How about wait for the meta to settle and also no, she deserves a time to shine after all the other DKs had theirs. Rexxar, Guldan, Anduin and Malfurion all dominated for a considerable amount of time, now Jaina gets to do the same.
I don't think anyone is actually good with that deck besides dog.
I thought you liked control metas or some shit.
Thanks! That's good to hear. I ended up making secret hunter and yeah it's really fun. Just set it as my Brawlesium deck. Zuljin is insane haha. Seems like Hunter is really strong in this early meta. I'll probably roll with this deck until I get my golden portrait then switch to a Warrior or Warlock deck. I'm at 439/500 right now. Thanks again for the input!undatakah is an amazing neutral pull, nice man. I got over 100 packs between gold and the $20 pack and most of my legendaries were trash. spell secret hunter is really fun, you can play it in wild too if you happen to still have barnes/y'saarj. it's gotta be up their with the cheapest decks, zuljin is really nice, but you should note it's gonna lose TONS in standard in 4 months if that matters to you. pirate rogue is really budget as well. discard warlock has buzz to it atm but idk how cheap it is
I do okay, I think if I didn't screw up my combo turns ever I'd have a 70% winrate, but as it is im at 65%, I've got a whiteboard next to my computer and in the corner I keep track of my games right now it says "It has been  games since a fuck up"
I'm playing my own pirate-heavy jank because I don't have Valeera. It suffers from the lack of quality pirates in Standard and I suspect an optimized list would run fewer pirates than you'd need to get consistent value out of Raiding Party (and Captain Hooktusk - I indulge myself). Activating Sharkfin Fan also gets awkward when you'd rather preserve Kingsbane swings because you don't have a weapon re-draw in hand yet. But I'm having fun unless I run into a string of No-Fun-Allow-Odd Paladins, tho I'll soon be at a point where I'm ready to look up netdeck versions to see how they've better solved the tension between wanting to explode on the board and slow, steady late-game value than I have.Since Destiny's Black Armory DLC is unplayable for me atm (lowly 540 light level pleb), I'm thankful that Hearthstone is here to save the day.
Seems like folks here are digging Kingsbane Rogue, are y'all having more fun/success with the aggro pirate heavy version, the Valeera (spell-focused) version, or something else entirely? Love seeing all the different variations of pirate on ladder, especially surprised by the appearance of Walk the Plank today.
Warriors are still insane in Arena. I lost twice to them, EVEN WITH TURN 2 KELESETH both times. The amount of removal and value they have is insane. With weapons and Warpath along with Omega Assembly’s and the new dragon generation card, you’ll easily die in fatigue or get outvalued.
If an expansion rotated out with every new one, we would actually have to wait another 8 months to be rid of it.
it's usually a consistent yogg and that is very poweful, probably overkill as I've tried in the whizbang deck (I still have to open my packs).I don't really find zul'jin or hagatha deep. Zul'jin is probably pushed a bit too much. Replay all your spells is insane as predicted. Think about that for a sec. Your 1 card has the strength of in theory 29+ cards. Now realistically it has the strength of like 10 cards. But that is still quite insane.
What I want is for expansions to stay in for precisely one year each. So Ungoro would have been out when Witchwood entered, and KFT would have been out when Boomsday entered. Kobolds would have left two days ago. In practice, I think one year is plenty of time to enjoy cards, and it guarantees an actual new meta every release. I can see how people who spend lots of real money on the game see it differently, though. I could also see leaving each set in for 1.25 years. But the current set up of having some cards in the meta for two years is holding the game back.
I don't think that is the case necessarily. I can beat jaina with control paladin, for instance, because I can remove their water eles and often prevent them from spawning anymore and then win in fatigue. Vs hunter with kingsbane rogue I can beat both.
I don't think any of the DKs are that bad, it was other cards that released later and rotation that really pushed them over the edge.The hero cards they released this year are much better designed than deathknights, I'm optimistic about the future hero cards. They are very exciting cards and obviously community likes them but they shouldn't be this oppressive.
