a look at it , the ultimate edition is on game pass now isn't it?
Thank you!Gamemode is on, yep. Everything EvilBoris mentioned as well. As for every other setting, I use what RTINGS reccomends:https://www.rtings.com/tv/reviews/sony/x800d/settings
Great stuff EvilBoris!! Did you see the white paper from DICE on HDR in Frostbite? Its very technical but interesting!
https://www.ea.com/frostbite/news/high-dynamic-range-color-grading-and-display-in-frostbite
Can't believe I missed these threads before. This is hugely informative and a really interesting analysis. One game I'd be interested in seeing checked out is Zoo Tycoon on Xbox One X, which doesn't offer any kind of HDR calibration and doesn't look 'right' on my current low end HDR set.
It's really on the first island when you start to see contrast fall apart, because the sky is a foggy white that seems insanely bright. Even once you move off that island (about an hour into the game), the skies are so bright that the average picture level stays more in the HDR range than I feel like you'd want. That said, I will try dropping into SDR and seeing if lowering that a bit helps sort that out some. Thanks for taking a look at it.I'm not entirely sure yet, I've investigated that based upon another user's view that the game is never showing blacks.
The SDR brightness slider is significantly raised by default, so if you feel things look a bit washed out or low contrast, you might want to hop across to SDR and knock that brightness slider back a bit.
However the game is clearly raising the blacks and doing the whole teal and orange thing to give a filmic look, so it may be intentional. Not everything has to be super contrasty
I'm just looking at a few other references to see how the blacks are affected
It's really on the first island when you start to see contrast fall apart, because the sky is a foggy white that seems insanely bright. Even once you move off that island (about an hour into the game), the skies are so bright that the average picture level stays more in the HDR range than I feel like you'd want. That said, I will try dropping into SDR and seeing if lowering that a bit helps sort that out some. Thanks for taking a look at it.
1. I know the fog effect at the beginning was intentional. I don't think, however, that the APL should be that high once you're out of that area. Perfect example is your daytime shot, wherein (if I had to guess) more than 70% of the screen is at or above expected paper white (120 nits).I actually think that's intentional, I found that once that fog had cleared it looked as expected. The game itself clearly is a little less contrasty as it's going for a fimlic look, when I look at the histograms it also looks like the blacks are raised a little, which I would still attribute in this case to it being an artistic choice.
It really looks like this at night time
Everything is blue and nothing ever achieves full black, I will use the same effect in my photography if I'm trying to do the same.
This is the problem I suppose with videogames, which offer customization to the way the image looks, both the viewer and the TV are second guessing what the creators are trying to achieve for the aesthetics of their games, however I do think in this situation that the intention is never to have true blacks.
Cool, man. Thanks for satisfying my curiosity. It was worth it just to find out you can dial back black level in SDR. Keep up the great work!The data doesn't show that to be an issue it looks very much in line with other titles I've looked at (I've adjusted the gradient scales for this to help identify 1500nits) , but without knowing the metadata and a TVs specific method of tone mapping, it's hard to identify what exactly may cause an issue.
As you say , going into SDR and turning down the brightness is one very easy way to mitigate it if you are experiencing something off.
EvilBoris great thread and maybe you are the person to help, or at least ease my mind.
I bought a 4K LG 55inch LCD with HDR last xmas, it was a promo and since then I have learned that not only are LG lcds shit, this model is probably shittier lol (well it was only like 500€, as opposed to like 2500€ I see smaller LEDs go for).
That being said, am I right to assume that HDR usually gives a more "realistic" picture, even if that means its darker or less colorful, in a shit tv or in a good one?
I fiddled with my game setting on TV to a point where im happy with it, I guess, but every game ive tried so far with HDR (MHW, Titanfall 2, Infamous Second Son and now recently AC Origins) I always have the same "problem". Picture is usually too drk so I have to crank the brightness, and everything is more... muted? Realistic if you will? The funny thing is, if I switch HDR off in the games, and then use some other setting on the tv, like the "standard" setting for example (since ive calibrated the game setting for HDR so without HDR it... breaks lol), games look more like "games" I guess, certainly more colorful, but I usually end up going back to the HDR mode, ive kinda gotten used to and enjoy the more muted "realistic" looks.
So yeah, for ease of mind, is that what HDR is supposed to do, be it on a good tv or a bad one, like the effect at its most basic level?
NVM I had my info wrong... DF did have how to adjust the settings for this game in one of their videos, but I cant find it atmI need some help with understanding what "paper white" means with regards to HDR settings in-games.
I just started playing Assassin's Creed: Origins, on a PS4 Pro connected to a 2017 LG OLED, and I've never been satisfied with where I've set the "paper white" setting. The peak luminance slider makes total sense, even though I ended up setting it a little higher than my television's peak brightness (set to 1000 instead of around 700). But the "paper white" setting stumps me. Setting it too high means I have to bump the in-game brightness setting down to basically 0, and setting it too low makes the whole game look really flat.
