How's the meta so far? I want to try some highlander stuff but I don't know if it's any good vs whatever the top decks are doing.
How's the meta so far? I want to try some highlander stuff but I don't know if it's any good vs whatever the top decks are doing.
It's mostly the least bad option for the 4-6 mana range that would only have 5 non-situational cards without it. And it's not like it's that bad, considering the strength of Brann and Zephers that comes with that drawback.
I'm liking your list but swapped Cairne with Mechanical Welp and the 2/3 taunt that gives you scarabs for a Fireworks Tech.It's mostly the least bad option for the 4-6 mana range that would only have 5 non-situational cards without it. And it's not like it's that bad, considering the strength of Brann and Zephers that comes with that drawback.
With Cairne, you're still getting a sticky minion with two quest ticks for one card. And it has always been pretty good in midrange decks that win by the other side losing the board or running out of answers, especially in slower metas. If warrior wasn't the best class, I'd probably instantly turn Cairne into a Khartut Defender.
Interesting. There's not a lot draw to make a lot of different synergies work, but the 2/3 taunt isn't that great anyhow, so it might be better.I'm liking your list but swapped Cairne with Mechanical Welp and the 2/3 taunt that gives you scarabs for a Fireworks Tech.
It can really help the quest if you hit a SN1P-SN4P. And it's only 2-mana!Interesting. There's not a lot draw to make a lot of different synergies work, but the 2/3 taunt isn't that great anyhow, so it might be better.
It was insane, i saw the notifications popping every other minute, really nice luck there.Oh man, I feel super dirty right now.
I bought a 60 pack bundle and got 6 legendaries:
- Shaman quest + Armagedillo in the same pack
- Then priest quest
- Then warlock quest
- Then golden Dinotamer Brann
- Then Siamat
Wiibomb was there as witness.
In case it matters, the random cardback chose the default style.
Please don't do the secret synergies. It doesn't work with what the deck is supposed to do. The entire reason hunter quest in general is so underrated is everyone seems tempted to do secret or mech synergies that don't really synergize consistantly.It can really help the quest if you hit a SN1P-SN4P. And it's only 2-mana!
I also tried taking out the Hunting Mastiff for a Sandbinder but maybe it'd make more sense to put in an Ursatron. It's a really fun deck. Feels like there's lots of room for experimenting. Tempted to try to make more Secret synergies work and put in a Hyena too.
I'm still not 100% sure if it's any better than the more straight forward Highlander Hunter. I really like that archetype right now though.
Control Warrior lol. Once I got past 7 wins, every match was Control Warrior. I beat 4 of them though.Haven't used my brawlesium token yet. What decks are people using for that?
Really want to try that list you posted, but not sure if I want to craft the legendary quite yet.
Fak, got the Shaman and Hunter quest. Are they any good? Wanted to have some fun with the Paladin quest, but no bueno.
The problem is Boom, plain and simple. Having all your minions have rush is way OP when you can discover them and the mechs themselves are OP as shit. Nerf boom and the whole class gets fair. None of the new cards are a problem, at all.Control Warrior feels unstoppable, I crafted a golden Boom as soon as it was released last year and never used it until now. Yesterday I went from rank 20 to 8 without losing a single time.
I'm not sure what gets nerfed, every card pulls their weight, they're not touching boom if certain other hero cards are anything to go by, so maybe Armagedillo to 7?
Tbh without Boom the deck would not be able to handle the near infinite value stuff I've been running into. The closest someone got to beating me was some kind of Big Shaman thing where it came down to Elysianas. I'm glad I wasn't around when people were bouncing those, what a nightmare.
Btw I feel really bad when I start playing hs again and have to beat players using bloodfen raptors and such, I switched to a budget rogue list to not make them feel bad about losing to some tier 1 deck.
I use the lightforge podcast. They also have a tierlist.OK I'm getting my ass kicked in arena, any good places where you can get an overview of the current arena meta in one place?
