I assume they were all busy with the world championship. I expect to hear some news this week after they've recovered from all the jet lag.
Yeah I had started to see way more since mid last week and noticed that the druids disappeared.Playing Conjurer Mage and I'm seeing a lot of mirrors, I guess HCT popularized the deck for a lot of people.
The thing is most of these people don't really seem to understand the deck and just keep trying to generate value in hand as if they somehow have the tools to wipe out enemy board states or stabilize their life total.
because he played 4 extra cards to do it and you have the option to run silence.
If there's an issue it's raiding party because it means he can do that play without hurting his hand too much.
making a 10/10 edwin is eh,
making a 10/10 edwin by going coin prep raiding party deckhand is nuts.
This is why I would keep shadow word death in my hand as a priest
Card card card THE BROTHERHOOD SHALL NOT FALL
*shadow word death*
"I give up"
Seems counterintuitive. Anecdotally it feels like a great mid game top deck. I run it and two soulfires.Doing some research, and found something interesting (but that I had suspected): Solarium is not a good card for Zoolock. According to HSReplay, it is literally the worst card to mulligan for and second worst to play! Put a Soulfire (or two) in there instead.
The most popular zoolock deck doesn't have any soulfires, which is insane to me.Seems counterintuitive. Anecdotally it feels like a great mid game top deck. I run it and two soulfires.
Doing some research, and found something interesting (but that I had suspected): Solarium is not a good card for Zoolock. According to HSReplay, it is literally the worst card to mulligan for and second worst to play! Put a Soulfire (or two) in there instead.
I consider them core cards. My zoo deck has soulfires and that 1/1 imp with stealth with a deathrattle health boost. No knife jugglers (carpet plus 1 drops + lackeys more than enough to control a board) and no taskmaster. Card feels like it should be a super star but it has two big faults: first I don't want to give my opponent a taunt that will delay probably two minions worth of damage for a turn, second a strength of zoo is there are often no good removal targets for the opponent. Bunch of 1/1s soaking up single target removal. A big turn 1 2/3 is an easy target especially when it dies with an upside.The most popular zoolock deck doesn't have any soulfires, which is insane to me.
Doing some research, and found something interesting (but that I had suspected): Solarium is not a good card for Zoolock. According to HSReplay, it is literally the worst card to mulligan for and second worst to play! Put a Soulfire (or two) in there instead.
Aww damn. I've been working on my own version of that and it's the first time I've enjoyed ladder in ages (usually focus on arena).Playing Conjurer Mage and I'm seeing a lot of mirrors, I guess HCT popularized the deck for a lot of people.
The thing is most of these people don't really seem to understand the deck and just keep trying to generate value in hand as if they somehow have the tools to wipe out enemy board states or stabilize their life total.
that's not how deckbuilding works dude. i know it looks like that but you don't just go around cutting the 'worst performing hsreplay' card from decks; for a variety of reasons. i'll summarize it best i can here though; solarium is kind of a last ditch effort card. you don't play solarium on turn 1 or 2, or 3. that's not what it's in the deck for. it's in the deck so when you're losing the game, on turn 8, you have a punchers chance to get back in it. the card is amazing for that. the stats do not tell the story behind cards with functions such as solarium, so using them as an end all be all is not a good idea. the card is very unique in its function and is by far the card you want to topdeck if you're out of gas in the late game.According to HSReplay, it is literally the worst card to mulligan for and second worst to play! Put a Soulfire (or two) in there instead.
that's not how deckbuilding works dude. i know it looks like that but you don't just go around cutting the 'worst performing hsreplay' card from decks; for a variety of reasons. i'll summarize it best i can here though; solarium is kind of a last ditch effort card. you don't play solarium on turn 1 or 2, or 3. that's not what it's in the deck for. it's in the deck so when you're losing the game, on turn 8, you have a punchers chance to get back in it. the card is amazing for that. the stats do not tell the story behind cards with functions such as solarium, so using them as an end all be all is not a good idea. the card is very unique in its function and is by far the card you want to topdeck if you're out of gas in the late game.
anyway all and all solarium vs soulfire is probably going to affect like 1% of your games, so it really doesn't matter a ton, as soulfire is a high power card as well. i'm just saying it's absolutely not a bad card no matter what the hsreplay stats tell you, as those are biased stats for reasons such as stated above (these are usually cards that you let sit in your hand if you are ahead or have the board, and you play them when you are behind and need to catch up; so by nature the 'winrate' of the played rate of the card is going to be extremely biased compared to say, a 1-drop you're dropping on turn 1 no matter what opponent you're facing).
the 'hsreplay worst performing card' in many meta decks is actually an integral part of the deck, it's usually just something for a niche function (solarium being the perfect example; it's a card you want to topdeck late game, not something you want in your opening hand)
Its always like that, early month means good player that know best deck possible want to rank up fast to get back to legend/rank 5 floorIs it everyone else's experience that immediately at the beginning of the month the ladder becomes unbelievably unforgiving? I fought all the way to Rank 5 last month and now proceeded to go on a 7 game losing streak. Everything seems totally different at the beginning of the month. Is it just a different player pool or something? Why does it feel so different all of the sudden?
Is it everyone else's experience that immediately at the beginning of the month the ladder becomes unbelievably unforgiving? I fought all the way to Rank 5 last month and now proceeded to go on a 7 game losing streak. Everything seems totally different at the beginning of the month. Is it just a different player pool or something? Why does it feel so different all of the sudden?
just saw it.. well they already said far before RoS release that they were going to release it about a month after, so this is pretty in line.So they are announcing the release date for the single player stuff next Thursday. What a ridiculous release plan this has been.
