Hearthstone: Rastakhan's Rumble |OT| Let's Get Ready To Rumble Mon

Oct 25, 2017
1,820
Edit: Beaten. :(

Shouldn't it be Risevof the Shadows?
may be they are not referring to the team specifically, but the rise of the evilness as a whole.

Someone here in the thread mentioned this might be the reveal of some evil things, then at the second the reveal of heroes and then the third expansion the clash between them and I think it is a natural way to making that overarching story between expansion, so this makes sense.
 
Oct 25, 2017
1,933
Rafaam first broken card? lol

All those new cards are super-swingy.
Rafaam's ability is a call back to the League of Explorers set, which had a card with the same effect (you just had to jump through a few hoops to trigger it). It was fun and very good in control matchups, but never broken. There are a lot of garbage legendaries. If you're in fatigue, Chef Nomi is better.
 
Oct 25, 2017
3,104
chef nomi is good for rogue. very playable. Actually I think there will be decks built around him with shadowsteps and unstable element.

Rogue loses a lot of cards to rotation so hard to tell how good rogue will be right now. Like Elven Minstrel is pretty good with this but you won't have him anymore.
 
Oct 27, 2017
3,068
I have to say this is better than I expected and these cards seem very interesting. Cool mechanics, pushing decks in certain directions but nothing that practically screams OP OP OP OP.

Very cool.
 
Jan 12, 2018
2,201
Rafaam's ability is a call back to the League of Explorers set, which had a card with the same effect (you just had to jump through a few hoops to trigger it). It was fun and very good in control matchups, but never broken. There are a lot of garbage legendaries. If you're in fatigue, Chef Nomi is better.
Fair point about the legendaries. Most of the new cards seem quite powerful so far, but fun.

chef nomi is good for rogue. very playable.
Yup. Going to be a great addition. DassoBrother This mitigates the draw, but increases fatigue, so seems very specific in its use.
 
Oct 25, 2017
3,368
I'm gonna be that guy and say my first reaction is that they really need to add an official deck and hand tracker into the game already.
I never liked or used third-party utilities other than a pure win/loss opponent tracker, nothing in game. Some improvements that I think could be added from Arena, that I learned I enjoyed once I saw them:

* You should be able to reorder your hand.
* Your opponent shouldn't be able to see which card you hover over / play, and all cards should come from the same place. This means no staring at a sliver of the screen trying to analyze which card is what, and no deck tracker advantage because you have a program that does it.
* If a card is revealed to the opponent, it should stay revealed.
 
I might get the 80 pre-order. I think I might've done both for Boomsday but that was pretty unnecessary. I should have way more dust than usual come rotation too. I'll probably buy the adventure with cash too but aside from that I'm not really excited about anything until Mario Maker 2 so it doesn't seem too excessive.
 
Oct 25, 2017
1,820
Rafaam is golden monkey without having maps and all that stuff. It's a mediocre wincon for control warlock who loses everything.
the point of even using Elyse back in the day was that it added to 2 cards to the deck, dealying the fatigue counter, the golden monkey was nice, but it wasn't the main focus, this doesn't have the same idea.
 
Oct 25, 2017
1,820
I like how they'll be adding more lackeys in the future expansions. I always feel like Hearthstone drops cool mechanics to soon in favor of something different, so this is a nice change.
but wait, there's more:

Callback Cards: Each League of EVIL character will re-introduce a keyword from the expansion they first appeared in.
I LOVE that... i want them to explore more from the keywords they have used in the past
 
Oct 27, 2017
3,068
Yes, this is what I thought. I can't see this being useful beyond the meme decks I love to play, and even then you can't play because there is no card draw.
As a Warlock, there is always a certain point in a match where your cards are relatively 'meh'. You don't need Mortal Coils on turn 13 or your card draw or some removal against a Control deck. Being able to transform your crap into some very strong cards could be very much worth it, especially in Warlock.
 
Oct 25, 2017
1,820
I have to agree that there might be too many minion removal tools right now, most minions just never survives a turn, hopefully minions can stick a bit more after rotation IF the minions are NOT malygos type of danger, those should scale back as well.

Are any pre-order bonuses available today? Card back or Lazul?
both i beleve. Lazul for sure, cadback not so sure

The legdnary is later (that bug doesn't count)
 
Oct 25, 2017
1,359
Kalecgos is INSANE assuming there's a mage deck that gets there.
Must Kill
Does 2 things when it comes into play.
Big Body
can provide a flexible out. (lethal, board clear, etc)


I'm going to open Nomi :(
 
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