got legend, it's been a while since the last time I bothered to play this game this much. Control paladin is a lot of fun and my winrate was in 70s that it was really easy. I think that mostly comes down to that people just mulligan for odd paladin and keep defensive cards instead of pressuring me early. and that's the only way I can lose, turn 1-4. After that the deck just keeps doing really powerful things.
If it wasn't for control paly, I probably wouldn't play the game right now. It's just odd paly and hunter over half of the games and the rest are bullshit like apm priest and kingsbane which I don't mind with this deck actually. Only apm priest is terrible for me, they draw so fast fortunately good apm priest players are rare but some are insane how the queue their plays against double steed board. Timeout isn't that useful against this deck if you're not winning yourself with combo. It's also fun to not play a mirror match at all. I played it like twice this expansion. That's a plus, overall people don't have experience playing against your deck so that's another plus.
this is my current list.
### OTK
# Class: Paladin
# Format: Standard
# Year of the Raven
#
# 1x (2) Bloodmage Thalnos
# 1x (2) Crystalsmith Kangor
# 2x (2) Doomsayer
# 2x (2) Equality
# 2x (2) Flash of Light
# 2x (2) Loot Hoarder
# 2x (2) Wild Pyromancer
# 1x (2) Youthful Brewmaster
# 2x (3) Time Out!
# 1x (3) Zola the Gorgon
# 2x (4) Ancient Brewmaster
# 2x (4) Consecration
# 2x (4) Truesilver Champion
# 2x (5) Call to Arms
# 1x (5) Shrink Ray
# 2x (6) Spikeridged Steed
# 1x (7) Lynessa Sunsorrow
# 1x (9) Uther of the Ebon Blade
# 1x (25) Shirvallah, the Tiger
#
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#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Generated by HDT -
https://hsdecktracker.net
Doomsayer is too good not to play even though it's not great for curving into steed plan, I just don't care about that too much. Shrink ray is the flex spot, I'm thinking that I face combo decks so much I play mojomaster becaue beside uther I top out at 6 and I can play two cards with 6 mana anyway, thats something to test. Also nerubian is another good choice right now, it's good against hunter too. The paladin legendary cards in this deck are all absurdly strong and really fun and call to arms is 5 mana ultimate infestion, it's absurd how good this card still is even after nerf. Shirvallah is my favorite card from the expansion, finally you get a good payoff for all those buffs and spells even if they silenced or whatever. Zola+Shiravallah/Lynessa is dirty.
This is the most fun I had with hearthstone since patron and oil rogue in 2015. I feel I always have a chance against everything and my decisions have huge impact, every time I lost, I knew I made a mistake and that's really good. You don't get that feel in hearthstone often. It's good feeling that control paladin finally working in this game for the first time, it was always a meme or with very limited success at best.