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Oct 25, 2017
4,796
Today's specialist matches were definitely a lot more entertaining and it went WAY faster.

It seems like people still aren't sold on the format though.
 

squidyj

Member
Oct 25, 2017
2,670
If at first you don't succeed, try try again.
Gas Powered Shaman! Never runs out of gas.

69% winrate with murlocs post-patch. the shudderwock list can generate so much value it's crazy.
Storm can put in work in a number of matchups, It's good into the bomb hunters, token druids, and other wide decks, but I included it after getting locked out by Khadgar + mirror image + sea giant one too many times. Haven't seen a mage since such is the power of tech cards.
 
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DassoBrother

Member
Oct 25, 2017
2,623
Saskatchewan
I'm playing the exact same Murloc deck but with the 2 mana rushing boar instead of Lightning Storm. I had been messing around and bouncing between ranks 5 and 4 but climbed from rank 5 one star to rank 3 while losing maybe twice. It's really fun. You sometimes win by turn 5 and sometimes win super late with all the value from Hagathas and Shudder.
 
Oct 25, 2017
4,796
Had the funniest ending to a match against a Nomi Priest. Turned all 7 of his minions into frogs. GGs

Anyone playing Shaman against Bomb Warrior? What's the strongest deck against it? Dragon Shaman has been good to me, but I'm sure there's something better.
 

Wiibomb

The Fallen
Oct 25, 2017
4,711
Had the funniest ending to a match against a Nomi Priest. Turned all 7 of his minions into frogs. GGs

Anyone playing Shaman against Bomb Warrior? What's the strongest deck against it? Dragon Shaman has been good to me, but I'm sure there's something better.

probably the list slyssa was playing last week, she managed to get rank 2 legend with it, it has early game pressure as well as late game value in case the game extends to it.

I still haven't been able to find a good enough counter for warriors, if the player is good the deck has good chances across the board
 
Oct 25, 2017
4,796
probably the list slyssa was playing last week, she managed to get rank 2 legend with it, it has early game pressure as well as late game value in case the game extends to it.

I still haven't been able to find a good enough counter for warriors, if the player is good the deck has good chances across the board
There's definitely counters for Warrior, it just comes at the cost of getting wrecked by Mage or Murloc Shaman lol.

I'm gonna try the Slyssa list, but I'm still kinda liking the Boarcontrol Muckmorpher list as an all around deck, but you're really at the mercy of your draw and your Muckmorpher roll. However, it's the only deck I've played that I've been able to beat all the other decks but it just didn't feel like it was consistent. I had to switch out a few cards though. Lightning Storm is almost a must have in every deck now.
 

squidyj

Member
Oct 25, 2017
2,670
I wonder if the overload package can come back with the buffs. The 2 sparks for 1 mana spell is strong with storm bringer
 

DassoBrother

Member
Oct 25, 2017
2,623
Saskatchewan
Here's that slysssa list for those curious.


Kinda interesting since the list I found originally didn't have any Earth Shocks but I thought they'd be good against Dragon Mages and Bomb Hunters (even some Druids). I'm pretty weak at deck building so it's nice to know that that wasn't a terrible idea, or at least was an obvious improvement. The list originally had Belligerent Gnome and Sunfury Protector instead but I didn't think those battle cries were good enough to warrant putting in. I'm still using Hench-Clan Hogsteed instead of Harrison Jones so I'm not sure if that switch it worth it. Hogsteed is really nice for contesting early against other aggressive decks (often buffing a Tidecaller as well). Bomb Warrior matchup already feels pretty good and I don't see too many other weapons.
 

Wiibomb

The Fallen
Oct 25, 2017
4,711
but... why??? this feels really sudden to me, that was the only site I could properly browse for decks, hsreplay only showed the best performing decks.

and also it was the only site I could check on tavern brawl decks when it was a constructed one.
 

lacer

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
6,693
that sucks. Curse living up to their name - first diablofans, now this. RIP finding easy brawl decks and the trading quest thread
 

Cat Party

Member
Oct 25, 2017
10,403
Hearthpwn was a great site. Usually the first to get the cards up after reveal. My first stop when trying to get info on something about the game (other than decks, lol).
 

DSP

Member
Oct 25, 2017
5,120
I'm surprised, I thought they had lots of traffic. I used the site a lot back in the day. You could actually find interesting homebrews of the week and not just the hottest meta decks that every other site is about. There is no other place like that.

edit: oh I didn't see why it was happening, curse is bought out.
 

