The ultimate hate card. Really doubt the game needed this, but oh well.
The ultimate hate card. Really doubt the game needed this, but oh well.
Now that's an overreaction if I've ever seen one, lol.
The thing with a card like this is that it targets very little, at least for a wortwhile inclusion: Control Warrior, Thekal Paladin and Quadrililon Armor Druid (Wild only, I guess). When the former 2 don't see play, this won't see play. If the former two do see play, this will start to see play and the former two will disappear in a cycle that has the potential to continue for a while.Tech cards rarely define the meta, but this one is certainly something different based on the potential face damage.
The thing with a card like this is that it targets very little, at least for a wortwhile inclusion: Control Warrior, Thekal Paladin and Quadrililon Armor Druid (Wild only, I guess). When the former 2 don't see play, this won't see play. If the former two do see play, this will start to see play and the former two will disappear in a cycle that has the potential to continue for a while.
I would even dare to say that Control Warrior doesn't need a million health and has no issues building up to 10-15 armor multiple times, making this not that scary. With a 5 mana cost, you'll also most likely be outside of any OTK potential as CW.
Lightfang is getting altered in this week's BG patch. It will only give a +2/+1 buff. I don't think that's enough of a nerf.Finding more and more of the super buffed amalgam with poison as I climb the ranks in BGs and it really is frustrating to have a cool comp shot down because you can't deal with the 70+ health minion unless you have exactly poison. Lightfang really needs to move to tier six.
Ah okay. Hadn't seen the news about this patch yet. And yeah it's not. It's real strength comes from people getting it super early and then it goes out of control. Glad to see they are at least acting quickly, unlike constructed.Lightfang is getting altered in this week's BG patch. It will only give a +2/+1 buff. I don't think that's enough of a nerf.
buff should be +1/+1 if you ask me.Lightfang is getting altered in this week's BG patch. It will only give a +2/+1 buff. I don't think that's enough of a nerf.
There are few cards I dislike from sets, I mean that I think are bad for the game. This is one of them, it invalidates a whole class and a mechanic that was core to the game after having the life cap.
I agree. It's just lazy design, even if it doesn't see much play. At least Geist was in interesting card that wasn't only useful to eliminate jade golems.There are few cards I dislike from sets, I mean that I think are bad for the game. This is one of them, it invalidates a whole class and a mechanic that was core to the game after having the life cap.
I really dislike this, even if it sees no use at all, I think this is bad design. A better design should damage some number of armor damage, not all damage.
I freaking love that new Druid hero. No way I can resist.
Also this card seems pretty good no?
Eh. It's not great. In general, in Hearthstone, tempo is way more important than stats. This is a card that necessarily costs you tempo over the entire course of the game for the sake of stats that aren't guaranteed (or even likely) to actually be material for trades or damage. The possible value it represents (midrange, establishing and maintaining board control) is undermined by the ways in which it's expensive (huge ongoing tempo loss, a card that does nothing when it's played).
There have been times in HS's meta where this card would work okay, and it might make its way into some decks, but it looks pretty bad on the surface. A 7/12 Ancient of War is rarely actually better than a 5/10 Ancient of War, but a turn 7 Ancient of War is very, very regularly significantly better than a turn 8 Ancient of War. That said, I've been surprised before, I'll be surprised again.
No, you're playing 2-mana 4/3s instead of 1-mana 2/1s, a 5/4 on turn 3 instead of a 3/2 on turn 2, a 5/6 on turn 4 instead of a 3/4 on turn 3, etc. You don't take the increased mana cost into account for any of these numbers.The only way Embiggen loses you tempo over the course of the game is if the mana cost increase fucks up your curve. If you curve out, you're playing 1-Mana 4/3s instead of 1-Mana 2/1s, a 5/4 on Turn 2 instead of a 3/2, a 5/6 on Turn 3 instead of a 3/4, a 6/7 on Turn 4, a 7/8 on Turn 5, a 8/9 on Turn 6 and so forth.
That is not tempo. That is value.Embiggen's downsides are the card disadvantage, it not being a realistic early turn play and also needing time to pile on pressure at a point in the game when mid-range decks are looking for finishers while control decks have better long-term value options. But tempo-wise it's a net positive as soon as the first minion buffed by it hits the board just because 2/2 stats is above the expected return for 1 mana in Hearthstone.
Smugglers Run gave you 2 mana 4/3 too. It was a good card but not that good, especially without synergy. There's a few major differences, mostly in smugglers run being more immediate but 1 mana vs embiggen's game long benefits and 0 mana but first having to draw some cards, but overall I bet it's about the same.No, you're playing 2-mana 4/3s instead of 1-mana 2/1s, a 5/4 on turn 3 instead of a 3/2 on turn 2, a 5/6 on turn 4 instead of a 3/4 on turn 3, etc. You don't take the increased mana cost into account for any of these numbers.
That is not tempo. That is value.
No, you're playing 2-mana 4/3s instead of 1-mana 2/1s, a 5/4 on turn 3 instead of a 3/2 on turn 2, a 5/6 on turn 4 instead of a 3/4 on turn 3, etc. You don't take the increased mana cost into account for any of these numbers.
That is not tempo. That is value.
Good thing that's happening, tomorrow even.
Well becauss of the wording yeah, you can stack them. But still, so late i the game I'm not sure it's even worth to stack them.So Goru the Mighttree can stack the treeants buff if you play multiple Goru's, right?
Combine it with Floop and Elise, and The Forest's Aid will be dropping 5 5/5s on the board.
I don't think I can pick Dancing Darryl anymore if I'm playing on mobile. I managed to make a huge Murloc Warleader, that I was then unable to buy or even freeze because of the absurdly slow animations and awful mobile UI interactions.
Yeah, I don't take him on mobile for that reason. I still take Brann, of course, but I've had some terrible misplays based on the animations and mobile UI causing me to mess up the cycling of buffs. My phone is fine, but you have to make so many extra taps to get in and out of your hand. It's frustrating.I don't think I can pick Dancing Darryl anymore if I'm playing on mobile. I managed to make a huge Murloc Warleader, that I was then unable to buy or even freeze because of the absurdly slow animations and awful mobile UI interactions.