So how am I to determine what I'm to set my "paper white" setting to?
I need some help with understanding what "paper white" means with regards to in-game HDR settings.
I just started playing Assassin's Creed: Origins, on a PS4 Pro connected to a 2017 LG OLED, and I've never been satisfied with where I've set the "paper white" setting. The peak luminance slider makes total sense, even though I ended up setting it a little higher than my television's peak brightness (set to 1000 instead of around 700). But the "paper white" setting stumps me. Setting it too high means I have to bump the in-game brightness setting down to basically 0, and setting it too low makes the whole game look really flat.
So how am I to determine what I'm to set my "paper white" setting to?
Ubisoft said:Paper White: adjust the value until the paper and hanging cloth in the image almost saturates to white.
That clears up a few things for me, thanks. In my case, would it be recommended to set the peak luminance value back down to around 700, where the 2017 LG OLEDs actually peak? The reason I ended up setting it to 1000 was the sun in the test image that AC:O uses would display these really ugly compression artifacts around it until just under 1000. That always struck me as odd since it seems like you'd want to set that as close to the peak brightness your TV supports without going over.Having the brightness down near to zero is technically correct for AC, although the HUD suffers
The TV is probably tone mapping from the 1000 value, which is why you have preferred it.
Ubisoft's instructions are
This doesn't always work right if your TV is already doing significant tone mapping.
However as a couple of examples, a cinema like surrounding would be calibrated for paper white of 80-100 , an office like environment would be closer to 300.
NVM I had my info wrong... DF did have how to adjust the settings for this game in one of their videos, but I cant find it atm
found the video where they talk about it
https://youtu.be/hm1NsxHKgVA?t=9m58s
Interesting. The LG OLED's game mode does indeed do the same thing as you're describing, so I'll give setting the peak brightness much higher a shot and see if that improves the highlights.I can set AC Origins very differently on my LG UH850V depending whether I'm using a regular or game HDR setting. The newer HDR Game mode - which many don't like but it's good if you understand what it's doing and how to work with it - has a different tone mapping that does a better job rolling off the highlights. So you can set AC Origins to 4000/300 and it'll still look good. If I used the regular HDR mode I'd have to set 1000/120. Because the HDR Game mode shows more highlight details if you set it to the real-world peak brightness of the TV it doesn't look great, you must set it much higher for the best results.
Some games don't offer the same control though. For example Forza Motorsport 7 can be too dark in HDR Game because there's not enough control in the game's graphics menu. For games with less control I can brighten the TV by adding some Dynamic Contrast in HDR Game. But thankfully there seem to be more and more games that offer enough control in game.
I believe these things are pretty much the same for quite a few 2016/2017 LG sets both LCD and OLED.
I can set AC Origins very differently on my LG UH850V depending whether I'm using a regular or game HDR setting. The newer HDR Game mode - which many don't like but it's good if you understand what it's doing and how to work with it - has a different tone mapping that does a better job rolling off the highlights. So you can set AC Origins to 4000/300 and it'll still look good. If I used the regular HDR mode I'd have to set 1000/120. Because the HDR Game mode shows more highlight details if you set it to the real-world peak brightness of the TV it doesn't look great, you must set it much higher for the best results.
I finally got some hands-on time with Halo 3 with HDR on my TLC 55P605 (Dolby Vision), and I was surprised at the results.
Will I have to buy Halo 3 to get HDR, or can I use MCC version that I own ?
Will I have to buy Halo 3 to get HDR, or can I use MCC version that I own ?
Have you tried analyzing any Dolby Vision game?
There are only 8 for now and you need NVidia gpu (I think that AMD is not supporting it).
I am curious if those would look any better in DV than regular HDR.
There no display mapping settings and the engine hard clips highlights above a certain threshold meaning you technically lose detail.
I thought I'd posted some images, but I can't actually find them, so I must not have.
Maybe I'll take a better look at it now there is renewed interest
Seems a real disappointment, particularly with the blown out sky. I had also imagine the HDR upgrade would do away with the very flat look of Toussaint (intended no doubt, not all that flattering), but that seems to be off the cards.
Thanks again for all your work.
Thanks for this analysis. I hope CDPR will make further adjustments based on your results but I have no idea if it's likely. Maybe other developers will do this sort of analysis with their future releases so that the overall IQ will continue to improve. HDR done well is so good.
I wonder if the implementation of HDR is the same on both X and Pro, because I definitely see a difference on the X. The sun will blind you, and fire really pops off the screen.
Yeah and it will do, the game is telling those things to do that. My issue was that I wasn't seeing these things elsewhere and it appeared that these HDR components had appeared to have been shoehorned into an SDR image rather than being a more fundamental part of the way the lighting worked in the game.
I will try and find some more areas in the game to look at , but that was my overall impression.
I'm not saying that the image is bad or broken , just that the actual HDR components are really limited to very specific effects such as fire and the sun.
This is in stark contrast to Hellblade or Tomb Raider where the HDR is present as part of the whole image , a lot of the time.