Doomguy Fieri

Member
Nov 3, 2017
5,262
Continuing my trend of using slight off meta decks created by Brian Kibler, Undatakah Priest is p cool. Crafted Madam Lazul and kind of regretting it since she doesn't seem integral to the strategy. In fact, she and the pyromancers dilute the res pool. Feels like a strong deck though. There's a razors edge element of taking lots of damage and getting quite close to dying before the resurrection engine really starts cranking, I can stabilize healing a bit, and now I've got a board full of 7/7s and 2/2s that become 7/7s.

Also have a golden Undatakah which is nice.
 
Oct 25, 2017
4,796
If you're staring down a Scargil, Underbelly Angler, and a Murloc Warleader and you can only kill one, which do you kill? I mean chances are if you can only kill one, then you're probably gonna lose anyway, but I'm just curious about the thoughts on that. I had 4 people in that position today and 2 of them picked Warleader and 2 picked Scargil. I personally would go with Underbelly Angler probably every time. There's definitely other things to take into account, like your health and opponent hand size, but I think I'd still pick Underbelly like 90% of the time.
 

Doomguy Fieri

Member
Nov 3, 2017
5,262
Angler because the game plan is to stabilize and then let the murloc deck run out of steam. If it's drawing 2 to 3 extra cards next turn clearing the board is just a minor tempo gain anyway.
 

Sheldon

Member
Oct 27, 2017
5,331
Ruhrgebiet, Germany
Yeah, it's the Underbelly Angler. Scargil alone runs out of Murlocs eventually, Warleader can be dealt with later unless you're dead, but Underbelly Angler provides endless 1-Mana Murlocs to cycle through.

If you leave the Angler up you HAVE to kill the Scargil. Warleader only dies if you don't survive with it on board.

I'm trying to imagine scenarios where I wouldn't prioritize Angler for removal. Maybe if i had a AoE in hand that I couldn't play until a turn later? Even that is very, very, very iffy.
 

lacer

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
6,693
If you're staring down a Scargil, Underbelly Angler, and a Murloc Warleader and you can only kill one, which do you kill? I mean chances are if you can only kill one, then you're probably gonna lose anyway, but I'm just curious about the thoughts on that. I had 4 people in that position today and 2 of them picked Warleader and 2 picked Scargil. I personally would go with Underbelly Angler probably every time. There's definitely other things to take into account, like your health and opponent hand size, but I think I'd still pick Underbelly like 90% of the time.
from the other side, i'd way rather lose either of the other 2 than the angler. at that point you have mana to spare and murlocs are generally so cheap that you can put another 3-4 on the board, and if you get the echo murloc or another angler you can reload your hand. i've gotten another Scargill off it pretty frequently, and i usually just use Warleader as a closer/dummy magnet anyway. i guess the exception would be if you're facing lethal the next turn if you don't kill off the warleader, but then you're probably just delaying the inevitable.
 

kazinova

Member
Oct 27, 2017
935
I don't think I'm hitting dad-legend this month. I two ranks away and can't find a deck that I enjoy enough to suffer losing streaks with. Maybe it's time to relent and play Secret Hunter, is there a clear high percentage deck at 10-5? Is it time to finally give HSReplay some money to know the answer?
 
OP
OP
manhack

manhack

Member
Oct 27, 2017
1,024
I don't think I'm hitting dad-legend this month. I two ranks away and can't find a deck that I enjoy enough to suffer losing streaks with. Maybe it's time to relent and play Secret Hunter, is there a clear high percentage deck at 10-5? Is it time to finally give HSReplay some money to know the answer?

I got you fam:

HvevVK1.png
 
Oct 25, 2017
4,796
Angler because the game plan is to stabilize and then let the murloc deck run out of steam. If it's drawing 2 to 3 extra cards next turn clearing the board is just a minor tempo gain anyway.
Yeah, it's the Underbelly Angler. Scargil alone runs out of Murlocs eventually, Warleader can be dealt with later unless you're dead, but Underbelly Angler provides endless 1-Mana Murlocs to cycle through.

If you leave the Angler up you HAVE to kill the Scargil. Warleader only dies if you don't survive with it on board.

I'm trying to imagine scenarios where I wouldn't prioritize Angler for removal. Maybe if i had a AoE in hand that I couldn't play until a turn later? Even that is very, very, very iffy.
from the other side, i'd way rather lose either of the other 2 than the angler. at that point you have mana to spare and murlocs are generally so cheap that you can put another 3-4 on the board, and if you get the echo murloc or another angler you can reload your hand. i've gotten another Scargill off it pretty frequently, and i usually just use Warleader as a closer/dummy magnet anyway. i guess the exception would be if you're facing lethal the next turn if you don't kill off the warleader, but then you're probably just delaying the inevitable.
Yeah I figured it has to be Underbelly. The only reason I can think of that my opponents killed off the Warleader was because they were dead to Bloodlust and any other damage, but I feel like you kind of just have to accept that and kill the Underbelly or the Scargil. Letting them both live is a for sure loss.