What sets are in play, what's in buckets, what the hell are buckets, class win rates, commonly seen cards, general state of the meta (aggro or control dominating), banned cards etc
It's amazing how little info they give playing on tablet, not even what sets you're chosing from.
It has to be Boom. There's other cards that deserve to get touched too, but Boom will probably be nerfed. For me personally I want Omega Devastator to get destroyed to an almost unplayable degree. I rarely ever wish for those things or like them to happen, but it's one of the most infuriating cards I've ever played against.Control Warrior feels unstoppable, I crafted a golden Boom as soon as it was released last year and never used it until now. Yesterday I went from rank 20 to 8 without losing a single time.
I'm not sure what gets nerfed, every card pulls their weight, they're not touching boom if certain other hero cards are anything to go by, so maybe Armagedillo to 7?
Tbh without Boom the deck would not be able to handle the near infinite value stuff I've been running into. The closest someone got to beating me was some kind of Big Shaman thing where it came down to Elysianas. I'm glad I wasn't around when people were bouncing those, what a nightmare.
Btw I feel really bad when I start playing hs again and have to beat players using bloodfen raptors and such, I switched to a budget rogue list to not make them feel bad about losing to some tier 1 deck.
It has to be Boom. There's other cards that deserve to get touched too, but Boom will probably be nerfed. For me personally I want Omega Devastator to get destroyed to an almost unplayable degree. I rarely ever wish for those things or like them to happen, but it's one of the most infuriating cards I've ever played against.
As for what those nerfs will be, I dunno.
I thought about Omega being 6 and that's alright. 5 still let's it be played with Zilliax, which is no good.Making omega cost 5 or 6, and Boom giving your cost 3 or less mechs rush would still keep both playable
Yeah this works too, then the 4 cost is whatever. I actually think this is far better since I never have to worry about it being discovered/Omega Assembly again.
I just want to say, fuck Luna's Pocket Galaxy.
Blizzard wants to move away from Keleseth type shit and yet, a turn 5 Luna's and turn 4 Prismatic are some of the most offensive cards I have ever seen in regards to the "you have you win, you don't, you lose :(" cards printed. I guess you could throw Dr. Boom up there as well. I think moving Luna's back to 7 would be a good idea, I also think if warrior is nerfed you got to hit CC. I would like to see Prismatic moved up to 5 just for an extra turn to find my consecrate or Hysteria. Maybe Frost Nova is due for a rotation. I am so tired of freeze effects. It doesn't matter if the mage is bursting me with minion damage or spell damage if they are allowed to ignore my entire board for 3 mana. Freeze imo, is one of those effects that is par with stealth. Conceal was sent away for a reason and Blizzard have been careful not to print those effects again, but for some reason a full board freeze is okay.
Here is how I propose nerfing Dr. Boom.
Battlecry: Your mechs have +1 health for the rest of the game. (Armor Plating)
5 armor gained like every other hero card on play, because fuck memes > balance.
Blast Shield: Gain 5 armor.
Kaboom: Fine as is.
Delivery Drone: Summon a random mech.
Micro Squad: Give your mechs rush this turn.
Zap Cannon: Deal 2 damage.
Raise the mana cost of Devastator to 6 because having a yeti that pyroblasts an enemy should probably have a drawback yeah? Maybe knock Shield Slam down a peg because why does Warrior have better single target removal than rogue?
Overall, while I have enjoyed this expansion, there are have been way too many moments where I feel like a single episode of bad luck costs me the game. Rng is fine but it should be almost unnoticeable. When I play against 3 pallys , 2 mage and a warrior all in a row and they all happen to have their "I win" card on curve, it feels like shit to be honest. I don't want to feel like I lost because I was high rolled every game.
feels good to vent. I really want to enjoy this game but the power levels on some things is way too high, and while it's enjoyable for now it will ultimately burn me out very fast.
Six of the other heroes don't even have hero cards to play, and the two that do have limited value generation, I think that warrior will be fine. Just maybe not an auto include anymore and that's the point Yaboosh. Even with my proposed nerfs, Dr. Boom offers more value for a single card than almost every other card in standard. Prove me wrong.