Over this past year, there was no point to play a hunter, druid, priest or warlock deck that didn't run deathknights. Even zoo was running it for a while before heal package. And right now, any mage needs Jaina. These cards are just so absurd that doesn't really matter if you play control or aggro or combo, you just play them, because one card probably win the game. Rexxar for one is absurd, it throws away the concept of resource management. I play the most degenerate aggro deck, you used your cards to deal with it? ok now I have endless threats. That's not good design. Rexxar is an interesting card it shouldn't be playable in every type hunter but it is.
Now Zul'jin, Dr. Boom or Hagatha are very strong cards too but they are not oppressive and they don't have infinite value, you still need resource to generate cards with Hagatha. It feels so much better to play against than Rexxar and they really don't go into every archetype. If they keep making hero cards like these and not like KFT, game should be feeling a lot better.
Still even with KFT, not all of them were badly designed like this. Uther and Valeera are very fair cards for 9 mana, unlike Jaina. Anduin is also fine when he doesn't a zero cost hero power.
Rexxar is just so oppressive right now, hunter is very popular like whenever hunter is good and every game feels like its against Rexxar because they always get it with tracking. At least mage really can't get to Jaina as consistently.
I don't think any of the DKs are that bad, it was other cards that released later and rotation that really pushed them over the edge.
Rexxar and Jaina didn't become this oppressive until after rotation and witchwood nerfs. Everyone wanted to play Rexxar before that because the hero power is cool, but Hunter wasn't good enough and lost to decks that were more prevalent at the time. Guldan wasn't really played until Kobolds released.
It's like you said about Anduin... he's fine when he's not paired with pre nerf Raza. I think the same goes for the other DKs. But combined with rotation/nerfs and other cards that released after Frozen Throne, they got a little out of hand. Imagine if DK Thrall was around during Shamanstone. He would've been fucking nuts.
DK Malfurion has been good from the start though.
More or less what I meant. Really wish they would've never nerfed lackey. Would've helped with the hunters
rotation meta is usually so boring with only 4 expansions available, at least now the power levels are super high so games are blowouts, after rotation there'll be hardly any viable decks , hunter in particular is going to be incredibly boring again without rexxar
not a terrible idea at 2 years. Otherwise you're either requiring a shit ton of cards to be printed or asking players to play with vastly reduced card selection. One seems unrealistic and the other seems unhealthy for the game.What I want is for expansions to stay in for precisely one year each. So Ungoro would have been out when Witchwood entered, and KFT would have been out when Boomsday entered. Kobolds would have left two days ago. In practice, I think one year is plenty of time to enjoy cards, and it guarantees an actual new meta every release. I can see how people who spend lots of real money on the game see it differently, though. I could also see leaving each set in for 1.25 years. But the current set up of having some cards in the meta for two years is holding the game back.
What about 4? I just don't think the game really succeeds when you have 5 or 6 expansions in it at some points. Look at how many Ungoro cards have been mainstays for almost 2 years now.not a terrible idea at 2 years. Otherwise you're either requiring a shit ton of cards to be printed or asking players to play with vastly reduced card selection. One seems unrealistic and the other seems unhealthy for the game.
I'd hate to live in a world where there are only ever 3 expansions in play for standard.
That would be great.
Yeah, I think Healadin is probably at that same spot as well. For discard, they'll probably need just a little more support in the next expansion--maybe something to replace Zavas and one or two other small things. For Healadin, you're gonna need Odd / Even Paladin to get weaker--which they will, sort of--before people consider it. It'll be "interesting" to see if Baku / Genn get dethroned in April. Sure, they'll lose tools, but everyone else will too. At the end of the day, their improved hero powers may offer too much (at least in classes like Paladin, Rogue, and Warlock) for players to make the switch.discardlock is still bad, I can't believe it, they have so many strong cards but it still suck. I'm convinced the quest is never worth it but what you do without it? How you win? playing endless 4 mana 3/4s isn't going to win against most of the field right now. Maybe next year.