Also, I don't know if it's been happening to other people, but lately my opponents have been leaving instead of conceding. I thought maybe it was a disconnect the first couple of times, but considering it always happens after a big swing turn, I think it's just salt. It's kind of annoying but also funny.
 

squidyj

Member
Oct 25, 2017
2,670
I think it depends, generally angler is the best kill but that speaks to a more protracted resource war in which they expect to be able to deal with your current hand and get ahead that way. If that's not their plan or an option then they might be better served making other choices, killing a warleader might lead to worse trades on board, or less face damage taken, setting up a frost nova or a two turn lethal on their side. Killing scargil could limit your ability to develop with the hope that you have something like 2x tastyfin or even just amalgam.

The point being that while there might be things that are usually right, there is rarely a line that is simply correct in any situation.
 
Oct 25, 2017
4,796
I think it depends, generally angler is the best kill but that speaks to a more protracted resource war in which they expect to be able to deal with your current hand and get ahead that way. If that's not their plan or an option then they might be better served making other choices, killing a warleader might lead to worse trades on board, or less face damage taken, setting up a frost nova or a two turn lethal on their side. Killing scargil could limit your ability to develop with the hope that you have something like 2x tastyfin or even just amalgam.

The point being that while there might be things that are usually right, there is rarely a line that is simply correct in any situation.
Yeah, absolutely. That's what I was saying in my original post when I asked. There will for sure be times when Underbelly isn't the right choice given certain situations. But a majority of the time I think that's what it's gonna be.

I also need to start playing on PC more. Some of the endings I've had recently were incredible and it's a damn shame I didn't have them recorded it something. Had a Mage nonstop bm and thinking they had the game won with their 4 big ass minions. It was kinda odd that they didn't even take into account what I could have gotten off of Swampqueen Hagatha. All of a sudden I had a full board of legendaries
 

Lyng

Editor at Popaco.dk
Verified
Oct 27, 2017
2,206
Having grinded all day...one win away from ranking floor...loose at midnight to a bomb warrior who has the most insane rng. All my spells from the hero hitting my hero. This game reeks of Activision at times
 

SonicXtreme

Member
Oct 27, 2017
1,713
does outofcards have a facebook page? honestly i usually find out about random new hs news fastest through my news feed so losing hearthpwn on there is just as bad as losing the website
 

VoxPop

Member
Oct 30, 2017
1,688
Got an 80g quest I wanna get rid of so I can buy the next wing of Dalaran xD

Voxpop#1238

add me if you're interested

edit: gone
 
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SnugTeam6

Member
Oct 25, 2017
1,122
United States
We're still waiting a patch for all this, right? Weird that the patch wasn't available ahead of time so everything could smoothly go live at 1pm EST.

Super excited, but frustrated if I have to wait several hours to play on mobile.
 

Wiibomb

The Fallen
Oct 25, 2017
4,711
last time we had to download a patch from the app for the nerfs, probably this time too

Also, as many pro players had said, these nerfs probably won't have a big impact except may be paladin with the 1 mana crystology
 

Deleted member 4367

User requested account closure
Banned
Oct 25, 2017
12,226
  • We've implemented a new feature to reduce chances of matching against the same player and same class multiple times in a row. Some exceptions may occur when players have few matchmaking options near their rank.

That's kinda crazy. So they bias against repeating a class matchup?
 
OP
OP
manhack

manhack

Member
Oct 27, 2017
1,024
  • We've implemented a new feature to reduce chances of matching against the same player and same class multiple times in a row. Some exceptions may occur when players have few matchmaking options near their rank.

Nice change. Interested in how the same class matchmaking will work.....
 

Deleted member 4367

User requested account closure
Banned
Oct 25, 2017
12,226
The offline collection browsing is awesome too. I'm sure it's a massive problem to make solo adventures offline as well but that would be pretty cool if they could do in the future also.
 

Wiibomb

The Fallen
Oct 25, 2017
4,711
they implemented some really good QoL changes.

Offline feature to check the collection and edit decks, much faster reconnects on mobile since it doesn't load the whole app eveytime it reconnects (that was a legit nightmare on mobile) and now the matchmaking changes.

This with the buffs and new legendary... huge patch, imo
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,094
Yesterday I drafted an arena deck that was so bad that it depressed me to play games with it

Cool that is going to the stinker now
 
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