- Oct 25, 2017
sometimes they need those kind of nerfs to address the problem, like how crazy druid gets everytime a good card happened on that class with the ramp they had, they addressed the problem and it was solved, the colateral damage dumped druid, but as they ave said many times, balancing is hard and there will be always a top and bottom class because of the nature of this game, the best they can do is try to get some better cards for next expansion for said class.I guess that's the thing I don't understand is why they'd just be ok with making a class shit. It's just weird to me. I understand removing problematic stuff, but when it may no longer be a problem, then give it a shot again. Like I get that Lucenbark would probably be completely busted and unfun to play against if Druid could ramp like they did. And Token would be even stronger and possibly the best deck in the game. I still don't think they should've HoF'd Naturalize.
A company like NRS used to go overboard with their balancing in Mortal Kombat, but I do believe there can be a good middle ground.
Nat had a lot of problems, I think, because it was a very cheap removal for a class that's supposed to struggle at that, and with the time passed it was clear that the draw back of the 2 card was really not that big because of the powerlevel of the game. they could have nerfed it, but they repeated that they didn't want the class to have access to that cheap removal