I haven't really been looking at Control Warrior lists, but are most only running one brawl right now? I was waiting out a second brawl and my opponent didn't have it.
They were also running Nomi, which I thought was kinda clever. Still lost. Farming warriors is probably the most fun thing in the game right now.
How are you killing off the Mecha'thun? I figure shield slam might not always work. Granted neither class runs silence, so I suppose it wouldn't matter. I could see it being an issue against Mage though. They seem to always discover polymorph against me.I'm running 1 brawl and mechathun. Killed so many dipshit rogues and hunters so far.
How are you killing off the Mecha'thun? I figure shield slam might not always work. Granted neither class runs silence, so I suppose it wouldn't matter. I could see it being an issue against Mage though. They seem to always discover polymorph against me.
What's ridiculous about them sticking to their plans from the beginning?So they are announcing the release date for the single player stuff next Thursday. What a ridiculous release plan this has been.
The lack of communication and still not knowing when it's coming out and releasing so far after the expansion are all ridiculous to me.What's ridiculous about them sticking to their plans from the beginning?
>More info on campaign and release date next week!The lack of communication and still not knowing when it's coming out and releasing so far after the expansion are all ridiculous to me.
>More info on campaign and release date next week!
>Lack of comms, we don't know when!
????
I'm just curious what you wanted to see after they told us it would be ~ a month after the release since the original announcement.
I have him in gold too, but I don't think I'd have the heart to dust him. I've only dusted one golden legendary and that was Moorabi.I'm really curious what nerfs could be coming. I'm kinda hoping for Dr. Boom since I have that in gold. I'd probably just disenchant and craft a regular one anyways.
Some more info to tease it and a concrete date. We still don't know when it's going to release.I'm just curious what you wanted to see after they told us it would be ~ a month after the release since the original announcement.
### MechAny suggestions for improving this decklist? I got from 16 to 5 with it in the last week of April, but it's not getting it done here in the beginning of the month at rank 10.
i would remove rush from dr boom.I really don't think Dr Boom needs to be nerfed, the card is fine, there are other problems with warrior like how insane Omega Assembly is, but Dr Boom doesn't looks as bad to me.
I find far more problems with rogue and that togwaggle pick.
and in any case I still don't find the meta bad after 1 month of the release, I see so much room for improvement in many decks, many of those lists are way unrefined.
Here's the list I've used to get to rank 4. I tried out Dire Wolves and wasn't liking them so that might be an easy cut. Not sure Ooze is that necessary since you'll be going hard and fast, and against Rogue I find myself trying to go wider to counter their weapon removing a crucial big magnetized mech.
I think getting Trackings into your deck would help a lot. I often find myself using them to get a clutch Venomizer or finding lethal. They're often easy to fit into a turn too since I seem to float mana often enough as my hand starts to empty or I wait to hold onto more expensive mechs.
I find Whirliglider to be really useful too since I really want to have something to play on turn 2 if possible, and it's better than pretty much everything else aside from a Galvanizer with a couple mechs in hand.
I was running one Unleash the Hounds but cut that since I wasn't facing much aggressive, wide boards and the Nine Lives is really good to have if you're facing lots of Mages since you can use it to get double Spider Bomb deathrattle. Otherwise, it's decent to get an extra Ursatron or Goblin Bomb for more face damage.
i would remove rush from dr boom.
the other changes i want to see are
-evil miscreant reduced to something like 1/4 or 2/3
-wagglepick to 3 attack
-conjurer's calling to 4 or 5 mana
-magic carpet to 5 health
-walking fountain to 9 mana
-zilliax loses magnetic
zilliax is in 50% of decks. he's not over powered but he is over played.I'd be bummed if they nerfed Zilliax like that. Not sure I think Walking Fountain needs to be nerfed yet, or even Magic Carpet. Rogue definitely has cards that are too strong currently. Even just the Wagglepick nerf might be enough to keep them in check since they suddenly wouldn't be able to just dump Dread Corsairs turn 4 after equipping the weapon.
It's just that he's a Boomsday card so him losing Magnetic would feel lame. I'd rather see him just lose Divine Shield or something.zilliax is in 50% of decks. he's not over powered but he is over played.
the nerfs to magic carpet and walking fountain are pre-emptive. zoo and shaman get a lot better when there is less rogue and warrior on ladder.
Just saw that Bomb Hunter is Tier 1 on Vicious Syndicate's new power rankings. It does look to have bad matchups vs. Token Druid, Zoo Warlock, and Lackey Rogue though.I'll try some of that out. The direwolves were definitely lackluster. There's maybe one time I can think they helped a win by enabling a goblin bomb to suicide into an enemy minion. I'm running into a lot of Zoo and Token Druid at the moment so I don't know if I can dump both Unleashes
yeah that's also a good changeIt's just that he's a Boomsday card so him losing Magnetic would feel lame. I'd rather see him just lose Divine Shield or something.
I really wish the team wasn't so chickenshit about nerfing and unnerfing cards, and this wouldn't be a problem. Like they could nerf Boom and if Warrior dies because of it, then revert it or find a better middle ground. I'd love to know the reasoning behind not reverting changes to help classes that are in the dumpster or only have one archetype. Like before rotation when Shaman wasn't even being played, why not put Flametongue totem back to 2 and then nerf it back to 3 once the expansion comes out.I really don't think Dr Boom needs to be nerfed, the card is fine, there are other problems with warrior like how insane Omega Assembly is, but Dr Boom doesn't looks as bad to me.
I find far more problems with rogue and that togwaggle pick.
and in any case I still don't find the meta bad after 1 month of the release, I see so much room for improvement in many decks, many of those lists are way unrefined.