Bees looks solid I think? Was a bit tough to understand all the uses, even with the clips they showed.
good question.... I would say yes because it's a targeted spell...
If any of the current Mage decks are still being played next expansion, I can definitely see this being played. I mean mage already doesn't do shit for 2 or 3 turns, so why not play the quest on turn one. Discounted mage spells should never be underestimated.the mage quest I don't expect to be played on competitive at all...
giving random spells just doesn't work towards anything. It'll be pretty fun, but i don't think it'll work on competitive
If any of the current Mage decks are still being played next expansion, I can definitely see this being played. I mean mage already doesn't do shit for 2 or 3 turns, so why not play the quest on turn one. Discounted mage spells should never be underestimated.
I get all that, but what I'm saying is that since you don't do anything on turn 1 anyway, why not play it anyway? If you finish the quest, then cool, but if you don't then you don't. You also don't even need to play it on turn 1 if you're concerned about hand size not being big enough.the current mage decks have a load of random spells because the way mana cyclone works, it basically allows to cast a bunch of spells without shortening the hand, the random spells are nice, but they are not the goal of the deck, the goal is to keep hands big to play mountain giant and conjurer's calling, sometimes the spells can help, but they are not neccesarily the endgoal.
although, if casting all those spells and then getting new spells continiously from the hero power can actually help towards that goal, then yeah, this could probably be added to that deck, but I doubt it could work
I get all that, but what I'm saying is that since you don't do anything on turn 1 anyway, why not play it anyway? If you finish the quest, then cool, but if you don't then you don't. You also don't even need to play it on turn 1 if you're concerned about hand size not being big enough.
My thing is that it seems like it can just be completed very naturally and you don't have to go out of your way to do it and if you don't do it, then you still have ping, which is one of the most useful hero powers in the game
Yeah you know what, I always forget how prevalent aggro is during the beginning of an expansion and anything that even slightly slows you down doesn't really work for at least 2 weeks.I think there might be 2 reasons for that... this card in the opening hand means 1 less card to deal with potential threats overall, specially against aggro, and also depending on who goes first it is from 25% to 33% lost card value since the quests will take 1 spot. Often times in the pasts quests were mulliganed because of an inmediate threat, it all depends on how it works this time around
the other one being that it replaces hero power, so the ping becomes unavilable.
both of those instances are circumstantial, so yeah, it still might work well in the end
So what do you get if you beat Rag in under an hour? I did it easily, but since I started it and finished it 5 hours later, I guess it didn't count -_-
I doubled up on the give your opponent curse cards and it made the run trivial. Pretty much 26 guaranteed damage and usually a lot more.
Thanks.4 wins get's a Uldan Pack, 8 wins gets The Ragnaros Card Back if you didn't get it when it was first given out, under an hour gives a Golden "Bronze Herald" (https://hearthstone.gamepedia.com/Bronze_Herald) and under 40 minutes gives a golden "Recurring Villain" (https://hearthstone.gamepedia.com/Recurring_Villain)
Apparently Bees can proc your own Linecracker for an easy 80atk minion.
32 minutes with Boom. I think bomb warrior is the easiest clear especially if you get the passive to start with three bombs or Deathrattle x2.
Apparently Bees can proc your own Linecracker for an easy 80atk minion.
Wait but how... overkill doesn't work when the overkill minion is attacked only when it attacks.
They'll hopefully fix it that because overkill is only supposed to work when the minion with it is the one attacking.
They'll hopefully fix it that because overkill is only supposed to work when the minion with it is the one attacking.
7 mana draw 4?that bad overkill mechanic means you can do a lot of weird things with bees... like setting up a ticket scalper and drawing 6 cards with bees
That's wrong. The only restriction on Overkill is that it only activates on your turn. We can already see this in play with mass Hysteria. If your Overkill minion is attacked with Mass Hysteria their Overkill effect will trigger.Wait but how... overkill doesn't work when the overkill minion is attacked only when it attacks.
Yeah that interaction was in a recent Trolden video. I've also had that shit happen to me in a match..
That's wrong. The only restriction on Overkill is that it only activates on your turn. We can already see this in play with mass Hysteria. If your Overkill minion is attacked with Mass Hysteria their Overkill effect will trigger.
PS Rogue plague is trash
Now if only Priest actually had a functioning Deathrattle deck... :-/I think you want reborn on deathrattles or things that work at 1 hp, less on things that just soak 1 damage and do nothing. It's a trickier card than first glance imo. Stats are horrible for a 4 mana minion so you want huge impact form it's bc.