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Heads up: MS is fully embracing modding for Halo PC - Introducing a bypass for anticheat specifically for modding

ThreepQuest64

Avenger
Oct 29, 2017
3,204
Germany
I like the way MS is moving in the PC space currently, but they should take this one step further:
negotiate an even better deal with Valve, just give up on the pile of shit that the Windows Store currently is (at least for their PC/Xbox games) and move the Gamepass on Steam BY DEFAULT.
Seriously. The fact that I have to change my Windows'/PC's region to change a game's language and that there's no file integrity check or move game/folder option is really annoying. I also can't check what version
 

Theorry

Member
Oct 27, 2017
23,271
Seriously. The fact that I have to change my Windows'/PC's region to change a game's language and that there's no file integrity check or move game/folder option is really annoying. I also can't check what version
:)

  1. In the folder, locate GameUserSettings.ini file and double-click it.
  2. After opening the file, find the PreferredLanguageCode= and fill in with your language of choice. For example, if you want the game to be in English, fill in with EN. The result should look like this PreferredLanguageCode=EN.
  3. Now start the game.
 

Akai

Member
Oct 25, 2017
2,929
I’m excited to try it in vr when that gets finished. I hope they somehow get Index controllers to work.
VR doesn't do anything for me, but I hope that you guys get a great experience.

I'm personally interested in anything that is AI. Let me spawn a few hundred on MP maps and I'll be happy. lol :D
 
Oct 31, 2017
2,892
Seriously. The fact that I have to change my Windows'/PC's region to change a game's language and that there's no file integrity check or move game/folder option is really annoying. I also can't check what version
You know what? Now that I think about it I'd be willing to pay for a Gamepass at an increased price "to make up for the "Valve cut" if it was on Steam, while in its current form I doubt I'll be willing to renew it when this [basically] free trial expires.
 

Letters

Avenger
Oct 27, 2017
1,144
Not too interested in the goofy stuff but the sort of thing like a decent VR mod would be incredible. Image all those parts with the big space cruisers flying close to the ground above you but in virtual reality.. uunnnnggg
 

BeImonkey

Member
Dec 9, 2017
1,655
VR doesn't do anything for me, but I hope that you guys get a great experience.

I'm personally interested in anything that is AI. Let me spawn a few hundred on MP maps and I'll be happy. lol :D
Are AI enemies expected to be a usable option for modding / Forge? I'm just imagining custom maps where you have 16 people on one team fighting against massive hoards of enemies.
 

EvilBoris

HDTVtest
Verified
Oct 29, 2017
6,986
VR doesn't do anything for me, but I hope that you guys get a great experience.

I'm personally interested in anything that is AI. Let me spawn a few hundred on MP maps and I'll be happy. lol :D
I remember people doing this type of thing in Halo 1 and 2 , I think the main issue is that the AI isn’t particularly bright by itself and a lot of what you see in campaign are encounters that are designed and tuned.
 
Oct 26, 2017
3,969
I remember people doing this type of thing in Halo 1 and 2 , I think the main issue is that the AI isn’t particularly bright by itself and a lot of what you see in campaign are encounters that are designed and tuned.
Yeah, that's why the AI is always completely lost when they have to do any navigation outside of the battle encounters. I mean it's fun to watch regardless.
 

EvilBoris

HDTVtest
Verified
Oct 29, 2017
6,986
Yeah, that's why the AI is always completely lost when they have to do any navigation outside of the battle encounters. I mean it's fun to watch regardless.
yeah, I used to enjoy the early days of Halo modding by spawning like 200 marines. It was impressive how much the game could handle before the crashed. This was pre Pikmin too!
 

EvilBoris

HDTVtest
Verified
Oct 29, 2017
6,986
Pretty sure AI techniques/technologies have improved from the days of Halo CE
I don’t get her impression it’s changed much, even playing destiny 2, which in itself is a technology offshoot from reach, likely designed with many of the tools and techniques used in the halo games, I don’t feel like I’m fighting wildly different characters of enemies.
I guess for reach , the presence of firefight may mean that there is a separate set of behaviours designed for those maps.
It wouldn’t surprise me if the maps themselves are designed with tags and cues for the AI, which may not be there by default. But I suppose this gives the options for modders to try and do it
 

Tomacco

Member
Oct 27, 2017
199
I don’t get her impression it’s changed much, even playing destiny 2, which in itself is a technology offshoot from reach, likely designed with many of the tools and techniques used in the halo games, I don’t feel like I’m fighting wildly different characters of enemies.
I guess for reach , the presence of firefight may mean that there is a separate set of behaviours designed for those maps.
It wouldn’t surprise me if the maps themselves are designed with tags and cues for the AI, which may not be there by default. But I suppose this gives the options for modders to try and do it
Wouldn't be surprised if your right and the extra horsepower in base systems going to graphical fidelity
 

Akai

Member
Oct 25, 2017
2,929
Are AI enemies expected to be a usable option for modding / Forge? I'm just imagining custom maps where you have 16 people on one team fighting against massive hoards of enemies.
I remember people doing this type of thing in Halo 1 and 2 , I think the main issue is that the AI isn’t particularly bright by itself and a lot of what you see in campaign are encounters that are designed and tuned.
It's just that AI pathing is missing on MP maps. You can already spawn AI, but they will either stand still or they will shoot you, while standing still. They don't know where to walk, since that data is missing from MP maps. It's something that is being worked on, though. Pretty confident that we'll see results, especially with the full game in the hands of these modders.
 

Dinjoralo

Member
Oct 25, 2017
2,360
They should add Steam Workshop support and watch player userbase grow.
TBH, this probably isn't feasible.
Like, leaving the files open to be modded is different from adding bespoke modding tools and support, and making that for each game, or god forbid, for the entire collection à la Serious Sam Fusion, would be a massive undertaking.
 

Moose

Member
Oct 25, 2017
4,227
Man there's so much potential for mods, 4 player co-op in Halo CE and 2, diversifying the co-op players with ODSTs or other Spartans, a BR in Reach.
*Goes to Nexus*
...And it's all Cortana body enhancement mods
 

Shoes

Member
Oct 25, 2017
1,197
Hmm, will this disable achievements? If it doesn’t, I’ll finally be able to finish the achievement list for MCC!
 

Dinjoralo

Member
Oct 25, 2017
2,360
You don't even need this anymore. XB1 controllers work over bluetooth out of the box for some time now.
It's still pretty useful, if you want to go between using controllers wired and wirelessly. XB1 controllers forget their bluetooth pairing when you connect them with a USB cable, but they won't forget pairing with an Xbox console or dongle.