- Nov 2, 2017
I'm usually down for rng based brawls, but holy shit if this one isn't insufferable...
You didn't sell the Bolivar to go for windfury on those Murlocs? Or did they already have it?I went into this 1v1 with full hp and finally won at 3 hp remaining
Basically I got to the 1v1 with full HP because I had a decent early murloc board and shudderwock HP + seer, then did against next turn, and then like a turn or two later I got the third and did it again. I had 20hp murlocs by like turn 5. But the final fight was all about poison trading, divine shields, and surviving the cleaves that really did nothing more than removing divine shields to set up for poison combat. Almost all deaths were poison related.
The game definitely did not give me enough time to do shit lol
Had a similar experience just now, second place because my opponent rolled divine shield and poisonous on a buch of 40+health murlocs, no way to win there lol
I guess they want to encourage to get to that last level, because I still remember that the spellstones were worth it even with just 1 upgrade, this will make people want ro try for more greediness.
Do we know how the timer works? Sometimes I seem to get three minutes and others 45 seconds...
I was sitting at the same spot just above 5K for a while, had a run of bad games and now I've been between 4.7-4.9.
It is not a 4 mana 2/2 with rush, it is a 4 mana 2/2 with rush AND adds 3 attack to your hero for the turn. Invoke cards activate the galakrond hero power when used.Tempo is a little weird if you're playing four different cards with the tempo of 4 mana 2/2 rush or 5 mana 4/5 taunt. Will be interesting to see what other invokes there are.
But it's definitely a better finisher card than C'thun since you can point a lot of damage to face once you play enough invokes.
That druid one could be useful because it puts three 1-cost spells in your hand. That could power Auctioneer. The Hunter one doesn't seem good enough to take up a spot in your deck.
Yeah, I play on mobile as well. The general pool of players is definitely getting better. Last week, you were guaranteed a top 4 finish as long as you knew the mechanics, lol. Now you have to actually earn it.I was sitting at the same spot just above 5K for a while, had a run of bad games and now I've been between 4.7-4.9.
I'm pretty okay with that for now considering I'm playing exclusively on mobile and I've definitely had a frustrating number of losses purely from that.
well druid isn't very concerned to draw a dead card of many many it can draw, lol
I'm still not sure, but could it still work if the player gets it by a random effect? I'm not sure if they answered that
Yesterday I was thinking that, they might need to change the turn 2 play... I still haven't seen anything worth over upgrading, and watching tides play I know there is literally nothing worth over upgrading. Not even a triple.
Nothing wrong with a more streamlined opening. I only wait with certain heroes when I can get 2x Cat or Murloc with token. Can open up a more aggressive opening / big swinging turn / turn 3 triple with a tier 3 minion. You mostly upgrade though.
The demon guy is the main one that I will wait for. So important to get that early and get going. Generally makes up for upgrading later.I do not buy on 2 to get an early triple. It typically is not worth it to get a triple at rank 1 or even rank 2. But it is not an automatic upgrade still. I have found plenty of good reasons to buy on turn 2. There are builds I think that rely less on high rank picks and more on going wide early. Like the demon weaver thing that grows per demon played, I feel like is a strong example of a build that does not have to rank up quickly. And murloc builds get a power spike at 2 but only at 2 if they are somewhat wide already (seer). Some builds get crushed early game so you may want to rank up slower too.
Hitting 715 means you did well while ranking up. Your initial placement is not based on time passed, it is based on your hidden MMR. I never got placed 6k before, even on the last day of a month.I just got legend with reno mage and my rank was 715, ouch. In the past you would get like 6000 ish getting to legend late in the month, nobody plays ladder I guess. Honestly I just played against shamans which are basically people addicted to the game and don't care about having a good time, I get why others wouldn't but still that's a big drop off since the last time I reached legend which was like start of this year. Reno mage was fun, I had a good time when I wasn't cheesed out of the game on turn 3 which was like a 3rd of my games, lol...
Reno in Standard? What deck, if you don’t mind me asking?I just got legend with reno mage and my rank was 715, ouch. In the past you would get like 6000 ish getting to legend late in the month, nobody plays ladder I guess. Honestly I just played against shamans which are basically people addicted to the game and don't care about having a good time, I get why others wouldn't but still that's a big drop off since the last time I reached legend which was like start of this year. Reno mage was fun, I had a good time when I wasn't cheesed out of the game on turn 3 which was like a 3rd of my games, lol...